Search found 10 matches

by irrlichtfan
Tue Apr 28, 2009 1:50 pm
Forum: Bug reports
Topic: [fixed]RTT
Replies: 15
Views: 1970

rtt

i have now copied the parts of the new cd3d9driver.cpp. is this the new part of the checkDepthBuffer-Method? depth->Surface->GetDesc(&desc); depth->Size.set(desc.Width, desc.Height); with this lines it doesn't appear on most of my pcs, but the bug on my laptop at 1280x800 is not really fixed. ha...
by irrlichtfan
Thu Apr 23, 2009 9:22 pm
Forum: Bug reports
Topic: transparent shader
Replies: 0
Views: 616

transparent shader

i have troubles with shaders that inherit from video::EMT_TRANSPARENT_ALPHA_CHANNEL. it is generated with this statement and the final display is rather strange. shieldShaderInst = new CShieldShader(IRRINST); shaderId[(int)EST_SHIELD] = gpu->addHighLevelShaderMaterialFromFiles( G_XFXSHIELD, "VS...
by irrlichtfan
Thu Apr 23, 2009 4:40 pm
Forum: Bug reports
Topic: [fixed]RTT
Replies: 15
Views: 1970

thanks for fixing!
in the meantime i maybe found another bug...
is it necessary to do something different than just inheriting from transparent material in order to program a shader which sets transparent colors? sometimes the mesh is transparent and sometimes it isn't... thanks!
by irrlichtfan
Sun Apr 12, 2009 8:12 am
Forum: Bug reports
Topic: [fixed]RTT
Replies: 15
Views: 1970

fix?

are there any news concerned the rtt-"bug?"? i have now "fixed" it in my case and just create now in window-mode a slightly bigger rtt!
by irrlichtfan
Mon Apr 06, 2009 4:47 am
Forum: Bug reports
Topic: [fixed]RTT
Replies: 15
Views: 1970

thx, i have added it
by irrlichtfan
Sun Apr 05, 2009 6:55 pm
Forum: Bug reports
Topic: [fixed]RTT
Replies: 15
Views: 1970

yes, i am using irrlicht 1.5, because i always try to use the newest version of the engine to profit from the bugfixes
by irrlichtfan
Sun Apr 05, 2009 12:19 pm
Forum: Bug reports
Topic: [fixed]RTT
Replies: 15
Views: 1970

rtt

our game is just directx
by irrlichtfan
Sat Apr 04, 2009 9:17 pm
Forum: Bug reports
Topic: [fixed]RTT
Replies: 15
Views: 1970

rtt

thx, i fixed the first bug, it actually was concerned with the problem you mentioned. it normally perfectly works to create a rtt with the same size as the resolution, but when i use 1280x800 windowed it just doesn't work. i stepped through the code and saw that the buffer is shared. it seems rather...
by irrlichtfan
Sat Apr 04, 2009 9:17 am
Forum: Bug reports
Topic: [fixed]RTT
Replies: 15
Views: 1970

[fixed]RTT

is it true, that it is not guranteed that the rendertarget-texture has the size, which i told i want to? i tried to implement post processing by rendering the whole scene in a rtt and placing this scene onto a rectangle on the screen. it works perfectly, but on some pcs just the upper left part of t...
by irrlichtfan
Tue Jan 20, 2009 2:46 pm
Forum: Beginners Help
Topic: Terrain-Mesh
Replies: 1
Views: 1425

Terrain-Mesh

Is it possible to get the Mesh of the terrain, which is compatible with newton? I have tried now lots of methods: CDynamicMeshBuffer mb(video::EVT_STANDARD, video::EIT_32BIT); tscene->getMeshBufferForLOD(mb, SKTXTERR_LOD - 1); tscene->getRenderBuffer() tscene->getMesh() The Generation of the Newton-...