Hello,
Can you post the first error message please to see if someone can help you (for the patch and for the FuzzYspo0ns template) ?
Did you check out from "http://irrlicht.svn.sourceforge.net/svn ... hes/ogl-es" ?
Search found 6 matches
- Thu Apr 08, 2010 8:31 am
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 85781
- Wed Feb 24, 2010 3:05 pm
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 85781
- Thu Mar 26, 2009 5:07 pm
- Forum: Bug reports
- Topic: [fixed]Terrain:D3D Memory Leak Problem (12.TerrainRendering)
- Replies: 4
- Views: 912
- Thu Mar 26, 2009 4:31 pm
- Forum: Bug reports
- Topic: [fixed]Terrain:D3D Memory Leak Problem (12.TerrainRendering)
- Replies: 4
- Views: 912
- Wed Feb 18, 2009 5:02 pm
- Forum: Bug reports
- Topic: [fixed]Terrain:D3D Memory Leak Problem (12.TerrainRendering)
- Replies: 4
- Views: 912
- Wed Feb 18, 2009 2:45 pm
- Forum: Bug reports
- Topic: [fixed]Terrain:D3D Memory Leak Problem (12.TerrainRendering)
- Replies: 4
- Views: 912
[fixed]Terrain:D3D Memory Leak Problem (12.TerrainRendering)
Hi,
I got a problem of memory leak on the 1.5 svn branch with "12.TerrainRendering_vc8".
If I activate "Debug D3D9 Runtime", and I run example 12 in debug mode from Visual C++ 2005, then I move the camera and quit, then I can see a bunch of memory leak at the end.
It seems the terrain generate ...
I got a problem of memory leak on the 1.5 svn branch with "12.TerrainRendering_vc8".
If I activate "Debug D3D9 Runtime", and I run example 12 in debug mode from Visual C++ 2005, then I move the camera and quit, then I can see a bunch of memory leak at the end.
It seems the terrain generate ...