You can just use it like an HLSL shader, since FX is HLSL
True, but FX format uses HLSL language + SAS script (semantic, per variable annotations, automatic state changes, passes and techniques..)
In order to use it like an HLSL shader wouldn't be necessary to clean out all this code or it would ...
Search found 8 matches
- Mon Feb 02, 2009 10:10 am
- Forum: Advanced Help
- Topic: Some test with FX Shaders & Irrlicht
- Replies: 7
- Views: 2275
- Sun Feb 01, 2009 3:58 pm
- Forum: Advanced Help
- Topic: Some test with FX Shaders & Irrlicht
- Replies: 7
- Views: 2275
- Sun Feb 01, 2009 1:51 am
- Forum: Advanced Help
- Topic: Some test with FX Shaders & Irrlicht
- Replies: 7
- Views: 2275
- Sun Feb 01, 2009 12:08 am
- Forum: Advanced Help
- Topic: Some test with FX Shaders & Irrlicht
- Replies: 7
- Views: 2275
- Sat Jan 31, 2009 9:58 pm
- Forum: Advanced Help
- Topic: Some test with FX Shaders & Irrlicht
- Replies: 7
- Views: 2275
Some test with FX Shaders & Irrlicht
Hi all,
I wanted to do some stupid experiment with FX shaders made with FX Composer 2.5 and Irrlicht.
I succeded (through ID3DXEffect) to render some FX shaders with only a little bit of hack.
It is only a stupid example but it works without the need to modify Irrlicht source code:
... create ...
I wanted to do some stupid experiment with FX shaders made with FX Composer 2.5 and Irrlicht.
I succeded (through ID3DXEffect) to render some FX shaders with only a little bit of hack.
It is only a stupid example but it works without the need to modify Irrlicht source code:
... create ...
- Tue Jan 27, 2009 1:47 pm
- Forum: Beginners Help
- Topic: Direct3D & diffuse color material
- Replies: 5
- Views: 1203
- Tue Jan 27, 2009 12:48 pm
- Forum: Beginners Help
- Topic: Direct3D & diffuse color material
- Replies: 5
- Views: 1203
- Tue Jan 27, 2009 9:37 am
- Forum: Beginners Help
- Topic: Direct3D & diffuse color material
- Replies: 5
- Views: 1203
Direct3D & diffuse color material
Hi all,
I can't really understand why my non-textured meshes are always rendered with a white diffuse colour.
I turned off ambient, emissive etc.. and if I use OpenGL or Software, all meshes are rendered with their right diffuse color.
This happens only with Direct3D 8 and 9.
I'm using an ATI ...
I can't really understand why my non-textured meshes are always rendered with a white diffuse colour.
I turned off ambient, emissive etc.. and if I use OpenGL or Software, all meshes are rendered with their right diffuse color.
This happens only with Direct3D 8 and 9.
I'm using an ATI ...