using irrlicht 1.2
tried the following
// solid-oberflächen
scene::IAnimatedMeshSceneNode* mesh = 0;
if(mesh)
mesh->remove();
mesh = 0;
scene::IAnimatedMesh* solid = 0;
smgr->getMeshCache();
scene::IMeshCache*cache = 0;
cache->removeMesh(solid);
solid = smgr->getMesh("solid.3ds");
scene ...
Search found 10 matches
- Mon Jun 15, 2009 8:40 pm
- Forum: Beginners Help
- Topic: changing file system with open file dialog ?
- Replies: 4
- Views: 372
- Mon Jun 15, 2009 2:01 pm
- Forum: Beginners Help
- Topic: changing file system with open file dialog ?
- Replies: 4
- Views: 372
changing file system with open file dialog ?
i would like to create a meshviewer, witch loads .pk3 files with the addFileOpenDialog and loads the meshes within, but when i change the file system it does not reload the meshes, so the old are still displayed.
..jes i´m not a pro
anny code snipples to learn would help.
..jes i´m not a pro
anny code snipples to learn would help.
- Mon May 18, 2009 8:04 pm
- Forum: Project Announcements
- Topic: free 3D-graphic to programm your game
- Replies: 4
- Views: 1393
- Mon May 18, 2009 7:18 pm
- Forum: Project Announcements
- Topic: free 3D-graphic to programm your game
- Replies: 4
- Views: 1393
Feedback wanted
Hy, what do you think - post some feedback please
- Mon May 18, 2009 11:36 am
- Forum: Project Announcements
- Topic: free 3D-graphic to programm your game
- Replies: 4
- Views: 1393
more info
to get the 3ds files
rename the .pk3 file in the daten-folder to .zip
- unzip
ready to use
rename the .pk3 file in the daten-folder to .zip
- unzip
ready to use
- Mon May 18, 2009 9:53 am
- Forum: Project Announcements
- Topic: free 3D-graphic to programm your game
- Replies: 4
- Views: 1393
free 3D-graphic to programm your game
Hi
free 3D-graphic file ready to use for your Game
I am an architect and a 3d artist
since 2004 i am using the irrlciht engine to present my projects. in 2005 i created an eventcenter - now its up to you to bring action to the architecture - just inform me about the results.
for more information ...
free 3D-graphic file ready to use for your Game
I am an architect and a 3d artist
since 2004 i am using the irrlciht engine to present my projects. in 2005 i created an eventcenter - now its up to you to bring action to the architecture - just inform me about the results.
for more information ...
- Fri Mar 04, 2005 9:05 pm
- Forum: Beginners Help
- Topic: invisible mesh
- Replies: 2
- Views: 732
- Fri Mar 04, 2005 8:53 pm
- Forum: Advanced Help
- Topic: realistic water
- Replies: 5
- Views: 1257
simple and fine water
check my water - whith backface culling you can get under it an remember the mesh u use - only the points whithin are animated
// Wasseroberfläche
scene::ISceneNode* wasser = 0;
scene::IAnimatedMesh* nass = smgr->getMesh("wasser.3ds");
if (nass)
{
wasser = smgr->addWaterSurfaceSceneNode(nass ...
// Wasseroberfläche
scene::ISceneNode* wasser = 0;
scene::IAnimatedMesh* nass = smgr->getMesh("wasser.3ds");
if (nass)
{
wasser = smgr->addWaterSurfaceSceneNode(nass ...
- Fri Mar 04, 2005 7:55 pm
- Forum: Beginners Help
- Topic: ride the elevator
- Replies: 4
- Views: 578
- Thu Mar 03, 2005 3:07 pm
- Forum: Beginners Help
- Topic: ride the elevator
- Replies: 4
- Views: 578
ride the elevator
hi
having a little problem with my elevator.
i created an animated mesh and did a follow spline animation.
i'v put an metaselector in the scene and collidind works fine in the scenery. ---
but when i enter the moving elevator im not moving with it if it moves up.
anybody out there helping whith ...
having a little problem with my elevator.
i created an animated mesh and did a follow spline animation.
i'v put an metaselector in the scene and collidind works fine in the scenery. ---
but when i enter the moving elevator im not moving with it if it moves up.
anybody out there helping whith ...