Search found 1712 matches

by serengeor
Sat Feb 21, 2015 9:29 am
Forum: Beginners Help
Topic: Cube Creation
Replies: 5
Views: 1009

Re: Cube Creation

Just a small tip, if you inted to use scene nodes be sure to benchmark with max cubes on scene that you might have. It's not too good of an approach if you;re going to have many (100~1000+). Each cube will most likelly have its own drawcall which will make things slow. Also usually if you're doing s...
by serengeor
Fri May 09, 2014 1:38 pm
Forum: Project Announcements
Topic: irrDynamics - Yet Another BulletPhysics Wrapper
Replies: 11
Views: 6794

Re: irrDynamics - Yet Another BulletPhysics Wrapper

Nice job :)
One might confuse this for ode or newton dynamics wrapper (both have dynamics in their name, while bullet doesn't). :wink:
by serengeor
Sun Nov 17, 2013 11:42 am
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 170020

Re: irrBullet 0.1.8 - Bullet physics wrapper

Christi258 wrote:Hello?
It's sad.
I would say this is one of the less comments concerning specific Irrbullet.
And no one answers. ;)
Well, you can just try it. I'm pretty sure irrlicht hasn't changed that much.
by serengeor
Sat Aug 24, 2013 1:16 pm
Forum: Beginners Help
Topic: [Solved] Quick question about Bullet and Irrlicht terrain
Replies: 2
Views: 501

Re: Quick question about Bullet and Irrlicht terrain

There probably is something wrong in your part of code. Bullet and irrlicht should work fine together.
Post your code to some code paste site and someone might find what you did wrong.
by serengeor
Tue Aug 06, 2013 4:52 pm
Forum: Beginners Help
Topic: Which networking lib you recommend
Replies: 11
Views: 1236

Re: Which networking lib you recommend

What about Enet? I think irrnetlite uses it.
by serengeor
Fri Aug 02, 2013 5:13 am
Forum: Beginners Help
Topic: gravity and collision character
Replies: 2
Views: 671

Re: gravity and collision character

trollger wrote:I don't think Irrlicht has an inbuilt "gravity system", and I know it does not have inbuilt physics, so your options are to
It does, and it's used in one of the examples. But it really depends on what kind of physics one requires.
by serengeor
Wed Jul 31, 2013 4:39 pm
Forum: Project Announcements
Topic: irrNetLite 2.1 [BETA]
Replies: 230
Views: 125351

Re: irrNetLite 2.1 [BETA]

Oster200 wrote:How do i make this work for in C::B that is my only question right now?
Just like any other library. Recompile, link in correct order.
by serengeor
Sat Jul 27, 2013 8:38 am
Forum: Beginners Help
Topic: irrlicht + bullet: character controller
Replies: 7
Views: 1616

Re: irrlicht + bullet: character controller

did you try using addRigidBody instead of addCollisionObject?
by serengeor
Fri Jul 26, 2013 9:07 am
Forum: Beginners Help
Topic: irrlicht + bullet: character controller
Replies: 7
Views: 1616

Re: irrlicht + bullet: character controller

To attach scene node to physics body you need to inherit from motion state and update your node positions from it.
It's all explained in bullet wiki, please look through all of those examples before you go any further.
by serengeor
Mon Jul 15, 2013 5:52 am
Forum: Beginners Help
Topic: irrlicht + bullet getmesh() not working properly
Replies: 5
Views: 1053

Re: irrlicht + bullet getmesh() not working properly

Mesh center should be at (0,0,0) and from editor screenshot that seams to be the case. So it might be because youre only taking into account scale of object and not the object size itself. you should get object size and multiply it by scale to get correct bbox extents for bullet I think. I would rec...
by serengeor
Sat Jun 29, 2013 5:50 am
Forum: Advanced Help
Topic: move cameraFPS without drawAll()
Replies: 5
Views: 899

Re: move cameraFPS without drawAll()

Sudi wrote:and besides that i am pretty certain that the camera receives events when you call IrrlichtDevice::run and not on ISceneManager::drawAll
what about animators, they won't get called, or will they?
by serengeor
Tue Jun 18, 2013 5:38 pm
Forum: Beginners Help
Topic: help
Replies: 3
Views: 501

Re: help

that quote doesn't even make sense
by serengeor
Fri Jun 14, 2013 2:42 pm
Forum: Off-topic
Topic: Ubuntu Phone! :D
Replies: 27
Views: 14387

Re: Ubuntu Phone! :D

leebojammin wrote:I can't stand android tinsy little icons, just like iOS. WP for me alllll the way.
Yeah, like it's not possible to change them in any way..
by serengeor
Sun Jun 09, 2013 8:45 am
Forum: Project Announcements
Topic: Height2Normal(v. 2.1) - convert height maps to normal maps
Replies: 15
Views: 15023

Re: Height2Normal(v. 2.0) - convert height maps to normal ma

Crashes when changing amplitude after loading diffuse texture.
by serengeor
Sat Jun 08, 2013 4:52 pm
Forum: Off-topic
Topic: Ubuntu Phone! :D
Replies: 27
Views: 14387

Re: Ubuntu Phone! :D

kazymjir wrote:Wondering how many users will broke their smartphones when they found out how to login as root, lol!
Figured it out the first few days I got it. Worked even better afterwards :)