Search found 6 matches

by Ti-R
Thu Apr 08, 2010 8:31 am
Forum: Advanced Help
Topic: Compiling irrlicht ogl-es branch for iphone (progress)
Replies: 148
Views: 85781

Hello,

Can you post the first error message please to see if someone can help you (for the patch and for the FuzzYspo0ns template) ?


Did you check out from "http://irrlicht.svn.sourceforge.net/svn ... hes/ogl-es" ?
by Ti-R
Wed Feb 24, 2010 3:05 pm
Forum: Advanced Help
Topic: Compiling irrlicht ogl-es branch for iphone (progress)
Replies: 148
Views: 85781

Great jobs guys , I like irrlicht and I just install my Mac!

Just to clarify the steps to make it works very quickly for a non Mac user.

Extra Softwares:
Install Xcode with last iPhone SDK. ( http://developer.apple.com/iphone/ )
Install scplugin for your Mac to access svn. ( http://scplugin ...
by Ti-R
Thu Mar 26, 2009 5:07 pm
Forum: Bug reports
Topic: [fixed]Terrain:D3D Memory Leak Problem (12.TerrainRendering)
Replies: 4
Views: 912

I find the last leak. (The fix I made up is still valid)

Need also to remove the HardwareBuffer by "Hand" inside the
CTerrainSceneNode.

CTerrainSceneNode::~CTerrainSceneNode()
{
//...

if (RenderBuffer)
{
/// (BEGIN) Patch (Remove HWBuffer by "Hand") ---- Ti-R ----
SceneManager->getVideoDriver ...
by Ti-R
Thu Mar 26, 2009 4:31 pm
Forum: Bug reports
Topic: [fixed]Terrain:D3D Memory Leak Problem (12.TerrainRendering)
Replies: 4
Views: 912

Hi,

I'm trying to patch irrlicht 1.5 to fix this bug.

I find out irrlicht is creating a lot of IndexBuffer for the terrain LOD because the size of index is increasing following the camera position. It result having lot of IndexBuffer unrelease.

I just add



bool CD3D9Driver ...
by Ti-R
Wed Feb 18, 2009 5:02 pm
Forum: Bug reports
Topic: [fixed]Terrain:D3D Memory Leak Problem (12.TerrainRendering)
Replies: 4
Views: 912

Just to help a bit.

If I comment thoses 2 lines to disable HardwareMapping
CTerrainSceneNode::CTerrainSceneNode(...)
{
...
RenderBuffer = new CDynamicMeshBuffer(video::EVT_2TCOORDS, video::EIT_16BIT);
// RenderBuffer->setHardwareMappingHint(scene::EHM_STATIC, scene::EBT_VERTEX);
// RenderBuffer ...
by Ti-R
Wed Feb 18, 2009 2:45 pm
Forum: Bug reports
Topic: [fixed]Terrain:D3D Memory Leak Problem (12.TerrainRendering)
Replies: 4
Views: 912

[fixed]Terrain:D3D Memory Leak Problem (12.TerrainRendering)

Hi,

I got a problem of memory leak on the 1.5 svn branch with "12.TerrainRendering_vc8".
If I activate "Debug D3D9 Runtime", and I run example 12 in debug mode from Visual C++ 2005, then I move the camera and quit, then I can see a bunch of memory leak at the end.
It seems the terrain generate ...