8 Lights has been the general limit for a while now. ;)
For example, if you go into an OpenGL book, it will reccomend you only put
8 lights in a scene, because that's all it renders. ;)
Search found 29 matches
- Sat Feb 04, 2006 1:13 am
- Forum: Beginners Help
- Topic: Only 8 Dynamic Lights?
- Replies: 6
- Views: 558
- Sun Jan 22, 2006 5:24 am
- Forum: Jirr
- Topic: Bindenlicht/Jirr Tutorials with Netbeans/JBuilder?
- Replies: 1
- Views: 3425
- Sat Jan 21, 2006 10:58 pm
- Forum: Jirr
- Topic: Jirr and Java Web Start - Draft
- Replies: 4
- Views: 7683
- Sat Jan 21, 2006 7:35 pm
- Forum: Jirr
- Topic: Bindenlicht/Jirr Tutorials with Netbeans/JBuilder?
- Replies: 1
- Views: 3425
Bindenlicht/Jirr Tutorials with Netbeans/JBuilder?
Are there any tutorials or articles on getting Bindenlicht or Jirr (Java Irrlicht bindings)
into working with Netbeans IDE or JBuilder IDE?
I'm running on Linux, just in case it matters... :P
P.S. - Please no Eclipse, its sooooo buggy on Linux... :|
Thanks in advance! :)
into working with Netbeans IDE or JBuilder IDE?
I'm running on Linux, just in case it matters... :P
P.S. - Please no Eclipse, its sooooo buggy on Linux... :|
Thanks in advance! :)
- Tue Jan 10, 2006 8:40 pm
- Forum: Beginners Help
- Topic: Compilation errors, help please
- Replies: 4
- Views: 297
- Tue Jan 10, 2006 3:30 am
- Forum: Beginners Help
- Topic: Compilation errors, help please
- Replies: 4
- Views: 297
Compilation errors, help please
Hey, I'm trying to compile the HelloWorld example on Linux. I previously had it working until I re-installed because I screwed something up. :P Now when I go to the HelloWorld directory, and execute a make there, I get: me@linux:~/Irrlicht/examples/01.HelloWorld> make g++ main.cpp -o example -I"...
- Wed Dec 21, 2005 2:58 am
- Forum: Beginners Help
- Topic: Moving some meshes...
- Replies: 9
- Views: 636
Arrrgh, I'm really confused by this... I researched and read, but no joy. :( My 3D maths skills are well... Lets just say a tad bit over par, maybe like a bogey. Or a double bogey. :S Less than stellar. ;) I can get the mesh to rotate towards the camera, but now all I need to do is actually move it....
- Mon Dec 19, 2005 11:47 pm
- Forum: Beginners Help
- Topic: Moving some meshes...
- Replies: 9
- Views: 636
- Mon Dec 19, 2005 3:04 am
- Forum: Beginners Help
- Topic: Moving some meshes...
- Replies: 9
- Views: 636
- Mon Dec 19, 2005 3:04 am
- Forum: Beginners Help
- Topic: Moving some meshes...
- Replies: 9
- Views: 636
- Sat Dec 17, 2005 4:15 pm
- Forum: Beginners Help
- Topic: Moving some meshes...
- Replies: 9
- Views: 636
- Sat Dec 17, 2005 3:35 am
- Forum: Beginners Help
- Topic: Moving some meshes...
- Replies: 9
- Views: 636
Moving some meshes...
Well, I've got this little problem that I've had for a week at least trying to solve... And I've searched and asked and emailed and IRC'ed and its still not solved. I got this FPSCamera (the player) and this animated MD2 mesh (the enemy). I want the enemy to rotate toward the player, then move forwa...
- Sun Nov 06, 2005 7:38 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Getic .map/BSP Level Editor
- Replies: 10
- Views: 2580
- Sun Nov 06, 2005 7:36 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Getic .map/BSP Level Editor
- Replies: 10
- Views: 2580
Getic .map/BSP Level Editor
Hurry! Get it while its free before they delete the free version!
This editor is fantastic. I love it.
http://www.zalsoft.com/index.php?page=Getic0
Get it before you must pay $10.
It exports .map files which can be used in Irrlicht or you can compile a quake 3
BSP map out of it.
This editor is fantastic. I love it.
http://www.zalsoft.com/index.php?page=Getic0
Get it before you must pay $10.
It exports .map files which can be used in Irrlicht or you can compile a quake 3
BSP map out of it.
- Mon Sep 05, 2005 1:16 am
- Forum: Beginners Help
- Topic: Not seeing Loaded mesh
- Replies: 6
- Views: 509