Code: Select all
for each (ISceneNodeAnimator * animator in node->getAnimators())
{
if (animator && animator->getType() == ESNAT_COLLISION_RESPONSE)
{
}
}
Code: Select all
for each (ISceneNodeAnimator * animator in node->getAnimators())
{
if (animator && animator->getType() == ESNAT_COLLISION_RESPONSE)
{
}
}