Oh no, not that. I mean actually moving the camera while rotating it.
Try using D while rotating the camera, the camera becomes all jittery yet the rotation stays the same.
Search found 18 matches
- Thu Sep 09, 2010 12:49 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 229147
- Thu Sep 09, 2010 12:00 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 229147
- Wed Sep 08, 2010 9:35 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 229147
- Wed Sep 08, 2010 12:13 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 229147
- Wed Sep 08, 2010 12:27 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 229147
- Wed Sep 08, 2010 12:02 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 229147
- Tue Jun 22, 2010 12:44 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 229147
- Tue May 19, 2009 6:04 pm
- Forum: Project Announcements
- Topic: irrNetLite 2.1 [BETA]
- Replies: 230
- Views: 145893
- Tue May 19, 2009 2:53 am
- Forum: Project Announcements
- Topic: irrNetLite 2.1 [BETA]
- Replies: 230
- Views: 145893
Well, I looked through the posts on here and might have found the answer to my problem, but am still unsure.
I was creating my server and when I would run it, there would be a Break whenever a message was received by the server.
I thought maybe it was my code, so I copied over the example and sure ...
I was creating my server and when I would run it, there would be a Break whenever a message was received by the server.
I thought maybe it was my code, so I copied over the example and sure ...
- Sat May 02, 2009 6:29 pm
- Forum: Project Announcements
- Topic: Fructose Defense (third-person DOTA)
- Replies: 14
- Views: 4742
- Sun Apr 12, 2009 7:22 am
- Forum: Beginners Help
- Topic: avoid see through mesh?
- Replies: 5
- Views: 553
- Sun Apr 12, 2009 7:10 am
- Forum: Advanced Help
- Topic: Assigning stats through LUA to a node.
- Replies: 2
- Views: 539
- Sat Apr 11, 2009 9:17 pm
- Forum: Advanced Help
- Topic: Assigning stats through LUA to a node.
- Replies: 2
- Views: 539
Assigning stats through LUA to a node.
Hey guys, I am wondering on how to go about with this.
I currently have LUA controlling my game and want to assign stats to units.
Everything I have come up with has either crashes the game or just simply didn't work.
I am a total noob to OOP so I am trying to maneuver through it with as much ...
I currently have LUA controlling my game and want to assign stats to units.
Everything I have come up with has either crashes the game or just simply didn't work.
I am a total noob to OOP so I am trying to maneuver through it with as much ...
- Sat Mar 28, 2009 6:09 am
- Forum: Game Programming
- Topic: Which terrain editor works best with Irrlicht?
- Replies: 9
- Views: 3187