Thats all well and good, but then wont I need the weapon animations to match the player animation perfectly? I don't know if it would work that well, but thanks for the input...
Oh also, has anyone made a better keyboard input class yet? Because just to add a chat feature to my game i have to ...
Search found 12 matches
- Tue Apr 25, 2006 7:38 pm
- Forum: Advanced Help
- Topic: 2D Game Change Weapons
- Replies: 5
- Views: 801
- Tue Apr 25, 2006 9:04 am
- Forum: Advanced Help
- Topic: 2D Game Change Weapons
- Replies: 5
- Views: 801
What you mean have the sprite of your character, and a seperate sprite of his weapon, and move it with him? Hey can u email that pic to me please at
rippingandfailing@gmail.com
Thanks
rippingandfailing@gmail.com
Thanks
- Mon Apr 24, 2006 3:19 pm
- Forum: Advanced Help
- Topic: 2D Game Change Weapons
- Replies: 5
- Views: 801
2D Game Change Weapons
We're building a 2D RPG here, can anyone think of a better way of having the graphic change weapons rather than having to make a sprite for every combination of weapon availiable? In 3d the weapon would be a seperate model, and would be attached to the player, but how would I do that in 2D?
Thanks ...
Thanks ...
- Sat Mar 05, 2005 5:06 pm
- Forum: Advanced Help
- Topic: user input not working
- Replies: 3
- Views: 511
- Sat Mar 05, 2005 4:37 pm
- Forum: Advanced Help
- Topic: vtable
- Replies: 5
- Views: 857
- Sat Mar 05, 2005 4:35 pm
- Forum: Advanced Help
- Topic: user input not working
- Replies: 3
- Views: 511
user input not working
Hi, I tried to integrate user input into my irrlicht wrapper, but nothing seems to access the onevent function, heres my main code:
eengine.cpp:
bool EGame::OnEvent(SEvent event)
{
if (event.EventType == irr::EET_KEY_INPUT_EVENT&&
!event.KeyInput.PressedDown)
{
switch(event.KeyInput.Key ...
eengine.cpp:
bool EGame::OnEvent(SEvent event)
{
if (event.EventType == irr::EET_KEY_INPUT_EVENT&&
!event.KeyInput.PressedDown)
{
switch(event.KeyInput.Key ...
- Fri Mar 04, 2005 10:45 am
- Forum: Advanced Help
- Topic: Collision HELP!
- Replies: 7
- Views: 796
- Fri Mar 04, 2005 12:58 am
- Forum: Advanced Help
- Topic: Program crashes on load
- Replies: 1
- Views: 271
- Thu Mar 03, 2005 11:50 pm
- Forum: Advanced Help
- Topic: Program crashes on load
- Replies: 1
- Views: 271
Program crashes on load
Ok I've prob done something real stupid, but its been baffling me all day. My program is simply an edited version of the collision tutorial. I'm trying to make a wrapper for irrlicht for my game, and every time i try to spread code into multiple sources i get a crash at startup with no errors. Heres ...
- Thu Mar 03, 2005 11:19 pm
- Forum: Advanced Help
- Topic: Collision HELP!
- Replies: 7
- Views: 796
- Thu Mar 03, 2005 10:56 pm
- Forum: Advanced Help
- Topic: Collision HELP!
- Replies: 7
- Views: 796
- Thu Mar 03, 2005 11:57 am
- Forum: Advanced Help
- Topic: Collision HELP!
- Replies: 7
- Views: 796
Collision HELP!
Hi, I'm pretty new to Irrlicht...
I did the collision tutorial, and it makes pretty gd sense to me, but I have a few questions:
1) Is collision only that easy when its a bsp map? bacause when i replaced it with a .x world, i fell through the floor
2) How would i set collision with objects in the ...
I did the collision tutorial, and it makes pretty gd sense to me, but I have a few questions:
1) Is collision only that easy when its a bsp map? bacause when i replaced it with a .x world, i fell through the floor
2) How would i set collision with objects in the ...