thanks for your quick answer.
But i need a code where the ship is turning with a given turning speed... turning should take time, i want to see the ship turning around.
Search found 11 matches
- Sat Mar 19, 2011 12:55 pm
- Forum: Beginners Help
- Topic: Rotate object in Direction to Target 3D Space
- Replies: 5
- Views: 1489
- Sat Mar 19, 2011 11:34 am
- Forum: Beginners Help
- Topic: Rotate object in Direction to Target 3D Space
- Replies: 5
- Views: 1489
Rotate object in Direction to Target 3D Space
Hi, currently i'm trying to rotate a Spaceship so its facing the targetplanet. But it is not working really well. Maybe someone knows a better method to rotate an object around all x,y,z axis? irr::core::vector3df toTarget = (targetpos- Node->getAbsolutePosition()); irr::core::vector3df reRot = -toT...
- Sat Mar 12, 2011 1:57 pm
- Forum: Beginners Help
- Topic: Picking a SceneNode
- Replies: 5
- Views: 416
- Sat Mar 12, 2011 1:55 pm
- Forum: Advanced Help
- Topic: Container Class that holds two classes
- Replies: 4
- Views: 862
- Sat Mar 12, 2011 12:22 pm
- Forum: Advanced Help
- Topic: Container Class that holds two classes
- Replies: 4
- Views: 862
Container Class that holds two classes
Hi, I am currently trying to write a container class that holds 2 classes: I am trying to use the code of the irrlist.h http://pastebin.com/pbAAZu33 and modify it. my class looks like that right now...: #ifndef MOVECONTAINER_H #define MOVECONTAINER_H #include <irrlicht.h> #include <list> using names...
- Sat Mar 12, 2011 12:22 am
- Forum: Beginners Help
- Topic: Picking a SceneNode
- Replies: 5
- Views: 416
- Fri Mar 11, 2011 9:54 pm
- Forum: Beginners Help
- Topic: Picking a SceneNode
- Replies: 5
- Views: 416
Picking a SceneNode
Hi, i am really frustrated because i am not able to pick a SceneNode... I tried getSceneNodeFromScreenCoordinatesBB(); and getSceneNodefromRayBB(); and the other ray function with the Point. It didn't give me any success. ray= game->getActivesmgr()->getSceneCollisionManager()->getRayFromScreenCoordi...
- Wed Jun 10, 2009 9:39 pm
- Forum: Beginners Help
- Topic: CEGUI + Irrlicht + MinGW
- Replies: 0
- Views: 497
CEGUI + Irrlicht + MinGW
Hi, I'm using Irrlicht and CEGUI with a MinGW compiler. I have the problem that i didn't find any libraries or dlls for the compiler, so i get linking errors. Does anybody have the libraries of the latest version of CEGUI ( v0.6.2b) for MinGW? I would be very thankful if someone could upload them. JFT
- Wed May 13, 2009 4:07 pm
- Forum: Project Announcements
- Topic: IrrEventManager v1.8.4 FINAL!
- Replies: 38
- Views: 24779
- Tue Feb 03, 2009 5:17 pm
- Forum: Beginners Help
- Topic: Help on RTS Camera
- Replies: 2
- Views: 646
Sorry, I want to use the camera as a Real Time Strategy camera. For Example: If the mouse courser is on the right side the camera should move to the right. But when i use it is doing nothing.... And if i click on a mesh or the cameras target and position changes right at the side of the mesh. But on...
- Mon Feb 02, 2009 6:49 pm
- Forum: Beginners Help
- Topic: Help on RTS Camera
- Replies: 2
- Views: 646
Help on RTS Camera
Hi, I tried to use some code from cmd Kevins RTS Camera and put it together with some own code, to get it working again with Version 1.5. It compiles, but the Camera is not doing what it is supposed to do. Maybe someone can see the mistake(s): Camera.h: #ifndef __RTSCAMERA_H__ #define __RTSCAMERA_H_...