ok, is that mean i can't use irrlicht for android live wallpaper, yet? or there is another way ?
because android_app data only exist on native activity... CMIIW
Search found 117 matches
- Wed Jun 05, 2013 5:14 pm
- Forum: Beginners Help
- Topic: android non-native
- Replies: 5
- Views: 753
- Sun Jun 02, 2013 11:34 pm
- Forum: Beginners Help
- Topic: android non-native
- Replies: 5
- Views: 753
Re: android non-native
well yes i understand that irrlicht use NDK 8) , my problem is in the example 08 the IrrlichtDevice need an android_app object which passed from native android_main function. void android_main(struct android_app* app) { app_dummy(); struct irr::SIrrlichtCreationParameters p; p.Driver...
- Sat Jun 01, 2013 7:15 am
- Forum: Beginners Help
- Topic: android non-native
- Replies: 5
- Views: 753
android non-native
hi all, i try to create live wallpaper using irrlicht.
but live wallpaper use the draw iteration inside java.
how to make the draw iteratiin inside java and not using native activity ?
thanks in advance
but live wallpaper use the draw iteration inside java.
how to make the draw iteratiin inside java and not using native activity ?
thanks in advance
- Tue Apr 30, 2013 9:15 am
- Forum: Project Announcements
- Topic: Finally, a DirectX 10 video driver for Irrlicht
- Replies: 750
- Views: 246346
Re: Finally, a DirectX 10 video driver for Irrlicht
ow ok, let's check!!!!¡¡¡
- Tue Apr 30, 2013 4:02 am
- Forum: Project Announcements
- Topic: Finally, a DirectX 10 video driver for Irrlicht
- Replies: 750
- Views: 246346
Re: Finally, a DirectX 10 video driver for Irrlicht
where we can download and try the latest patched one ??
when will it merged to irrlicht trunk ?
when will it merged to irrlicht trunk ?
- Fri Dec 21, 2012 2:24 am
- Forum: Beginners Help
- Topic: get mesh by name
- Replies: 3
- Views: 682
get mesh by name
my scenenode has 3 object,how to get mesh by name ??
i want to make one not visible.
i want to make one not visible.
- Thu Dec 06, 2012 2:32 am
- Forum: Competition Time!
- Topic: Screenshot of the Month December 2012 [Winner announced!]
- Replies: 26
- Views: 22612
Re: Screenshot of the Month December 2012 [Submit now!]
cool, i've never think to use irrlicht for other than game...
- Fri Nov 30, 2012 4:17 am
- Forum: Beginners Help
- Topic: userData in ShaderCallBack
- Replies: 4
- Views: 435
Re: userData in ShaderCallBack
so its for distinguish shader used in the callbacks, not the material
thanks
thanks
- Thu Nov 29, 2012 4:46 pm
- Forum: Beginners Help
- Topic: userData in ShaderCallBack
- Replies: 4
- Views: 435
userData in ShaderCallBack
is there any example to use userData in :
Code: Select all
virtual void OnSetConstants(video::IMaterialRendererServices* services,s32 userData) { }
- Sat Jun 16, 2012 5:18 am
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 173095
Re: Android Port
anyone know why the code :
setMaterialFlag(EMF_LIGHTING,false);
is not working ??
setMaterialFlag(EMF_LIGHTING,false);
is not working ??
- Fri May 04, 2012 1:33 am
- Forum: Bug reports
- Topic: problem with EAAM_ALPHA_TO_COVERAGE
- Replies: 4
- Views: 877
Re: problem with EAAM_ALPHA_TO_COVERAGE
ok , thanks.
- Thu May 03, 2012 8:04 am
- Forum: Bug reports
- Topic: problem with EAAM_ALPHA_TO_COVERAGE
- Replies: 4
- Views: 877
- Thu May 03, 2012 6:48 am
- Forum: Bug reports
- Topic: problem with EAAM_ALPHA_TO_COVERAGE
- Replies: 4
- Views: 877
problem with EAAM_ALPHA_TO_COVERAGE
i have a png transparent texture, and im using EMT_TRANSPARENT_ALPHA_CHANNEL_REF as the Material type. after im change the antialias in the device creationparameter, and set the material antialiasing to EAAM_ALPHA_TO_COVERAGE on my AMD Graphic card all fine, but when i test it on Nvidia : the mesh b...
- Fri Apr 13, 2012 7:21 am
- Forum: Beginners Help
- Topic: unhandeled exception in barebones??
- Replies: 4
- Views: 314
Re: unhandeled exception in barebones??
Code: Select all
int main()
{
sys = new RedNovember();
sys->initIrrlicht();
sys->renderScene();
sys->shutdown();
}
- Fri Apr 13, 2012 7:14 am
- Forum: Beginners Help
- Topic: B3D Animation
- Replies: 13
- Views: 907
Re: B3D Animation
I fixed it by attaching the mesh to the Joint.
but only if the node have mesh and have no bone weight.
maybe it violate B3D format rule.
thanks for the hint.
but only if the node have mesh and have no bone weight.
maybe it violate B3D format rule.
thanks for the hint.