Search found 11 matches

by JFT
Sat Mar 19, 2011 12:55 pm
Forum: Beginners Help
Topic: Rotate object in Direction to Target 3D Space
Replies: 5
Views: 1489

thanks for your quick answer.

But i need a code where the ship is turning with a given turning speed... turning should take time, i want to see the ship turning around.
by JFT
Sat Mar 19, 2011 11:34 am
Forum: Beginners Help
Topic: Rotate object in Direction to Target 3D Space
Replies: 5
Views: 1489

Rotate object in Direction to Target 3D Space

Hi, currently i'm trying to rotate a Spaceship so its facing the targetplanet. But it is not working really well. Maybe someone knows a better method to rotate an object around all x,y,z axis? irr::core::vector3df toTarget = (targetpos- Node->getAbsolutePosition()); irr::core::vector3df reRot = -toT...
by JFT
Sat Mar 12, 2011 1:57 pm
Forum: Beginners Help
Topic: Picking a SceneNode
Replies: 5
Views: 416

i tried the getSceneNodeFromScreenCoordinatesBB() again but it seems like this method always selects the camerasceneNode.
by JFT
Sat Mar 12, 2011 1:55 pm
Forum: Advanced Help
Topic: Container Class that holds two classes
Replies: 4
Views: 862

thanks for the quick answers! Now,i have to decide if a use Sudis code or a map instead.
Thanks to both of you.
by JFT
Sat Mar 12, 2011 12:22 pm
Forum: Advanced Help
Topic: Container Class that holds two classes
Replies: 4
Views: 862

Container Class that holds two classes

Hi, I am currently trying to write a container class that holds 2 classes: I am trying to use the code of the irrlist.h http://pastebin.com/pbAAZu33 and modify it. my class looks like that right now...: #ifndef MOVECONTAINER_H #define MOVECONTAINER_H #include <irrlicht.h> #include <list> using names...
by JFT
Sat Mar 12, 2011 12:22 am
Forum: Beginners Help
Topic: Picking a SceneNode
Replies: 5
Views: 416

Thanks for the quick answer! I forgot the triangleselector for the node... But is there a way to select nodes without this selector??
Because in my .irr files i can't set the triangleselector.
by JFT
Fri Mar 11, 2011 9:54 pm
Forum: Beginners Help
Topic: Picking a SceneNode
Replies: 5
Views: 416

Picking a SceneNode

Hi, i am really frustrated because i am not able to pick a SceneNode... I tried getSceneNodeFromScreenCoordinatesBB(); and getSceneNodefromRayBB(); and the other ray function with the Point. It didn't give me any success. ray= game->getActivesmgr()->getSceneCollisionManager()->getRayFromScreenCoordi...
by JFT
Wed Jun 10, 2009 9:39 pm
Forum: Beginners Help
Topic: CEGUI + Irrlicht + MinGW
Replies: 0
Views: 497

CEGUI + Irrlicht + MinGW

Hi, I'm using Irrlicht and CEGUI with a MinGW compiler. I have the problem that i didn't find any libraries or dlls for the compiler, so i get linking errors. Does anybody have the libraries of the latest version of CEGUI ( v0.6.2b) for MinGW? I would be very thankful if someone could upload them. JFT
by JFT
Wed May 13, 2009 4:07 pm
Forum: Project Announcements
Topic: IrrEventManager v1.8.4 FINAL!
Replies: 38
Views: 24779

Hi,
Thanks for your nice Eventmanager.
Is there a function like:
evm->Mousemoved();
or something like that?

Thanks again!

JFT

Sorry for bad english
by JFT
Tue Feb 03, 2009 5:17 pm
Forum: Beginners Help
Topic: Help on RTS Camera
Replies: 2
Views: 646

Sorry, I want to use the camera as a Real Time Strategy camera. For Example: If the mouse courser is on the right side the camera should move to the right. But when i use it is doing nothing.... And if i click on a mesh or the cameras target and position changes right at the side of the mesh. But on...
by JFT
Mon Feb 02, 2009 6:49 pm
Forum: Beginners Help
Topic: Help on RTS Camera
Replies: 2
Views: 646

Help on RTS Camera

Hi, I tried to use some code from cmd Kevins RTS Camera and put it together with some own code, to get it working again with Version 1.5. It compiles, but the Camera is not doing what it is supposed to do. Maybe someone can see the mistake(s): Camera.h: #ifndef __RTSCAMERA_H__ #define __RTSCAMERA_H_...