i have now copied the parts of the new cd3d9driver.cpp.
is this the new part of the checkDepthBuffer-Method?
depth->Surface->GetDesc(&desc);
depth->Size.set(desc.Width, desc.Height);
with this lines it doesn't appear on most of my pcs, but the bug on my laptop at 1280x800 is not really fixed ...
Search found 10 matches
- Tue Apr 28, 2009 1:50 pm
- Forum: Bug reports
- Topic: [fixed]RTT
- Replies: 15
- Views: 2405
- Thu Apr 23, 2009 9:22 pm
- Forum: Bug reports
- Topic: transparent shader
- Replies: 0
- Views: 665
transparent shader
i have troubles with shaders that inherit from video::EMT_TRANSPARENT_ALPHA_CHANNEL.
it is generated with this statement and the final display is rather strange.
shieldShaderInst = new CShieldShader(IRRINST);
shaderId[(int)EST_SHIELD] = gpu->addHighLevelShaderMaterialFromFiles(
G_XFXSHIELD, "VS ...
it is generated with this statement and the final display is rather strange.
shieldShaderInst = new CShieldShader(IRRINST);
shaderId[(int)EST_SHIELD] = gpu->addHighLevelShaderMaterialFromFiles(
G_XFXSHIELD, "VS ...
- Thu Apr 23, 2009 4:40 pm
- Forum: Bug reports
- Topic: [fixed]RTT
- Replies: 15
- Views: 2405
- Sun Apr 12, 2009 8:12 am
- Forum: Bug reports
- Topic: [fixed]RTT
- Replies: 15
- Views: 2405
fix?
are there any news concerned the rtt-"bug?"? i have now "fixed" it in my case and just create now in window-mode a slightly bigger rtt!
- Mon Apr 06, 2009 4:47 am
- Forum: Bug reports
- Topic: [fixed]RTT
- Replies: 15
- Views: 2405
- Sun Apr 05, 2009 6:55 pm
- Forum: Bug reports
- Topic: [fixed]RTT
- Replies: 15
- Views: 2405
- Sun Apr 05, 2009 12:19 pm
- Forum: Bug reports
- Topic: [fixed]RTT
- Replies: 15
- Views: 2405
rtt
our game is just directx
- Sat Apr 04, 2009 9:17 pm
- Forum: Bug reports
- Topic: [fixed]RTT
- Replies: 15
- Views: 2405
rtt
thx, i fixed the first bug, it actually was concerned with the problem you mentioned. it normally perfectly works to create a rtt with the same size as the resolution, but when i use 1280x800 windowed it just doesn't work. i stepped through the code and saw that the buffer is shared. it seems rather ...
- Sat Apr 04, 2009 9:17 am
- Forum: Bug reports
- Topic: [fixed]RTT
- Replies: 15
- Views: 2405
[fixed]RTT
is it true, that it is not guranteed that the rendertarget-texture has the size, which i told i want to? i tried to implement post processing by rendering the whole scene in a rtt and placing this scene onto a rectangle on the screen. it works perfectly, but on some pcs just the upper left part of ...
- Tue Jan 20, 2009 2:46 pm
- Forum: Beginners Help
- Topic: Terrain-Mesh
- Replies: 1
- Views: 1528
Terrain-Mesh
Is it possible to get the Mesh of the terrain, which is compatible with newton? I have tried now lots of methods:
CDynamicMeshBuffer mb(video::EVT_STANDARD, video::EIT_32BIT);
tscene->getMeshBufferForLOD(mb, SKTXTERR_LOD - 1);
tscene->getRenderBuffer()
tscene->getMesh()
The Generation of the ...
CDynamicMeshBuffer mb(video::EVT_STANDARD, video::EIT_32BIT);
tscene->getMeshBufferForLOD(mb, SKTXTERR_LOD - 1);
tscene->getRenderBuffer()
tscene->getMesh()
The Generation of the ...