Search found 222 matches

by grumpymonkey
Sat Sep 10, 2011 12:28 pm
Forum: Project Announcements
Topic: Door Door - RPAAG
Replies: 2
Views: 1788

Re: Door Door - RPAAG

Kinda hard to tell what type of game this is
by grumpymonkey
Sun Jun 12, 2011 2:48 pm
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 164668

how exactly is 'physics' exported? Like, I know its not dynamic bodies and stuff just collision data, but how do you use it for collision detection?
by grumpymonkey
Sun Jun 12, 2011 2:06 pm
Forum: Project Announcements
Topic: The Sleepless - A tower defence game
Replies: 14
Views: 4405

wow it must have taken you quite a while to make just the assets alone(even though they're not high quality or anything it still a lot of stuff)

I was really blown away by the replay feature though, great friggin job.
by grumpymonkey
Sat Jun 11, 2011 2:50 pm
Forum: Beginners Help
Topic: 2 sides of a card
Replies: 7
Views: 559

don't be so judgemental he's a beginner :lol:
by grumpymonkey
Wed Jun 08, 2011 2:18 am
Forum: Project Announcements
Topic: I Shall Wear a Crown
Replies: 9
Views: 2034

sorry if I'm late to the party, but whats up with all the pink & purple ponies?
by grumpymonkey
Sun May 08, 2011 2:20 pm
Forum: Competition Time!
Topic: Weekend Challenge #3: Machinima
Replies: 17
Views: 15907

anyone notice the date on this thread
by grumpymonkey
Sun Feb 27, 2011 4:11 pm
Forum: Project Announcements
Topic: Particle Engine
Replies: 31
Views: 129224

that looks awesome, it reminds me of tf2 :P thanks for this!
by grumpymonkey
Tue Jan 11, 2011 2:55 am
Forum: Project Announcements
Topic: ROP : Races of Palonka
Replies: 8
Views: 2033

I like the black and white, but I think it shouldn't be only black and white. Like the game madworld for wii which had red blood. idk depending on the type of game you could choose some cool places to place color, it just seems to me that the black and white will get annoying after a while and the h...
by grumpymonkey
Thu Dec 30, 2010 5:07 am
Forum: Competition Time!
Topic: Screenshot of the Month January 2011 [Winner announced!]
Replies: 39
Views: 16239

ARSA Framework is tool for game development used in our company.
cool cool. I thought it was some kind of opensource game engine. it looks really freakin good
by grumpymonkey
Wed Dec 29, 2010 9:38 pm
Forum: Competition Time!
Topic: Screenshot of the Month January 2011 [Winner announced!]
Replies: 39
Views: 16239

whats arsa framework?

btw that looks amazing wing64
by grumpymonkey
Fri Dec 24, 2010 3:21 pm
Forum: Code Snippets
Topic: NPC class. Easily create new NPCs.
Replies: 7
Views: 3028

its really simple, might be useful for some beginners looking to make an rpg. It is very specific though so idk if it would be helpful for most
by grumpymonkey
Sun Nov 28, 2010 6:12 pm
Forum: Project Announcements
Topic: My thesis work: Managing actions through automated planning
Replies: 9
Views: 1994

nice, maybe this could be turned into a cool game by adapting the AI so it can be an assistant or team member that actually moves around and talks to the player. anyways nice job with this, it did seem to get really confusing though when the text moved too fast in the beginning, I think the AI shoul...
by grumpymonkey
Sun Nov 14, 2010 1:27 pm
Forum: Off-topic
Topic: drugs advertising
Replies: 15
Views: 1940

I checked and he spammed 22 pages on the beginners help forum -.- spammers piss me off.

maybe a forcing a captcha on new members for posting too quickly or something like that could prevent this
by grumpymonkey
Sun Nov 14, 2010 2:22 am
Forum: Beginners Help
Topic: Split Screen For Multiple Scenes
Replies: 8
Views: 1147

For the fps gun thing you should just render it manually after the scene and before the gui to be sure its on top of everything. no need to render to a different texture
by grumpymonkey
Sun Nov 14, 2010 2:18 am
Forum: Beginners Help
Topic: Walk animation
Replies: 4
Views: 437

i've done this thousands of times. theres no need to have a function specific to each animation just do something like: void setAnimation(int start, int end){ if(node->getFrameNr()<start || node->getFrameNr()>end){ node->setFrameLoop(start,end); } } with this end must be greater than start, and anim...