Hello,
Can you post the first error message please to see if someone can help you (for the patch and for the FuzzYspo0ns template) ?
Did you check out from "http://irrlicht.svn.sourceforge.net/svn ... hes/ogl-es" ?
Search found 6 matches
- Thu Apr 08, 2010 8:31 am
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 68274
- Wed Feb 24, 2010 3:05 pm
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 68274
Great jobs guys , I like irrlicht and I just install my Mac! Just to clarify the steps to make it works very quickly for a non Mac user. Extra Softwares: Install Xcode with last iPhone SDK. ( http://developer.apple.com/iphone/ ) Install scplugin for your Mac to access svn. ( http://scplugin.tigris....
- Thu Mar 26, 2009 5:07 pm
- Forum: Bug reports
- Topic: [fixed]Terrain:D3D Memory Leak Problem (12.TerrainRendering)
- Replies: 4
- Views: 784
- Thu Mar 26, 2009 4:31 pm
- Forum: Bug reports
- Topic: [fixed]Terrain:D3D Memory Leak Problem (12.TerrainRendering)
- Replies: 4
- Views: 784
Hi, I'm trying to patch irrlicht 1.5 to fix this bug. I find out irrlicht is creating a lot of IndexBuffer for the terrain LOD because the size of index is increasing following the camera position. It result having lot of IndexBuffer unrelease. I just add bool CD3D9Driver::updateIndexHardwareBuffer(...
- Wed Feb 18, 2009 5:02 pm
- Forum: Bug reports
- Topic: [fixed]Terrain:D3D Memory Leak Problem (12.TerrainRendering)
- Replies: 4
- Views: 784
Just to help a bit. If I comment thoses 2 lines to disable HardwareMapping CTerrainSceneNode::CTerrainSceneNode(...) { ... RenderBuffer = new CDynamicMeshBuffer(video::EVT_2TCOORDS, video::EIT_16BIT); // RenderBuffer->setHardwareMappingHint(scene::EHM_STATIC, scene::EBT_VERTEX); // RenderBuffer->set...
- Wed Feb 18, 2009 2:45 pm
- Forum: Bug reports
- Topic: [fixed]Terrain:D3D Memory Leak Problem (12.TerrainRendering)
- Replies: 4
- Views: 784
[fixed]Terrain:D3D Memory Leak Problem (12.TerrainRendering)
Hi, I got a problem of memory leak on the 1.5 svn branch with "12.TerrainRendering_vc8". If I activate "Debug D3D9 Runtime", and I run example 12 in debug mode from Visual C++ 2005, then I move the camera and quit, then I can see a bunch of memory leak at the end. It seems the te...