Search found 10 matches

by netkoji
Tue Jul 21, 2009 5:05 pm
Forum: Beginners Help
Topic: Gloss and specular mapping using textures
Replies: 8
Views: 575

Is there any scene editor that could facilitate the process? IrrEdit doesn't help much here even though it supports loading up to 4 textures.
by netkoji
Tue Jul 21, 2009 1:51 pm
Forum: Beginners Help
Topic: Gloss and specular mapping using textures
Replies: 8
Views: 575

Gloss and specular mapping using textures

Greetings board! I was wondering: is it possible to do gloss and specular mapping using a texture as a mask? I need this to render a photo-realistic model of a table with peels of paint over it (which would shine and have a different texture than the old and worn parts of the table). I know that irr...
by netkoji
Mon Jun 08, 2009 9:41 pm
Forum: Beginners Help
Topic: setAmbientLight and .obj files
Replies: 6
Views: 359

Ducky: This is the solution that I'm currently using but the effects are not satisfactory. Certain areas of the mesh, where the light doesn't reach, are completely black (which should not be the case given that ambient light is non zero). hybrid: Do you mean material settings in the .mtl file or a m...
by netkoji
Sun Jun 07, 2009 8:50 pm
Forum: Beginners Help
Topic: setAmbientLight and .obj files
Replies: 6
Views: 359

The thing is that lightning DOES work and all normals are exported. It's just the setAmbientLight function that doesn't have any effect on the mesh.
by netkoji
Sun Jun 07, 2009 8:26 pm
Forum: Beginners Help
Topic: RTS Camera
Replies: 31
Views: 9715

Judging from your error message the interface in irrlicht has changed and the provided implementation does not define certain pure virtual methods. Solving that problem will get your code to compile (I suspect that defining empty functions would help just fine).
by netkoji
Sun Jun 07, 2009 8:04 pm
Forum: Beginners Help
Topic: setAmbientLight and .obj files
Replies: 6
Views: 359

setAmbientLight and .obj files

Hello everyone, I'm currently fighting with ISceneManager::setAmbientLight() function and for some reason it does not seem to have any effect on meshes that are stored as Maya3D obj files. I tested it with the example Sydney md2 model and it works just fine but the same code for .obj file has no eff...
by netkoji
Mon Apr 20, 2009 8:20 am
Forum: Advanced Help
Topic: Ageia Node Jitter
Replies: 11
Views: 1318

Slaine, did you manage to fix the problem? I'm experiencing exactly the same thing right now. I'm using irrPhysX and have no idea how to get rid of the jitter. This is the code I'm using: void SomeObject::update() { core::vector3df vec, rot; // Update the node's position to that of the physx object ...
by netkoji
Mon Feb 02, 2009 8:35 pm
Forum: Beginners Help
Topic: Stair climbing in collision tutorial vs Irrlicht tech demo
Replies: 7
Views: 688

The demo source is available under Examples/Demo. Knock yourself out. doh... I obviously neglected to check in the Examples. Thanks for pointing it out. :) Demo.cpp creates a slightly thinner ellipse: (25,50,25) vs (30,50,30) in example 07. I actually tried different sizes of an ellipse, but it did...
by netkoji
Sun Feb 01, 2009 9:21 pm
Forum: Beginners Help
Topic: Stair climbing in collision tutorial vs Irrlicht tech demo
Replies: 7
Views: 688

So does the tech demo use some different form of a collision response? No matter how hard I try I can't seem to get stuck when climbing the stairs there, so I'm guessing it uses a less flawed technique.

Can anyone from the Irrlicht team shed more light on this?
by netkoji
Sun Feb 01, 2009 1:44 pm
Forum: Beginners Help
Topic: Stair climbing in collision tutorial vs Irrlicht tech demo
Replies: 7
Views: 688

Stair climbing in collision tutorial vs Irrlicht tech demo

Hello everyone, I am a quite recent user of Irrlicht still discovering its potential =) I am currently try to understand why stair climbing in collision detection tutorial is buggy (ie. you get stuck on stairs at random moments when going up) while I'm not able to reproduce the same problem in the I...