Search found 120 matches
- Thu May 07, 2009 12:29 pm
- Forum: Project Announcements
- Topic: Fructose Defense (third-person DOTA)
- Replies: 14
- Views: 4154
- Thu Mar 26, 2009 1:36 pm
- Forum: Project Announcements
- Topic: irrSimplePhysics v0.002 - Simple Class for SceneNode Physics
- Replies: 44
- Views: 6971
- Tue Mar 03, 2009 9:10 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 358501
- Tue Mar 03, 2009 9:08 pm
- Forum: Everything 2d/3d Graphics
- Topic: March 2009 screenshot of the month submissions thread
- Replies: 32
- Views: 8721
- Tue Mar 03, 2009 12:58 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 358501
- Wed Feb 25, 2009 4:24 pm
- Forum: Jirr
- Topic: Other Java 3D engines
- Replies: 16
- Views: 19441
the integrate terrain system, Built in input handler, Built in official sound library, official importers for the most common format, It uses its own .mesh format but there are exporters for maya, 3ds max, and several others water scene node and stuff like this that are part of the official distrib...
- Wed Feb 25, 2009 4:19 pm
- Forum: Jirr
- Topic: Jirr in an Eclipse plug-in
- Replies: 3
- Views: 6028
- Tue Feb 24, 2009 11:50 am
- Forum: Off-topic
- Topic: XYZ coordinates
- Replies: 10
- Views: 2517
- Tue Feb 24, 2009 11:43 am
- Forum: Jirr
- Topic: Other Java 3D engines
- Replies: 16
- Views: 19441
Jirr's pretty good. It's very fast, much like irrlicht. Unfortunately it's still a version behind irrlicht so some new features in irrlicht aren't available in jirr yet. Hmm, is ogre slow? The .exe demos certainly weren't as fast as irrlicht's were. I tried both of their bsp loader demos. Ogre's had...
- Mon Feb 23, 2009 8:14 pm
- Forum: Jirr
- Topic: Other Java 3D engines
- Replies: 16
- Views: 19441
- Sun Feb 22, 2009 3:47 pm
- Forum: Off-topic
- Topic: XYZ coordinates
- Replies: 10
- Views: 2517
- Sun Feb 22, 2009 12:00 pm
- Forum: Beginners Help
- Topic: Smooth rotation
- Replies: 11
- Views: 838
- Sun Feb 22, 2009 11:59 am
- Forum: Code Snippets
- Topic: [Java] Smooth 3rd-person camera!
- Replies: 0
- Views: 1398
[Java] Smooth 3rd-person camera!
It's in java so I dunno how useful this might be. Based on some code vitek posted a while ago. PViewer.receiver = my eventreceiver PViewer.elapsedTime elapsedTime = 1000000 * (timer2 - timer1) * (0.000001f / 30f); // in seconds timer1 = milliseconds before you draw the scene (at the beginning of the...
- Sat Feb 21, 2009 10:27 pm
- Forum: Beginners Help
- Topic: Smooth rotation
- Replies: 11
- Views: 838
- Sat Feb 21, 2009 10:11 pm
- Forum: Advanced Help
- Topic: Getting UV coordinates of a triangle from screen coordinates
- Replies: 4
- Views: 789