Search found 8 matches
- Mon Mar 23, 2009 10:10 pm
- Forum: Advanced Help
- Topic: How do you recover an object by name from a 3D model
- Replies: 5
- Views: 711
the scene loaders do support this. Each node has a name, you can recover nodes by name, and you can also edit the scene more easily this way. Try .irr or Collada. Thanks Hybrid. I'll probable use irrEdit to assemble the scene after making the individual models in 3dsMAX. However I must point out th...
- Sun Mar 22, 2009 8:46 am
- Forum: Advanced Help
- Topic: How do you recover an object by name from a 3D model
- Replies: 5
- Views: 711
- Sat Mar 21, 2009 8:11 am
- Forum: Advanced Help
- Topic: How do you recover an object by name from a 3D model
- Replies: 5
- Views: 711
How do you recover an object by name from a 3D model
In all modelling programs (I'm currently using 3dsMAX), you can give names to the objects you are creating. My question is, is there a way to recover the name and position (and mesh data, and ...) of those objects once they have been exported to some 3D format (such as .b3d or .X or .3ds) and loaded...
- Sat Mar 21, 2009 7:41 am
- Forum: Advanced Help
- Topic: Windows mobile, Problem with textures
- Replies: 6
- Views: 750
I assume you read this thread ? You seem to have more success than I had, actually, I couldn't get texture to display at all, while you seem to have something showing on that cube. Also, it would crash all the time. Are you on Windows Mobile 5 or 6? Does your app crash when you move the camera aroun...
- Wed Feb 11, 2009 3:14 am
- Forum: Open Discussion and Dev Announcements
- Topic: Connect node with custom class? (ISceneNode User data)
- Replies: 73
- Views: 11357
As a new user, I'd like to chime in and say that a void* userdata pointer in Irrlicht nodes would be very useful. I'd use it, for instance, to link each node with its Bullet physics information, in the project I'm currently starting. The other options proposed (using some type of search, or hijackin...
- Fri Jan 30, 2009 11:55 am
- Forum: Advanced Help
- Topic: Irrlicht on Windows Mobile 5 [in progress, help needed]
- Replies: 12
- Views: 2047
Greetings! Windows Mobile as gabba already did compiles on pocketpc 2003 with evc4. It's really just modifying the target platform. For the crashes, i guess theses are memory issues. For the Filesystem, yep, smth has to be done. ( the new absolutePath problem arises in b3d loader ). Frankly, I doub...
- Mon Jan 26, 2009 9:24 am
- Forum: Advanced Help
- Topic: Irrlicht on Windows Mobile 5 [in progress, help needed]
- Replies: 12
- Views: 2047
Well... no answers. Hopefully if I report my latests efforts I'll get some attention :lol: . Summary of this post: A. Bug fix! My contribution to Irrlicht B. Remaining (horrible) bugs C. Information to reproduce the bug(s) A. I didn't manage to run the app with the debug .DLL on the Pocket PC emulat...
- Wed Jan 21, 2009 8:17 am
- Forum: Advanced Help
- Topic: Irrlicht on Windows Mobile 5 [in progress, help needed]
- Replies: 12
- Views: 2047
Irrlicht on Windows Mobile 5 [in progress, help needed]
Hi, I'm developing a multi-platform networked game for a school project. One of the platforms happens to be a Pocket PC under Windows Mobile 5 (WM5), and I was wondering how feasible it is to run Irrlicht on it: - Would performance be enough to run very basic 3D in software? (Low Poly, small texture...