Search found 10 matches

by vorschau
Mon Jun 15, 2009 8:40 pm
Forum: Beginners Help
Topic: changing file system with open file dialog ?
Replies: 4
Views: 372

using irrlicht 1.2

tried the following
// solid-oberflächen
scene::IAnimatedMeshSceneNode* mesh = 0;

if(mesh)
mesh->remove();
mesh = 0;
scene::IAnimatedMesh* solid = 0;

smgr->getMeshCache();
scene::IMeshCache*cache = 0;
cache->removeMesh(solid);

solid = smgr->getMesh("solid.3ds");
scene ...
by vorschau
Mon Jun 15, 2009 2:01 pm
Forum: Beginners Help
Topic: changing file system with open file dialog ?
Replies: 4
Views: 372

changing file system with open file dialog ?

i would like to create a meshviewer, witch loads .pk3 files with the addFileOpenDialog and loads the meshes within, but when i change the file system it does not reload the meshes, so the old are still displayed.

..jes i´m not a pro

anny code snipples to learn would help.
by vorschau
Mon May 18, 2009 8:04 pm
Forum: Project Announcements
Topic: free 3D-graphic to programm your game
Replies: 4
Views: 1393

Hmm, well architecturally it's brilliant, I'm sure :D But the texturing is pretty low quality... Yup, and it definitely needs a programmer to do a better FPS camera than the default Irrlicht one :P

Always nice to have more test models though =)

Yes, not much time left for a pretty texture, but i ...
by vorschau
Mon May 18, 2009 7:18 pm
Forum: Project Announcements
Topic: free 3D-graphic to programm your game
Replies: 4
Views: 1393

Feedback wanted

Hy, what do you think - post some feedback please
by vorschau
Mon May 18, 2009 11:36 am
Forum: Project Announcements
Topic: free 3D-graphic to programm your game
Replies: 4
Views: 1393

more info

to get the 3ds files
rename the .pk3 file in the daten-folder to .zip
- unzip
ready to use :)
by vorschau
Mon May 18, 2009 9:53 am
Forum: Project Announcements
Topic: free 3D-graphic to programm your game
Replies: 4
Views: 1393

free 3D-graphic to programm your game

Hi

free 3D-graphic file ready to use for your Game

I am an architect and a 3d artist
since 2004 i am using the irrlciht engine to present my projects. in 2005 i created an eventcenter - now its up to you to bring action to the architecture - just inform me about the results.

for more information ...
by vorschau
Fri Mar 04, 2005 9:05 pm
Forum: Beginners Help
Topic: invisible mesh
Replies: 2
Views: 732

important is video::EMT_TRANSPARENT_ADD_COLOR
then load a texture 100% black, now its invisible but u still can use collision detection.



// maxerl
scene::IAnimatedMeshSceneNode* fig = 0;
scene::IAnimatedMesh* faerie = smgr->getMesh( "daten/bond.md2");

if (faerie)
{
fig = smgr ...
by vorschau
Fri Mar 04, 2005 8:53 pm
Forum: Advanced Help
Topic: realistic water
Replies: 5
Views: 1257

simple and fine water

check my water - whith backface culling you can get under it an remember the mesh u use - only the points whithin are animated


// Wasseroberfläche
scene::ISceneNode* wasser = 0;
scene::IAnimatedMesh* nass = smgr->getMesh("wasser.3ds");

if (nass)
{
wasser = smgr->addWaterSurfaceSceneNode(nass ...
by vorschau
Fri Mar 04, 2005 7:55 pm
Forum: Beginners Help
Topic: ride the elevator
Replies: 4
Views: 578

sorry i'm not a progammer, i have no idea where to change the parent scene for the camera to get from solig mesh to the elevator and back again.

help please :?


code:

int main()
{
MyEventReceiver receiver;
device = createDevice(video::EDT_DIRECTX8,
core::dimension2d<s32>(800, 600),
32 ...
by vorschau
Thu Mar 03, 2005 3:07 pm
Forum: Beginners Help
Topic: ride the elevator
Replies: 4
Views: 578

ride the elevator

hi
having a little problem with my elevator.
i created an animated mesh and did a follow spline animation.
i'v put an metaselector in the scene and collidind works fine in the scenery. ---

but when i enter the moving elevator im not moving with it if it moves up.

anybody out there helping whith ...