Search found 120 matches

by Pyritie
Tue Jan 27, 2009 12:33 pm
Forum: Jirr
Topic: Pressing several laptop buttons makes it crash
Replies: 0
Views: 4796

Pressing several laptop buttons makes it crash

I'm using a laptop, and whenever I press any of the laptop-specific keys (such as these ) I get this: java.lang.IllegalArgumentException: No enum class net.sf.jirr.EKEY_CODE with value 179 at net.sf.jirr.EKEY_CODE.swigToEnum(EKEY_CODE.java:168) at net.sf.jirr.SEvent.getKeyInputKey(SEvent.java:49) at...
by Pyritie
Tue Jan 27, 2009 12:19 pm
Forum: Beginners Help
Topic: Writing a 3D file converter using Irrlicht
Replies: 8
Views: 539

We don't support the whole set of properties which are existent in .mesh files. Hence, you won't get back the full files. This will be most apparent on animated files - they are simply not supported at all (but also not in .obj :wink: ). But all supported features will be properly exported into .ob...
by Pyritie
Tue Jan 27, 2009 12:16 pm
Forum: Beginners Help
Topic: Jumpy camera?
Replies: 8
Views: 1064

As for your movement code, I'm glad to tell you your collision/response code must be working. Not letting the camera go under the terrain is step #1. The next step is applying gravity. You say that when you let go of the key it fixes itself. Does that happen instantly, or does it have a smooth drop...
by Pyritie
Mon Jan 26, 2009 6:33 pm
Forum: Jirr
Topic: Does .delete() actually do anything?
Replies: 2
Views: 5677

Alrighty.
by Pyritie
Sun Jan 25, 2009 10:25 pm
Forum: Jirr
Topic: Does .delete() actually do anything?
Replies: 2
Views: 5677

Does .delete() actually do anything?

I know that in regular irrlicht you need to use .delete() on all of your vectors and stuff to free up memory or something, but since java has a garbage collector, does calling delete() actually do anything?
by Pyritie
Sun Jan 25, 2009 9:55 pm
Forum: Beginners Help
Topic: Jumpy camera?
Replies: 8
Views: 1064

Woot, so with some help of randomMesh in the chatroom I got it to not run on a timer and use a difference between frames to make sure that you get the same movement speed. :D Now I have another problem. If I'm holding down "up" on my keyboard and making my character move forward, it goes u...
by Pyritie
Sun Jan 25, 2009 8:44 pm
Forum: Beginners Help
Topic: Jumpy camera?
Replies: 8
Views: 1064

Nope, switching around the order didn't do anything.

All of the camera updating, moving, and player node movement are all on the same timer so I don't really see how it could get "de-synced".

My code at the moment
by Pyritie
Sun Jan 25, 2009 8:12 pm
Forum: Beginners Help
Topic: Jumpy camera?
Replies: 8
Views: 1064

I haven't looked too carefully at your example, but one really common thing that can happen is updating the thing you want to look at, updating the camera target direction and the rendering are in the wrong order. You can end up rendering where the target entity was in the previous frame. Try re-ar...
by Pyritie
Thu Jan 22, 2009 12:23 pm
Forum: Beginners Help
Topic: [SOLVED] Camera Collision Issue
Replies: 4
Views: 501

Have you tried looking at that demo that comes with irrlicht? The one about triangle selectors. You could use the ray thingy (i.e. what the demo does with the billboarded plane and the camera) to find where the ray intersects with the object you want the camera to collide with.
by Pyritie
Thu Jan 22, 2009 12:21 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: What is a good level editor for irrlicht?
Replies: 60
Views: 100933

EarthSculptor 's demo seems to be good for making terrain. It can export a heightmap, texture map... everything you'll need. :D Only problem with the demo though is that you can only have maps up to 256x256. Full version is $50 and supports up to 4096x4096. :shock: Also if you run it on vista, turn...
by Pyritie
Wed Jan 21, 2009 9:43 pm
Forum: Beginners Help
Topic: Jumpy camera?
Replies: 8
Views: 1064

Jumpy camera?

I've made a basic "move forward" thingy, and it works fine and stuff. But when I'm holding down the up key, occassionally the screen "flickers". It's very quick, but it's pretty noticeable. if (Viewer.receiver.getKeys().get(EKEY_CODE.KEY_UP)) { vector3df vel = new vector3df(0, 0,...
by Pyritie
Sat Jan 17, 2009 4:51 pm
Forum: Code Snippets
Topic: 3rd person camera #3,267 (C&C needed for newbie)
Replies: 26
Views: 17640

Thanks for this! It's very helpful :D
by Pyritie
Fri Jan 16, 2009 8:56 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Complete Lightmapping tutorial(3ds max)
Replies: 3
Views: 4137

Thanks for this!
by Pyritie
Fri Jan 16, 2009 8:51 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: How to make a 3d rpg camera in 10 steps
Replies: 38
Views: 36450

Is the OP still working on this?
by Pyritie
Fri Jan 16, 2009 1:02 pm
Forum: Jirr
Topic: hii
Replies: 1
Views: 6040

Try looking at jirr's sourceforge page and download the source. The tutorials come with it.