Search found 33 matches
- Sun Dec 20, 2009 2:03 pm
- Forum: Jirr
- Topic: updating Jirr
- Replies: 8
- Views: 9369
- Sat Apr 11, 2009 3:55 am
- Forum: Jirr
- Topic: Jirr vs. Bindenlicht vs. JME - Which for Applets?
- Replies: 6
- Views: 15133
- Sat Apr 11, 2009 1:46 am
- Forum: Jirr
- Topic: Current bin source
- Replies: 1
- Views: 5607
- Sat Apr 11, 2009 1:42 am
- Forum: Jirr
- Topic: Jirr in an Eclipse plug-in
- Replies: 3
- Views: 6513
There's no reason why you can't as long as Jirr can render to a java.awt.Canvas. With Eclipse you won't have any rendering order issues because it doesn't use Swing. Having said that, since JDK 1.6 u12, AWT and Swing play nice with each other, meaning Swing components can be rendered atop AWT compon...
- Sat Apr 11, 2009 1:38 am
- Forum: Jirr
- Topic: Other Java 3D engines
- Replies: 16
- Views: 20619
- Sun Feb 01, 2009 5:09 am
- Forum: Open Discussion and Dev Announcements
- Topic: What's new features for Irrlicht 1.6
- Replies: 153
- Views: 28978
I'm certainly up for devoting time to a next gen irrlicht, although I don't have an abundance of time. Is there any next gen work in progress at the moment? Render queues sound like a good idea too. And scene manager neutrality. But let's not get too much like Ogre. We should aim to maintain maximum...
- Sat Jan 31, 2009 1:06 pm
- Forum: Off-topic
- Topic: Wich 3D-Programm do you use for animations?
- Replies: 12
- Views: 2447
My business partner highly recommends fragMOTION for animating. It's a good general purpose modeller that especially shines when it comes to animation. It also exports to many formats, which probably isn't much of an issue with Irrlicht as it loads many mesh formats, however this can be useful if yo...
- Sat Jan 31, 2009 12:59 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What's new features for Irrlicht 1.6
- Replies: 153
- Views: 28978
- Sat Jan 31, 2009 12:38 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What's new features for Irrlicht 1.6
- Replies: 153
- Views: 28978
Oops :oops: I was confused from another discussion that mentioned Irrlicht catering to non-compliant compilers and/or STL implementations. Does Irrlicht 1.5 assume ansi/iso C++ compliance these days (perhaps not 100%, but as much as can be reasonably expected)? Another thing I would like to see (and...
- Sat Jan 31, 2009 6:52 am
- Forum: Beginners Help
- Topic: Get mesh from Octree
- Replies: 6
- Views: 1486
- Sat Jan 31, 2009 6:44 am
- Forum: Beginners Help
- Topic: IMeshSceneNode::addShadowVolumeSceneNode ?
- Replies: 3
- Views: 1099
Thanks Munger, but unfortunately that doesn't help because IShadowVolumeSceneNode is an abstract class whose implementation isn't available even by including irrlicht.h. It would be nice if these classes could be exposed to those of us that might want to use them as we delve deeper into the engine. ...
- Sat Jan 31, 2009 6:14 am
- Forum: Open Discussion and Dev Announcements
- Topic: What's new features for Irrlicht 1.6
- Replies: 153
- Views: 28978
- Sat Jan 31, 2009 12:39 am
- Forum: Open Discussion and Dev Announcements
- Topic: What's new features for Irrlicht 1.6
- Replies: 153
- Views: 28978
Blindside, with respect to your efforts with XEffectsR and the fact that you have made it freely available, it kind of pisses me off to see you pimping it every second post when it in fact doesn't work properly (the examples keep spamming me endlessly about some floating point errors and other peopl...
- Fri Jan 30, 2009 10:07 am
- Forum: Open Discussion and Dev Announcements
- Topic: What's new features for Irrlicht 1.6
- Replies: 153
- Views: 28978
I would like to see more shadow types (like Ogre) and more options for casting shadows, other than just from an IAnimatedMeshSceneNode. On that subject, I would like to see an extension point - subclassing ISceneNode - from which all geometric nodes inherit, whether they be animated or not. This ext...
- Sun Jan 25, 2009 9:17 pm
- Forum: Beginners Help
- Topic: Compiling in MS Visual C++ Express 2008
- Replies: 9
- Views: 844
Yes.Can any one help me with the compilation problem?