Search found 371 matches

by cobra
Mon Apr 16, 2012 1:15 am
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 169869

Re: irrBullet 0.1.8 - Bullet physics wrapper

Thanks Jorge. :)

The archive version of the SDK is now available at Sourceforge.
by cobra
Tue Apr 10, 2012 3:13 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 169869

Re: irrBullet 0.1.71 - Bullet physics wrapper

irrBullet 0.1.8 has been released. Please go to http://www.skyreignsoftware.com/product/irrbullet to download it. - Josiah What are the main changes between 0.1.71 and 0.1.8 ? Recommend to update from 0.1.71? Also a archive package would be nice (for non Windows users). Btw, your website still says...
by cobra
Tue Apr 10, 2012 12:18 am
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 169869

Re: irrBullet 0.1.71 - Bullet physics wrapper

irrBullet 0.1.8 has been released.

Please go to http://www.skyreignsoftware.com/product/irrbullet to download it.

- Josiah
by cobra
Thu Feb 23, 2012 3:35 am
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 169869

Re: irrBullet 0.1.71 - Bullet physics wrapper

Hi Zerochen, I greatly appreciate you reporting these findings to me so that I could fix them. These are quite surprising as they are not things that I would do in a normal state-of-mind, but I've worked a lot on IrrBullet when I was tired, hurrying, or concentrating on deep implementations or big c...
by cobra
Sat Dec 24, 2011 11:37 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 169869

Re: irrBullet 0.1.71 - Bullet physics wrapper

Hi Baiqian, Change "setWalkDirection" to "setPositionIncrementPerSimulatorStep." I apologize for these problems with the SVN code. I didn't update the example after I changed the API because I've been busy with other work. The function name "setPositionIncrementPerSimulatorS...
by cobra
Mon Dec 19, 2011 8:05 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 169869

Re: irrBullet 0.1.71 - Bullet physics wrapper

Hi Baiqian,

For some reason Tortoise SVN requires me to manually accept new files now before it sends them to the repository.

I've updated the trunk with the new files, and it should work.

Thanks for bringing this to my attention.
by cobra
Mon Dec 19, 2011 8:14 am
Forum: Advanced Help
Topic: Paying for physics integration (character controller).
Replies: 16
Views: 2105

Re: Paying for physics integration (character controller).

Justei already knows and uses this, but just for the record:

I recently added the kinematic character controller to irrBullet.

It's only available from the SVN currently.
by cobra
Mon Dec 19, 2011 1:07 am
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 169869

Re: irrBullet 0.1.71 - Bullet physics wrapper

Hi Baiqian,

I actually just came here to announce that irrBullet now has a kinematic character controller implementation, which can be found in the irrBullet SVN trunk.

Try updating the source with the SVN trunk and then rebuild.
by cobra
Fri Nov 04, 2011 11:28 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 169869

Re: irrBullet 0.1.71 - Bullet physics wrapper

Hi eejin,

Are they in the bin/ folder or bin/win32_gcc? They should be in the latter.

- Josiah
by cobra
Thu Nov 03, 2011 11:04 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 169869

Re: irrBullet 0.1.71 - Bullet physics wrapper

eejin: You first need to have the Irrlicht engine SDK installed, of course. Finally, you need to tell your compiler where to find libIrrlicht.a. The examples probably can't open their media files if you're running them from within the IDE with an improper working directory. Moreover, I verified the ...
by cobra
Wed Nov 02, 2011 10:35 am
Forum: Code Snippets
Topic: Another Flag Scene Node
Replies: 12
Views: 3554

Re: Another Flag Scene Node

This is very impressive. The flag animation looks great and quite fluid.

Well done.
by cobra
Wed Oct 26, 2011 10:14 pm
Forum: Game Programming
Topic: Valve Left 4 Dead AI document
Replies: 8
Views: 2881

Re: Valve Left 4 Dead AI document

This is a nice find! Thank you for sharing it. :)
by cobra
Mon Oct 17, 2011 6:10 am
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 169869

Re: irrBullet 0.1.71 - Bullet physics wrapper

Hi Rocko, I found this leak with the motion state last week but I didn't want to report anything here until I confirmed that I didn't miss something since I haven't touched irrBullet's code in many months. Right now I can't promise a new release or even an SVN update, but I will try my best to get o...
by cobra
Sun Oct 09, 2011 8:01 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 169869

Re: irrBullet 0.1.71 - Bullet physics wrapper

I am running leak checks on my code, and finding a slew of stuff with the physics engine... Hi Rocko, You are correct; you're making the memory leaks yourself. Use this function to remove a collision object (both softbody and rigidbody): void irrBulletWorld::removeCollisionObject(ICollisionObject* ...
by cobra
Sun Oct 02, 2011 4:24 pm
Forum: Everything 2d/3d Graphics
Topic: 2D Effects Feedback
Replies: 7
Views: 1490

Re: 2D Effects Feedback

It works for me on Windows 7 64-bit.

The effects are great, and I actually felt compelled to play a few extra games. It's good when a game can do that. Good job. :)

Make sure you include different difficulty levels for the opponent. Right now he's kind of a pro. :wink: