Search found 8 matches

by d3lay
Wed Jun 17, 2009 4:23 pm
Forum: Beginners Help
Topic: How to edit the current rendered terrain!
Replies: 0
Views: 416

How to edit the current rendered terrain!

Hi there.
How can i alter the terrain values after the same is rendered ?

i mean, like a SetPosition() or SetScale() ?
by d3lay
Fri Jun 05, 2009 5:25 pm
Forum: Beginners Help
Topic: Creating a "layer" between Irrlicht and custom OO
Replies: 5
Views: 732

UP!
by d3lay
Thu Jun 04, 2009 8:35 pm
Forum: Beginners Help
Topic: Creating a "layer" between Irrlicht and custom OO
Replies: 5
Views: 732

Hei

Hei man, thanx.
i think that you guys should understand more my problem viewing the code below;


this is a fragment of a class WORLD that in this exact momento has a SCENEMANAGER and TERRAINNODE.

The first question: If i assume that world must have at least a NODE FOR CAMERA, A NODE FOR TERRAIN, a ...
by d3lay
Thu Jun 04, 2009 5:47 pm
Forum: Beginners Help
Topic: Creating a "layer" between Irrlicht and custom OO
Replies: 5
Views: 732

Cloudef wrote:Check out this thing i wrote, i guess its about same subject :lol:
yeah right, but my question is if is healthy to create one class for each device.

like your code but splitting one class for device, another class for video, another for gui, another for scenes and so on...
by d3lay
Thu Jun 04, 2009 6:35 am
Forum: Beginners Help
Topic: Creating a "layer" between Irrlicht and custom OO
Replies: 5
Views: 732

Creating a "layer" between Irrlicht and custom OO

Hi there.
Is there any option for programming irrlicht in a custom Oriented Object code ?

let me explain.

i know that irrlicht has a lot of functions for make anything i want, but in some moments the engine takes so much code that i lost myself.

I´m just wondering, it´s healthy for the code ...
by d3lay
Wed Feb 11, 2009 4:17 pm
Forum: Beginners Help
Topic: how many nodes it´s healthy to use
Replies: 6
Views: 1410

Thanx, thats solve my doubts :D
by d3lay
Wed Feb 11, 2009 3:58 pm
Forum: Beginners Help
Topic: how many nodes it´s healthy to use
Replies: 6
Views: 1410

sorry dudes!
Pretty confusing my question.

It´s more confortable to ask if with one single node i can load all the meshes and make all colisions, waterscenes, skydomes, and everything ?

It´s kind of difficult all the theory envolving nodes, someone can explain me ?

I will be really gratefull ...
by d3lay
Wed Feb 11, 2009 2:49 am
Forum: Beginners Help
Topic: how many nodes it´s healthy to use
Replies: 6
Views: 1410

how many nodes it´s healthy to use

hi there.

i´m making some snags with irrlicht and i have one question.
When i create a node, the best practice is to use the only node and get all the stuff or for every scene (game scene) i create another one ?

Example:
Node for scenarios stuff
Node for water nodes
node for bla bla bla...

thanx ...