Search found 102 matches

by abhishekdey1985
Tue Mar 16, 2010 7:31 am
Forum: Off-topic
Topic: [CUDA]Determining threads per block, no. of blocks and Grid
Replies: 4
Views: 1227

I meant on what basis the Threads per block should be decided. Because the same program can run with 2 Blocks and 10 Threads per block OR 1 block and 20 Threads per block. Also i get garbage value when accessing the Second Array passed to the Kernel. Code Snippet: __global__ void fmultiply(float *A,...
by abhishekdey1985
Mon Mar 15, 2010 3:12 pm
Forum: Off-topic
Topic: [CUDA]Determining threads per block, no. of blocks and Grid
Replies: 4
Views: 1227

[CUDA]Determining threads per block, no. of blocks and Grid

Hi Evryone, How to determine threads per block, no. of blocks on a CUDA Device? For example: i need to multiply two single dimensioned arrays A, B and Copy the result into C Array. int N = 10; //Array Containing Maximum of 10 elements size_t size = N*sizeof(float); ... cudaMalloc((**void &&)...
by abhishekdey1985
Mon Nov 23, 2009 2:54 pm
Forum: Beginners Help
Topic: Stable FPS
Replies: 6
Views: 879

Constant FPS is nearly impossible.

As vitek said....be realistic!! It can never happen that u can fix ur application rendering at Fix FPS. U can Limit ur FPS Range by enabling VSYNC.
by abhishekdey1985
Sun Oct 18, 2009 6:02 am
Forum: Open Discussion and Dev Announcements
Topic: CUDA / Irrlicht example ?
Replies: 4
Views: 1390

I was also thinking of multi-threading the Particle System....The more efficient the particle system...the more the effects can be produced..

But i guess for this the particle system class has to be changed accordingly.
by abhishekdey1985
Tue Jun 30, 2009 5:30 pm
Forum: Beginners Help
Topic: window keeps exiting - first tutorial
Replies: 10
Views: 462

i think ur device is not getting created. Insert a cout statement just before

if(!device)
return 0;

and after. Jus check!!

and if ur using Windows...then why u need "_ifdef _IRR_OSX_PLATFORM_ "??
by abhishekdey1985
Sun Jun 07, 2009 11:09 am
Forum: Open Discussion and Dev Announcements
Topic: Create a 3D Mesh from a 2D image!![Concept Required]
Replies: 3
Views: 1381

I also came around something called as anaglyphs. How anaglyphs can be helpful in this case?
by abhishekdey1985
Fri Jun 05, 2009 12:27 pm
Forum: Open Discussion and Dev Announcements
Topic: Create a 3D Mesh from a 2D image!![Concept Required]
Replies: 3
Views: 1381

Create a 3D Mesh from a 2D image!![Concept Required]

Hi,

How can we create a 3D Mesh from a 2D region drawn by a user from an Image?

Few interesting Links i found on net...
http://www.rsi.gmbh.de/photomodeler_e.htm
http://www.techcrunch.com/2008/02/27/ma ... -3d-model/

Please discuss the concepts here!!

Thanx!!
by abhishekdey1985
Wed Jun 03, 2009 7:57 am
Forum: Beginners Help
Topic: Irrlicht Slow Performance on Mediocre Laptop
Replies: 9
Views: 496

I have a Pentium M Laptop with 512 DDR, S3 Integrated Graphics...still the irrlicht programs works at guud FPS!!
by abhishekdey1985
Wed May 20, 2009 7:04 pm
Forum: Beginners Help
Topic: .irr File not recognizing Skydomes!!
Replies: 2
Views: 279

Thnx Hybrid!
by abhishekdey1985
Wed May 20, 2009 4:58 pm
Forum: Beginners Help
Topic: .irr File not recognizing Skydomes!!
Replies: 2
Views: 279

.irr File not recognizing Skydomes!!

My scene at any instant contains a terrain and a skydome, with some particle effects. When i save it to the .irr file, the sky dome in .irr is stored/recognized as "SKYBOX" only.

And when i load them again...only skybox is rendered.

Need help.
by abhishekdey1985
Tue May 19, 2009 11:33 am
Forum: Beginners Help
Topic: [SOLVED]A weird problem on GUI Events!!!
Replies: 2
Views: 311

SOLVED

Ok....solved it. Found an Extra return value :oops: in Mouse Input Event Reciever. Thanx Sylence. newz here's the my EventReceiver: #include "TVREventReceiver.h" #include "main.h" #include "CGUIFileSaveDialog.h" #include <queue> CGUIFileSaveDialog* dialog; int clicked_i...
by abhishekdey1985
Tue May 19, 2009 11:06 am
Forum: Beginners Help
Topic: [SOLVED]A weird problem on GUI Events!!!
Replies: 2
Views: 311

[SOLVED]A weird problem on GUI Events!!!

Hi everyone, I jus encounterd a very weird problem. Can't figure out how it happend. When i open the file open dialog box or suppose i create buttons on the GUI environment, i can't click the GUI buttons and button on the file open dialog. I checked all return parameters but can't figure it out wot ...
by abhishekdey1985
Mon May 18, 2009 5:00 am
Forum: Beginners Help
Topic: GL/GL.h
Replies: 6
Views: 521

Then u must have installed MinGW or other GCC package. Go to MinGW Installation Directory /include/GL/gl.h . OpenGL Default comes with MinGW.
by abhishekdey1985
Sat May 09, 2009 5:40 pm
Forum: Beginners Help
Topic: Clock skew detected!!
Replies: 3
Views: 536

FOUND BIOS PROBLEM

Thanx wiTTus!

I found what was the problem. I had a little trouble with my BIOS battery. Replaced the battery, set new time and compiled again. Now its working awesomely fast!! Thanx again!
by abhishekdey1985
Sat May 09, 2009 2:45 pm
Forum: Beginners Help
Topic: Clock skew detected!!
Replies: 3
Views: 536

Now when i compile my Irrlicht program on Ubuntu it gives this: /home/abhishek/Desktop/Linux/irrlicht-1.5/source/Irrlicht/COpenGLDriver.cpp:1643: undefined reference to `glBegin' /home/abhishek/Desktop/Linux/irrlicht-1.5/source/Irrlicht/COpenGLDriver.cpp:1644: undefined reference to `glColor4ub' /ho...