Search found 10 matches
- Tue Jul 21, 2009 5:05 pm
- Forum: Beginners Help
- Topic: Gloss and specular mapping using textures
- Replies: 8
- Views: 575
- Tue Jul 21, 2009 1:51 pm
- Forum: Beginners Help
- Topic: Gloss and specular mapping using textures
- Replies: 8
- Views: 575
Gloss and specular mapping using textures
Greetings board! I was wondering: is it possible to do gloss and specular mapping using a texture as a mask? I need this to render a photo-realistic model of a table with peels of paint over it (which would shine and have a different texture than the old and worn parts of the table). I know that irr...
- Mon Jun 08, 2009 9:41 pm
- Forum: Beginners Help
- Topic: setAmbientLight and .obj files
- Replies: 6
- Views: 359
Ducky: This is the solution that I'm currently using but the effects are not satisfactory. Certain areas of the mesh, where the light doesn't reach, are completely black (which should not be the case given that ambient light is non zero). hybrid: Do you mean material settings in the .mtl file or a m...
- Sun Jun 07, 2009 8:50 pm
- Forum: Beginners Help
- Topic: setAmbientLight and .obj files
- Replies: 6
- Views: 359
- Sun Jun 07, 2009 8:26 pm
- Forum: Beginners Help
- Topic: RTS Camera
- Replies: 31
- Views: 9715
- Sun Jun 07, 2009 8:04 pm
- Forum: Beginners Help
- Topic: setAmbientLight and .obj files
- Replies: 6
- Views: 359
setAmbientLight and .obj files
Hello everyone, I'm currently fighting with ISceneManager::setAmbientLight() function and for some reason it does not seem to have any effect on meshes that are stored as Maya3D obj files. I tested it with the example Sydney md2 model and it works just fine but the same code for .obj file has no eff...
- Mon Apr 20, 2009 8:20 am
- Forum: Advanced Help
- Topic: Ageia Node Jitter
- Replies: 11
- Views: 1318
Slaine, did you manage to fix the problem? I'm experiencing exactly the same thing right now. I'm using irrPhysX and have no idea how to get rid of the jitter. This is the code I'm using: void SomeObject::update() { core::vector3df vec, rot; // Update the node's position to that of the physx object ...
- Mon Feb 02, 2009 8:35 pm
- Forum: Beginners Help
- Topic: Stair climbing in collision tutorial vs Irrlicht tech demo
- Replies: 7
- Views: 688
The demo source is available under Examples/Demo. Knock yourself out. doh... I obviously neglected to check in the Examples. Thanks for pointing it out. :) Demo.cpp creates a slightly thinner ellipse: (25,50,25) vs (30,50,30) in example 07. I actually tried different sizes of an ellipse, but it did...
- Sun Feb 01, 2009 9:21 pm
- Forum: Beginners Help
- Topic: Stair climbing in collision tutorial vs Irrlicht tech demo
- Replies: 7
- Views: 688
- Sun Feb 01, 2009 1:44 pm
- Forum: Beginners Help
- Topic: Stair climbing in collision tutorial vs Irrlicht tech demo
- Replies: 7
- Views: 688
Stair climbing in collision tutorial vs Irrlicht tech demo
Hello everyone, I am a quite recent user of Irrlicht still discovering its potential =) I am currently try to understand why stair climbing in collision detection tutorial is buggy (ie. you get stuck on stairs at random moments when going up) while I'm not able to reproduce the same problem in the I...