Search found 18 matches

by Jesterstear
Thu Sep 09, 2010 12:49 am
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 174789

Oh no, not that. I mean actually moving the camera while rotating it.
Try using D while rotating the camera, the camera becomes all jittery yet the rotation stays the same.
by Jesterstear
Thu Sep 09, 2010 12:00 am
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 174789

Well, I don't know what to say. I made Irrlicht Lime set the window's title to the rotation, and the rotation is apparently staying the same, but the view is different. When I move the mouse a bit, the view teleports back to where it was. if (e.KeyChar == 'w') { cam.Position = new Vector3Df(cam.Posi...
by Jesterstear
Wed Sep 08, 2010 9:35 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 174789

Haha, such a noob mistake, I'm still working my way around C#. Thank you for the information! Anyway, I have been messing around with more things, and it seems as though the only problems I have are with the camera: cam.Position = new Vector3Df(cam.Position.X, cam.Position.Y, cam.Position.Z - 1); Th...
by Jesterstear
Wed Sep 08, 2010 12:13 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 174789

Yeah, Visual Studio messed up for a bit, the device is now working. But cube.Rotation is defined like this: public Vector3Df Rotation { get { return Node.Rotation; } set { Node.Rotation = Rotation; } } Maybe I'm not allowed to do that, because directly modifying the node rotates the camera (which I ...
by Jesterstear
Wed Sep 08, 2010 12:27 am
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 174789

Check my edit, it is working... somewhat... Probably a logic error on my part, but it has me stumped. EDIT: Set isn't working either. EDIT2: I hit build, and now device is always equal to "null". Maybe I have a corrupt project file; everything was working fine until I uncommented cam = smg...
by Jesterstear
Wed Sep 08, 2010 12:02 am
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 174789

Hey, just checking back here and I wanted to leave some feedback after I actually got around to using IrrlichtLime. Everything is working fine here, but I'm having a problem rotating nodes: cam.Rotation = new Vector3Df(cam.Target.X - (prevX - e.X), cam.Target.Y, cam.Target.Z); Doesn't work. I also c...
by Jesterstear
Tue Jun 22, 2010 12:44 am
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 174789

Let me just say, thank you. We wrote an entire game server and master server in Lidgren for our Unity project, only to find out that Unity decides to crash whenever we used Lidgren (possible old Mono version problem?). You now have given us hope in C# again! :P. Thanks mate, this will be really usef...
by Jesterstear
Tue May 19, 2009 6:04 pm
Forum: Project Announcements
Topic: irrNetLite 2.1 [BETA]
Replies: 230
Views: 121100

Well the solution I found was copying and pasting the source into my project, but I think that was for a linking issue. I am on Windows XP 32-bit. And it is not a linking problem, I built everything myself. EDIT: Alright, I found the problem. Thanks for the irrNetLite! EDIT2: Alright, well, it was w...
by Jesterstear
Tue May 19, 2009 2:53 am
Forum: Project Announcements
Topic: irrNetLite 2.1 [BETA]
Replies: 230
Views: 121100

Well, I looked through the posts on here and might have found the answer to my problem, but am still unsure. I was creating my server and when I would run it, there would be a Break whenever a message was received by the server. I thought maybe it was my code, so I copied over the example and sure e...
by Jesterstear
Sat May 02, 2009 6:29 pm
Forum: Project Announcements
Topic: Fructose Defense (third-person DOTA)
Replies: 14
Views: 4151

Wow man, this is really interesting. I was going to do something similar, but the majority of people didn't want DoTA that wasn't an RTS. And you have some competition =). The original maker of DoTA (not IceFrog) has started to make DoTA an actual game. http://www.leagueoflegends.com/ Good luck man!
by Jesterstear
Sun Apr 12, 2009 7:22 am
Forum: Beginners Help
Topic: avoid see through mesh?
Replies: 5
Views: 415

This happened to me a lot in DarkBasic Pro.

Flip the face that is giving you the problem, may fix it.
by Jesterstear
Sun Apr 12, 2009 7:10 am
Forum: Advanced Help
Topic: Assigning stats through LUA to a node.
Replies: 2
Views: 401

Yeah that seems like something I was going for. I can't really work on it right now as VC++ is giving me a "application is not installed properly." And I cannot fix it, so I may have to reinstall VC++ later (I statically linked the dll or whatever and I have also installed the redist...sti...
by Jesterstear
Sat Apr 11, 2009 9:17 pm
Forum: Advanced Help
Topic: Assigning stats through LUA to a node.
Replies: 2
Views: 401

Assigning stats through LUA to a node.

Hey guys, I am wondering on how to go about with this. I currently have LUA controlling my game and want to assign stats to units. Everything I have come up with has either crashes the game or just simply didn't work. I am a total noob to OOP so I am trying to maneuver through it with as much tutori...
by Jesterstear
Wed Apr 01, 2009 3:34 am
Forum: Off-topic
Topic: Heads up
Replies: 3
Views: 889

Eh, the people who get this are people who haven't patched their Windows in awhile.
The worm just exploits a former security flaw in Windows, it was patched but apparently many didn't update.
by Jesterstear
Sat Mar 28, 2009 6:09 am
Forum: Game Programming
Topic: Which terrain editor works best with Irrlicht?
Replies: 9
Views: 2697

3d world studio is a map editor though.

EarthSculptor does look really nice to.