Search found 5 matches

by PolyVox
Wed Oct 26, 2011 5:47 pm
Forum: Everything 2d/3d Graphics
Topic: Dynamic Voxel System For 3D maps, Does It Exist?
Replies: 12
Views: 6920

Re: Dynamic Voxel System For 3D maps, Does It Exist?

I'm glad you like it :-) It's been around for about five years, but I'll start promoting it more heavily once the new website is finished.
by PolyVox
Tue Oct 25, 2011 8:44 pm
Forum: Everything 2d/3d Graphics
Topic: Dynamic Voxel System For 3D maps, Does It Exist?
Replies: 12
Views: 6920

Re: Dynamic Voxel System For 3D maps, Does It Exist?

You should check out the PolyVox open source voxel terrain system. It's in the process of transitioning between websites, but you can find some information on the new website here . You can also red a bit about Irrlicht integration on the old website here and here .

I should point out that it doesn ...
by PolyVox
Mon Dec 20, 2010 11:18 pm
Forum: Beginners Help
Topic: Bad performance - setHardwareMappingHint(EHM_STATIC)?
Replies: 7
Views: 1465

It's a bit of a shameless plug, but a number of people are using my library to create Minecraft-style games. It basically handles the volume storage and mesh generation for a Minecraft-style cubic world. To my knowledge it has only been used with Ogre and raw OpenGL/Direct3D, but it's API ...
by PolyVox
Thu Jan 22, 2009 7:04 pm
Forum: Open Discussion and Dev Announcements
Topic: Feature request: voxel landscapes?..
Replies: 14
Views: 3646

wow, awesome stuff, Irrlicht or not :)

Thanks :) But like I said, it should be possible to use the core library with any renderer. In practice I may have made some assumptions about the format of the vertex/index buffers, etc, but hopefully nothing that can't be fixed.

Doesn't take into account ...
by PolyVox
Wed Jan 21, 2009 10:52 pm
Forum: Open Discussion and Dev Announcements
Topic: Feature request: voxel landscapes?..
Replies: 14
Views: 3646

Hi all,

I came across this thread recently when browsing the Irrlicht forum. I wanted to share my voxel technology with you as it may be interesting for people who want to integrate it with Irrlicht. I was going to post it at some point anyway, but as this thread has been bumped I might as well ...