Search found 222 matches

by grumpymonkey
Sat Oct 02, 2010 8:59 pm
Forum: Competition Time!
Topic: Screenshot of the Month October 2010 [Winner Announced!]
Replies: 35
Views: 14228

EDIT:
I changed mine my submission! hope thats OK
Image 8)
by grumpymonkey
Sat Oct 02, 2010 1:29 pm
Forum: Code Snippets
Topic: Simple Terrain Class
Replies: 22
Views: 10562

wow this is great, with the old terrain I peaked at 616FPS, with your new one I got to 4656FPS(with the camera facing the terrain, w/o 6k+)! I did find that it made my grapics card 'scream'. The fan got louder than usual and started making some squeaking noise O.o Might just be cause my fan sucks. M...
by grumpymonkey
Sat Oct 02, 2010 1:20 pm
Forum: Code Snippets
Topic: simple CloudFactory.
Replies: 3
Views: 2083

no screens?
by grumpymonkey
Fri Oct 01, 2010 1:39 am
Forum: Project Announcements
Topic: Simgus - 3D Physics Puzzle~ish game
Replies: 8
Views: 2578

niiiiccce game! The levels and graphics were awesome, I loved that tunnel after the first boxes it looks really professional. Physics were good and the thing at the end of the level looked cool. It crashed when I reached the bottom though. ...voice is pretty annoying though xD Things to work on: - F...
by grumpymonkey
Wed Sep 29, 2010 6:44 pm
Forum: Beginners Help
Topic: Transparent Button Image
Replies: 4
Views: 1153

Thanks to both of you it works now!!
by grumpymonkey
Wed Sep 29, 2010 6:27 pm
Forum: Beginners Help
Topic: Transparent Button Image
Replies: 4
Views: 1153

the setUseAlphaChannel fixes the transparency, but it still shows the gray button box thing in the back. How do I make it so that it ONLY shows my image?
by grumpymonkey
Tue Sep 28, 2010 11:26 pm
Forum: Beginners Help
Topic: Transparent Button Image
Replies: 4
Views: 1153

Transparent Button Image

How do I set a transparent image on a button? Using IGUIButton::setImage()
I have a transparent PNG, but the transparent pixels are being replaced with the color black.
by grumpymonkey
Fri Sep 10, 2010 10:25 pm
Forum: Competition Time!
Topic: component entity system contest
Replies: 14
Views: 7347

Why have a bunch of inherited classes when its easier to have one generic class in which functionality can be added dynamically? I always find myself having to cast a bunch of classes to get them to work together. With this system I don't have to worry about that. Don't just argue for the sake of wi...
by grumpymonkey
Fri Sep 10, 2010 9:08 pm
Forum: Competition Time!
Topic: component entity system contest
Replies: 14
Views: 7347

because if your scripting your going to have to remember the numbers or set up the enum assuming the scripting language supports it EDIT: one more cool thing about this is that you can set up classes in xml example: <Entity name="Player"> <Component name="InputComp"> <var name=&q...
by grumpymonkey
Fri Sep 10, 2010 8:21 pm
Forum: Competition Time!
Topic: component entity system contest
Replies: 14
Views: 7347

I'm not saying inheritance shouldn't be used, its an imprtant part of every oop program and infact the components should inherit from a base component. I just think it can make code a lot more readable and easier to manage. The components don't have to communicate, the game controller class(a class ...
by grumpymonkey
Fri Sep 10, 2010 3:36 am
Forum: Competition Time!
Topic: component entity system contest
Replies: 14
Views: 7347

component entity system contest

This is a technique I came across a couple months ago that helps solve the problem of huge trees of inheritance which inevitably lead to sloppy code. Heres a post I made about it on my website, read it for more info/tutorial: http://snakeinalake.com/index.php?cmd=tutorials&par1=10 It can make ga...
by grumpymonkey
Wed Sep 01, 2010 9:11 pm
Forum: Beginners Help
Topic: (solved)hyperlink in irrlicht
Replies: 3
Views: 316

not sure but your probably going to need to read up on the windows api(or watever os your working on) and learn how to find the default browser and open it and tell it to go to whatever website you want
by grumpymonkey
Wed Sep 01, 2010 3:03 am
Forum: Beginners Help
Topic: Messed up textures in irrEdit scene
Replies: 9
Views: 651

I still have the same problem, I removed the alpha from the original as well and even removed that little black line on the bottom to see if it was the UVs getting messed up or something but no luck.. If irrlicht couldn't find the path then the tree would be completely black cause its only one textu...
by grumpymonkey
Tue Aug 31, 2010 7:47 pm
Forum: Beginners Help
Topic: Messed up textures in irrEdit scene
Replies: 9
Views: 651

sooooo no answers?
by grumpymonkey
Sat Aug 28, 2010 3:13 pm
Forum: Beginners Help
Topic: Messed up textures in irrEdit scene
Replies: 9
Views: 651

Instead of uploading the whole .irr file cause its pretty big I'll just post the part with the tree node: <node type="mesh"> <attributes> <string name="Name" value="" /> <int name="Id" value="-1" /> <vector3d name="Position" value="429...