EDIT:
I changed mine my submission! hope thats OK
Search found 222 matches
- Sat Oct 02, 2010 8:59 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month October 2010 [Winner Announced!]
- Replies: 35
- Views: 14228
- Sat Oct 02, 2010 1:29 pm
- Forum: Code Snippets
- Topic: Simple Terrain Class
- Replies: 22
- Views: 10562
wow this is great, with the old terrain I peaked at 616FPS, with your new one I got to 4656FPS(with the camera facing the terrain, w/o 6k+)! I did find that it made my grapics card 'scream'. The fan got louder than usual and started making some squeaking noise O.o Might just be cause my fan sucks. M...
- Sat Oct 02, 2010 1:20 pm
- Forum: Code Snippets
- Topic: simple CloudFactory.
- Replies: 3
- Views: 2083
- Fri Oct 01, 2010 1:39 am
- Forum: Project Announcements
- Topic: Simgus - 3D Physics Puzzle~ish game
- Replies: 8
- Views: 2578
niiiiccce game! The levels and graphics were awesome, I loved that tunnel after the first boxes it looks really professional. Physics were good and the thing at the end of the level looked cool. It crashed when I reached the bottom though. ...voice is pretty annoying though xD Things to work on: - F...
- Wed Sep 29, 2010 6:44 pm
- Forum: Beginners Help
- Topic: Transparent Button Image
- Replies: 4
- Views: 1153
- Wed Sep 29, 2010 6:27 pm
- Forum: Beginners Help
- Topic: Transparent Button Image
- Replies: 4
- Views: 1153
- Tue Sep 28, 2010 11:26 pm
- Forum: Beginners Help
- Topic: Transparent Button Image
- Replies: 4
- Views: 1153
Transparent Button Image
How do I set a transparent image on a button? Using IGUIButton::setImage()
I have a transparent PNG, but the transparent pixels are being replaced with the color black.
I have a transparent PNG, but the transparent pixels are being replaced with the color black.
- Fri Sep 10, 2010 10:25 pm
- Forum: Competition Time!
- Topic: component entity system contest
- Replies: 14
- Views: 7347
Why have a bunch of inherited classes when its easier to have one generic class in which functionality can be added dynamically? I always find myself having to cast a bunch of classes to get them to work together. With this system I don't have to worry about that. Don't just argue for the sake of wi...
- Fri Sep 10, 2010 9:08 pm
- Forum: Competition Time!
- Topic: component entity system contest
- Replies: 14
- Views: 7347
- Fri Sep 10, 2010 8:21 pm
- Forum: Competition Time!
- Topic: component entity system contest
- Replies: 14
- Views: 7347
I'm not saying inheritance shouldn't be used, its an imprtant part of every oop program and infact the components should inherit from a base component. I just think it can make code a lot more readable and easier to manage. The components don't have to communicate, the game controller class(a class ...
- Fri Sep 10, 2010 3:36 am
- Forum: Competition Time!
- Topic: component entity system contest
- Replies: 14
- Views: 7347
component entity system contest
This is a technique I came across a couple months ago that helps solve the problem of huge trees of inheritance which inevitably lead to sloppy code. Heres a post I made about it on my website, read it for more info/tutorial: http://snakeinalake.com/index.php?cmd=tutorials&par1=10 It can make ga...
- Wed Sep 01, 2010 9:11 pm
- Forum: Beginners Help
- Topic: (solved)hyperlink in irrlicht
- Replies: 3
- Views: 316
- Wed Sep 01, 2010 3:03 am
- Forum: Beginners Help
- Topic: Messed up textures in irrEdit scene
- Replies: 9
- Views: 651
I still have the same problem, I removed the alpha from the original as well and even removed that little black line on the bottom to see if it was the UVs getting messed up or something but no luck.. If irrlicht couldn't find the path then the tree would be completely black cause its only one textu...
- Tue Aug 31, 2010 7:47 pm
- Forum: Beginners Help
- Topic: Messed up textures in irrEdit scene
- Replies: 9
- Views: 651
- Sat Aug 28, 2010 3:13 pm
- Forum: Beginners Help
- Topic: Messed up textures in irrEdit scene
- Replies: 9
- Views: 651