Search found 6 matches

by Ti-R
Thu Apr 08, 2010 8:31 am
Forum: Advanced Help
Topic: Compiling irrlicht ogl-es branch for iphone (progress)
Replies: 148
Views: 68274

Hello,

Can you post the first error message please to see if someone can help you (for the patch and for the FuzzYspo0ns template) ?


Did you check out from "http://irrlicht.svn.sourceforge.net/svn ... hes/ogl-es" ?
by Ti-R
Wed Feb 24, 2010 3:05 pm
Forum: Advanced Help
Topic: Compiling irrlicht ogl-es branch for iphone (progress)
Replies: 148
Views: 68274

Great jobs guys , I like irrlicht and I just install my Mac! Just to clarify the steps to make it works very quickly for a non Mac user. Extra Softwares: Install Xcode with last iPhone SDK. ( http://developer.apple.com/iphone/ ) Install scplugin for your Mac to access svn. ( http://scplugin.tigris....
by Ti-R
Thu Mar 26, 2009 5:07 pm
Forum: Bug reports
Topic: [fixed]Terrain:D3D Memory Leak Problem (12.TerrainRendering)
Replies: 4
Views: 784

I find the last leak. (The fix I made up is still valid) Need also to remove the HardwareBuffer by "Hand" inside the CTerrainSceneNode. CTerrainSceneNode::~CTerrainSceneNode() { //... if (RenderBuffer) { /// (BEGIN) Patch (Remove HWBuffer by "Hand") ---- Ti-R ---- SceneManager->g...
by Ti-R
Thu Mar 26, 2009 4:31 pm
Forum: Bug reports
Topic: [fixed]Terrain:D3D Memory Leak Problem (12.TerrainRendering)
Replies: 4
Views: 784

Hi, I'm trying to patch irrlicht 1.5 to fix this bug. I find out irrlicht is creating a lot of IndexBuffer for the terrain LOD because the size of index is increasing following the camera position. It result having lot of IndexBuffer unrelease. I just add bool CD3D9Driver::updateIndexHardwareBuffer(...
by Ti-R
Wed Feb 18, 2009 5:02 pm
Forum: Bug reports
Topic: [fixed]Terrain:D3D Memory Leak Problem (12.TerrainRendering)
Replies: 4
Views: 784

Just to help a bit. If I comment thoses 2 lines to disable HardwareMapping CTerrainSceneNode::CTerrainSceneNode(...) { ... RenderBuffer = new CDynamicMeshBuffer(video::EVT_2TCOORDS, video::EIT_16BIT); // RenderBuffer->setHardwareMappingHint(scene::EHM_STATIC, scene::EBT_VERTEX); // RenderBuffer->set...
by Ti-R
Wed Feb 18, 2009 2:45 pm
Forum: Bug reports
Topic: [fixed]Terrain:D3D Memory Leak Problem (12.TerrainRendering)
Replies: 4
Views: 784

[fixed]Terrain:D3D Memory Leak Problem (12.TerrainRendering)

Hi, I got a problem of memory leak on the 1.5 svn branch with "12.TerrainRendering_vc8". If I activate "Debug D3D9 Runtime", and I run example 12 in debug mode from Visual C++ 2005, then I move the camera and quit, then I can see a bunch of memory leak at the end. It seems the te...