Search found 117 matches

by kaliber
Wed Jun 05, 2013 5:14 pm
Forum: Beginners Help
Topic: android non-native
Replies: 5
Views: 753

Re: android non-native

ok, is that mean i can't use irrlicht for android live wallpaper, yet? or there is another way ? :)
because android_app data only exist on native activity... CMIIW
by kaliber
Sun Jun 02, 2013 11:34 pm
Forum: Beginners Help
Topic: android non-native
Replies: 5
Views: 753

Re: android non-native

well yes i understand that irrlicht use NDK 8) , my problem is in the example 08 the IrrlichtDevice need an android_app object which passed from native android_main function.   void android_main(struct android_app* app) {     app_dummy();       struct irr::SIrrlichtCreationParameters p;     p.Driver...
by kaliber
Sat Jun 01, 2013 7:15 am
Forum: Beginners Help
Topic: android non-native
Replies: 5
Views: 753

android non-native

hi all, i try to create live wallpaper using irrlicht.
but live wallpaper use the draw iteration inside java.
how to make the draw iteratiin inside java and not using native activity ?

thanks in advance :)
by kaliber
Tue Apr 30, 2013 9:15 am
Forum: Project Announcements
Topic: Finally, a DirectX 10 video driver for Irrlicht
Replies: 750
Views: 246346

Re: Finally, a DirectX 10 video driver for Irrlicht

ow ok, let's check!!!!¡¡¡
by kaliber
Tue Apr 30, 2013 4:02 am
Forum: Project Announcements
Topic: Finally, a DirectX 10 video driver for Irrlicht
Replies: 750
Views: 246346

Re: Finally, a DirectX 10 video driver for Irrlicht

where we can download and try the latest patched one ?? :D :D :D
when will it merged to irrlicht trunk ? :wink:
by kaliber
Fri Dec 21, 2012 2:24 am
Forum: Beginners Help
Topic: get mesh by name
Replies: 3
Views: 682

get mesh by name

my scenenode has 3 object,how to get mesh by name ??
i want to make one not visible.
by kaliber
Thu Dec 06, 2012 2:32 am
Forum: Competition Time!
Topic: Screenshot of the Month December 2012 [Winner announced!]
Replies: 26
Views: 22612

Re: Screenshot of the Month December 2012 [Submit now!]

cool, i've never think to use irrlicht for other than game... :D
by kaliber
Fri Nov 30, 2012 4:17 am
Forum: Beginners Help
Topic: userData in ShaderCallBack
Replies: 4
Views: 435

Re: userData in ShaderCallBack

so its for distinguish shader used in the callbacks, not the material
thanks
by kaliber
Thu Nov 29, 2012 4:46 pm
Forum: Beginners Help
Topic: userData in ShaderCallBack
Replies: 4
Views: 435

userData in ShaderCallBack

is there any example to use userData in :

Code: Select all

virtual void OnSetConstants(video::IMaterialRendererServices* services,s32 userData) { }
:D :) :o :? :wink:
by kaliber
Sat Jun 16, 2012 5:18 am
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 173095

Re: Android Port

anyone know why the code :
setMaterialFlag(EMF_LIGHTING,false);
is not working ??
by kaliber
Fri May 04, 2012 1:33 am
Forum: Bug reports
Topic: problem with EAAM_ALPHA_TO_COVERAGE
Replies: 4
Views: 877

Re: problem with EAAM_ALPHA_TO_COVERAGE

ok , thanks. :D
by kaliber
Thu May 03, 2012 6:48 am
Forum: Bug reports
Topic: problem with EAAM_ALPHA_TO_COVERAGE
Replies: 4
Views: 877

problem with EAAM_ALPHA_TO_COVERAGE

i have a png transparent texture, and im using EMT_TRANSPARENT_ALPHA_CHANNEL_REF as the Material type. after im change the antialias in the device creationparameter, and set the material antialiasing to EAAM_ALPHA_TO_COVERAGE on my AMD Graphic card all fine, but when i test it on Nvidia : the mesh b...
by kaliber
Fri Apr 13, 2012 7:21 am
Forum: Beginners Help
Topic: unhandeled exception in barebones??
Replies: 4
Views: 314

Re: unhandeled exception in barebones??

Code: Select all

int main()
{
        sys = new RedNovember();
        sys->initIrrlicht();
 
 
        sys->renderScene();
 
        sys->shutdown();
 
}
by kaliber
Fri Apr 13, 2012 7:14 am
Forum: Beginners Help
Topic: B3D Animation
Replies: 13
Views: 907

Re: B3D Animation

I fixed it by attaching the mesh to the Joint.
but only if the node have mesh and have no bone weight.

maybe it violate B3D format rule. :D
thanks for the hint.