Oh no, not that. I mean actually moving the camera while rotating it.
Try using D while rotating the camera, the camera becomes all jittery yet the rotation stays the same.
Search found 18 matches
- Thu Sep 09, 2010 12:49 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187410
- Thu Sep 09, 2010 12:00 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187410
Well, I don't know what to say. I made Irrlicht Lime set the window's title to the rotation, and the rotation is apparently staying the same, but the view is different. When I move the mouse a bit, the view teleports back to where it was. if (e.KeyChar == 'w') { cam.Position = new Vector3Df(cam.Posi...
- Wed Sep 08, 2010 9:35 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187410
Haha, such a noob mistake, I'm still working my way around C#. Thank you for the information! Anyway, I have been messing around with more things, and it seems as though the only problems I have are with the camera: cam.Position = new Vector3Df(cam.Position.X, cam.Position.Y, cam.Position.Z - 1); Th...
- Wed Sep 08, 2010 12:13 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187410
Yeah, Visual Studio messed up for a bit, the device is now working. But cube.Rotation is defined like this: public Vector3Df Rotation { get { return Node.Rotation; } set { Node.Rotation = Rotation; } } Maybe I'm not allowed to do that, because directly modifying the node rotates the camera (which I ...
- Wed Sep 08, 2010 12:27 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187410
- Wed Sep 08, 2010 12:02 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187410
Hey, just checking back here and I wanted to leave some feedback after I actually got around to using IrrlichtLime. Everything is working fine here, but I'm having a problem rotating nodes: cam.Rotation = new Vector3Df(cam.Target.X - (prevX - e.X), cam.Target.Y, cam.Target.Z); Doesn't work. I also c...
- Tue Jun 22, 2010 12:44 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187410
Let me just say, thank you. We wrote an entire game server and master server in Lidgren for our Unity project, only to find out that Unity decides to crash whenever we used Lidgren (possible old Mono version problem?). You now have given us hope in C# again! :P. Thanks mate, this will be really usef...
- Tue May 19, 2009 6:04 pm
- Forum: Project Announcements
- Topic: irrNetLite 2.1 [BETA]
- Replies: 230
- Views: 125383
Well the solution I found was copying and pasting the source into my project, but I think that was for a linking issue. I am on Windows XP 32-bit. And it is not a linking problem, I built everything myself. EDIT: Alright, I found the problem. Thanks for the irrNetLite! EDIT2: Alright, well, it was w...
- Tue May 19, 2009 2:53 am
- Forum: Project Announcements
- Topic: irrNetLite 2.1 [BETA]
- Replies: 230
- Views: 125383
Well, I looked through the posts on here and might have found the answer to my problem, but am still unsure. I was creating my server and when I would run it, there would be a Break whenever a message was received by the server. I thought maybe it was my code, so I copied over the example and sure e...
- Sat May 02, 2009 6:29 pm
- Forum: Project Announcements
- Topic: Fructose Defense (third-person DOTA)
- Replies: 14
- Views: 4222
Wow man, this is really interesting. I was going to do something similar, but the majority of people didn't want DoTA that wasn't an RTS. And you have some competition =). The original maker of DoTA (not IceFrog) has started to make DoTA an actual game. http://www.leagueoflegends.com/ Good luck man!
- Sun Apr 12, 2009 7:22 am
- Forum: Beginners Help
- Topic: avoid see through mesh?
- Replies: 5
- Views: 445
- Sun Apr 12, 2009 7:10 am
- Forum: Advanced Help
- Topic: Assigning stats through LUA to a node.
- Replies: 2
- Views: 433
- Sat Apr 11, 2009 9:17 pm
- Forum: Advanced Help
- Topic: Assigning stats through LUA to a node.
- Replies: 2
- Views: 433
Assigning stats through LUA to a node.
Hey guys, I am wondering on how to go about with this. I currently have LUA controlling my game and want to assign stats to units. Everything I have come up with has either crashes the game or just simply didn't work. I am a total noob to OOP so I am trying to maneuver through it with as much tutori...
- Sat Mar 28, 2009 6:09 am
- Forum: Game Programming
- Topic: Which terrain editor works best with Irrlicht?
- Replies: 9
- Views: 2800