Search found 102 matches

by abhishekdey1985
Tue Mar 16, 2010 7:31 am
Forum: Off-topic
Topic: [CUDA]Determining threads per block, no. of blocks and Grid
Replies: 4
Views: 1691

I meant on what basis the Threads per block should be decided. Because the same program can run with 2 Blocks and 10 Threads per block OR 1 block and 20 Threads per block.

Also i get garbage value when accessing the Second Array passed to the Kernel.

Code Snippet:

__global__ void fmultiply(float ...
by abhishekdey1985
Mon Mar 15, 2010 3:12 pm
Forum: Off-topic
Topic: [CUDA]Determining threads per block, no. of blocks and Grid
Replies: 4
Views: 1691

[CUDA]Determining threads per block, no. of blocks and Grid

Hi Evryone,

How to determine threads per block, no. of blocks on a CUDA Device?

For example: i need to multiply two single dimensioned arrays A, B and Copy the result into C Array.

int N = 10; //Array Containing Maximum of 10 elements
size_t size = N*sizeof(float);
...
cudaMalloc((**void &&)a ...
by abhishekdey1985
Mon Nov 23, 2009 2:54 pm
Forum: Beginners Help
Topic: Stable FPS
Replies: 6
Views: 1212

Constant FPS is nearly impossible.

As vitek said....be realistic!! It can never happen that u can fix ur application rendering at Fix FPS. U can Limit ur FPS Range by enabling VSYNC.
by abhishekdey1985
Sun Oct 18, 2009 6:02 am
Forum: Open Discussion and Dev Announcements
Topic: CUDA / Irrlicht example ?
Replies: 4
Views: 1624

I was also thinking of multi-threading the Particle System....The more efficient the particle system...the more the effects can be produced..

But i guess for this the particle system class has to be changed accordingly.
by abhishekdey1985
Tue Jun 30, 2009 5:30 pm
Forum: Beginners Help
Topic: window keeps exiting - first tutorial
Replies: 10
Views: 824

i think ur device is not getting created. Insert a cout statement just before

if(!device)
return 0;

and after. Jus check!!

and if ur using Windows...then why u need "_ifdef _IRR_OSX_PLATFORM_ "??
by abhishekdey1985
Sun Jun 07, 2009 11:09 am
Forum: Open Discussion and Dev Announcements
Topic: Create a 3D Mesh from a 2D image!![Concept Required]
Replies: 3
Views: 1683

I also came around something called as anaglyphs. How anaglyphs can be helpful in this case?
by abhishekdey1985
Fri Jun 05, 2009 12:27 pm
Forum: Open Discussion and Dev Announcements
Topic: Create a 3D Mesh from a 2D image!![Concept Required]
Replies: 3
Views: 1683

Create a 3D Mesh from a 2D image!![Concept Required]

Hi,

How can we create a 3D Mesh from a 2D region drawn by a user from an Image?

Few interesting Links i found on net...
http://www.rsi.gmbh.de/photomodeler_e.htm
http://www.techcrunch.com/2008/02/27/ma ... -3d-model/

Please discuss the concepts here!!

Thanx!!
by abhishekdey1985
Wed Jun 03, 2009 7:57 am
Forum: Beginners Help
Topic: Irrlicht Slow Performance on Mediocre Laptop
Replies: 9
Views: 825

I have a Pentium M Laptop with 512 DDR, S3 Integrated Graphics...still the irrlicht programs works at guud FPS!!
by abhishekdey1985
Wed May 20, 2009 7:04 pm
Forum: Beginners Help
Topic: .irr File not recognizing Skydomes!!
Replies: 2
Views: 434

Thnx Hybrid!
by abhishekdey1985
Wed May 20, 2009 4:58 pm
Forum: Beginners Help
Topic: .irr File not recognizing Skydomes!!
Replies: 2
Views: 434

.irr File not recognizing Skydomes!!

My scene at any instant contains a terrain and a skydome, with some particle effects. When i save it to the .irr file, the sky dome in .irr is stored/recognized as "SKYBOX" only.

And when i load them again...only skybox is rendered.

Need help.
by abhishekdey1985
Tue May 19, 2009 11:33 am
Forum: Beginners Help
Topic: [SOLVED]A weird problem on GUI Events!!!
Replies: 2
Views: 487

SOLVED

Ok....solved it. Found an Extra return value :oops: in Mouse Input Event Reciever.

Thanx Sylence.

newz here's the my EventReceiver:

#include "TVREventReceiver.h"
#include "main.h"
#include "CGUIFileSaveDialog.h"

#include <queue>

CGUIFileSaveDialog* dialog;
int clicked_icon = 0;
gui::IGUIImage ...
by abhishekdey1985
Tue May 19, 2009 11:06 am
Forum: Beginners Help
Topic: [SOLVED]A weird problem on GUI Events!!!
Replies: 2
Views: 487

[SOLVED]A weird problem on GUI Events!!!

Hi everyone,
I jus encounterd a very weird problem. Can't figure out how it happend.

When i open the file open dialog box or suppose i create buttons on the GUI environment, i can't click the GUI buttons and button on the file open dialog.

I checked all return parameters but can't figure it out ...
by abhishekdey1985
Mon May 18, 2009 5:00 am
Forum: Beginners Help
Topic: GL/GL.h
Replies: 6
Views: 936

Then u must have installed MinGW or other GCC package. Go to MinGW Installation Directory /include/GL/gl.h . OpenGL Default comes with MinGW.
by abhishekdey1985
Sat May 09, 2009 5:40 pm
Forum: Beginners Help
Topic: Clock skew detected!!
Replies: 3
Views: 803

FOUND BIOS PROBLEM

Thanx wiTTus!

I found what was the problem. I had a little trouble with my BIOS battery. Replaced the battery, set new time and compiled again. Now its working awesomely fast!! Thanx again!
by abhishekdey1985
Sat May 09, 2009 2:45 pm
Forum: Beginners Help
Topic: Clock skew detected!!
Replies: 3
Views: 803

Now when i compile my Irrlicht program on Ubuntu it gives this:

/home/abhishek/Desktop/Linux/irrlicht-1.5/source/Irrlicht/COpenGLDriver.cpp:1643: undefined reference to `glBegin'
/home/abhishek/Desktop/Linux/irrlicht-1.5/source/Irrlicht/COpenGLDriver.cpp:1644: undefined reference to `glColor4ub ...