Search found 1712 matches
- Sat Feb 21, 2015 9:29 am
- Forum: Beginners Help
- Topic: Cube Creation
- Replies: 5
- Views: 1009
Re: Cube Creation
Just a small tip, if you inted to use scene nodes be sure to benchmark with max cubes on scene that you might have. It's not too good of an approach if you;re going to have many (100~1000+). Each cube will most likelly have its own drawcall which will make things slow. Also usually if you're doing s...
- Fri May 09, 2014 1:38 pm
- Forum: Project Announcements
- Topic: irrDynamics - Yet Another BulletPhysics Wrapper
- Replies: 11
- Views: 6794
Re: irrDynamics - Yet Another BulletPhysics Wrapper
Nice job
One might confuse this for ode or newton dynamics wrapper (both have dynamics in their name, while bullet doesn't).
One might confuse this for ode or newton dynamics wrapper (both have dynamics in their name, while bullet doesn't).
- Sun Nov 17, 2013 11:42 am
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 170020
Re: irrBullet 0.1.8 - Bullet physics wrapper
Well, you can just try it. I'm pretty sure irrlicht hasn't changed that much.Christi258 wrote:Hello?
It's sad.
I would say this is one of the less comments concerning specific Irrbullet.
And no one answers.
- Sat Aug 24, 2013 1:16 pm
- Forum: Beginners Help
- Topic: [Solved] Quick question about Bullet and Irrlicht terrain
- Replies: 2
- Views: 501
Re: Quick question about Bullet and Irrlicht terrain
There probably is something wrong in your part of code. Bullet and irrlicht should work fine together.
Post your code to some code paste site and someone might find what you did wrong.
Post your code to some code paste site and someone might find what you did wrong.
- Tue Aug 06, 2013 4:52 pm
- Forum: Beginners Help
- Topic: Which networking lib you recommend
- Replies: 11
- Views: 1236
Re: Which networking lib you recommend
What about Enet? I think irrnetlite uses it.
- Fri Aug 02, 2013 5:13 am
- Forum: Beginners Help
- Topic: gravity and collision character
- Replies: 2
- Views: 671
Re: gravity and collision character
It does, and it's used in one of the examples. But it really depends on what kind of physics one requires.trollger wrote:I don't think Irrlicht has an inbuilt "gravity system", and I know it does not have inbuilt physics, so your options are to
- Wed Jul 31, 2013 4:39 pm
- Forum: Project Announcements
- Topic: irrNetLite 2.1 [BETA]
- Replies: 230
- Views: 125351
Re: irrNetLite 2.1 [BETA]
Just like any other library. Recompile, link in correct order.Oster200 wrote:How do i make this work for in C::B that is my only question right now?
- Sat Jul 27, 2013 8:38 am
- Forum: Beginners Help
- Topic: irrlicht + bullet: character controller
- Replies: 7
- Views: 1616
Re: irrlicht + bullet: character controller
did you try using addRigidBody instead of addCollisionObject?
- Fri Jul 26, 2013 9:07 am
- Forum: Beginners Help
- Topic: irrlicht + bullet: character controller
- Replies: 7
- Views: 1616
Re: irrlicht + bullet: character controller
To attach scene node to physics body you need to inherit from motion state and update your node positions from it.
It's all explained in bullet wiki, please look through all of those examples before you go any further.
It's all explained in bullet wiki, please look through all of those examples before you go any further.
- Mon Jul 15, 2013 5:52 am
- Forum: Beginners Help
- Topic: irrlicht + bullet getmesh() not working properly
- Replies: 5
- Views: 1053
Re: irrlicht + bullet getmesh() not working properly
Mesh center should be at (0,0,0) and from editor screenshot that seams to be the case. So it might be because youre only taking into account scale of object and not the object size itself. you should get object size and multiply it by scale to get correct bbox extents for bullet I think. I would rec...
- Sat Jun 29, 2013 5:50 am
- Forum: Advanced Help
- Topic: move cameraFPS without drawAll()
- Replies: 5
- Views: 899
Re: move cameraFPS without drawAll()
what about animators, they won't get called, or will they?Sudi wrote:and besides that i am pretty certain that the camera receives events when you call IrrlichtDevice::run and not on ISceneManager::drawAll
- Tue Jun 18, 2013 5:38 pm
- Forum: Beginners Help
- Topic: help
- Replies: 3
- Views: 501
Re: help
that quote doesn't even make sense
- Fri Jun 14, 2013 2:42 pm
- Forum: Off-topic
- Topic: Ubuntu Phone! :D
- Replies: 27
- Views: 14387
Re: Ubuntu Phone! :D
Yeah, like it's not possible to change them in any way..leebojammin wrote:I can't stand android tinsy little icons, just like iOS. WP for me alllll the way.
- Sun Jun 09, 2013 8:45 am
- Forum: Project Announcements
- Topic: Height2Normal(v. 2.1) - convert height maps to normal maps
- Replies: 15
- Views: 15023
Re: Height2Normal(v. 2.0) - convert height maps to normal ma
Crashes when changing amplitude after loading diffuse texture.
- Sat Jun 08, 2013 4:52 pm
- Forum: Off-topic
- Topic: Ubuntu Phone! :D
- Replies: 27
- Views: 14387
Re: Ubuntu Phone! :D
Figured it out the first few days I got it. Worked even better afterwardskazymjir wrote:Wondering how many users will broke their smartphones when they found out how to login as root, lol!