Search found 7 matches

by deadReaper
Sun Feb 15, 2009 11:12 am
Forum: Beginners Help
Topic: Race Track Data
Replies: 4
Views: 293

No officiall data but it might help you: Hockenheim, Germany
by deadReaper
Sat Feb 14, 2009 10:26 am
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 170915

Ohh sorry it was my fault. I was misusing imescvt. I had forgotten the -a command. I use imescvt manually because I edit the irrmesh to enable lighting. For some reason the Blender texture face mode isn't working anymore, i guess it should be activated using ID Properties but my blender version has ...
by deadReaper
Fri Feb 13, 2009 7:28 pm
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 170915

OK now I've got my application running with irrlicht revision 2200. But Relative path for the .irrbmesh format seems still not working. I've re-exported my mesh whit irrb0.3. If I now use the .irrmesh file my texture works fine, but the .irrbmesh is completely white :( After editing the .irrmesh fil...
by deadReaper
Fri Feb 13, 2009 2:02 pm
Forum: Off-topic
Topic: Transformation Completed. Linux,& May the source be with
Replies: 6
Views: 867

Yep Im using QEMU too, but if you know and like vmware you can use that as well.

My Linux (Ubuntu) is running nearly 5 years now and as fast as at the beginning ;)
by deadReaper
Fri Feb 13, 2009 10:03 am
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 170915

Hi pc0de, at the moment we are just prototyping for two reasons. First is to find out what Software to use and how to use it. The second is to have something as a demo to show around ;) As we are also experimenting I'll give option one a try :) So if youre really interested in what we do, you can ha...
by deadReaper
Thu Feb 12, 2009 6:42 pm
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 170915

Really big thanks from me and the whole BlendOut team, this will bring a nice speed up for us. Ill try it right now. :D //Edit: Ok now I have some problems with your new "CIrrbMeshFileLoader.h" and "CIrrBMeshFileLoader.cpp" The first problem I already have had with the older vers...
by deadReaper
Fri Jan 23, 2009 3:38 pm
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 170915

Hi pc0de, first of all thanks for your great work! Im Using your Great Exporter now and it works fine. But the loading tim of .irrmesh is painfull slow so i realy realy want to use your irrbmesh format wich dramatically decreases loading time. This works fine as long as i use absolute paths. But wit...