Hi,
I'd like to point out an issue with ISceneNodeAnimators: if you have an animator that is only meant to persist for a specific time (for instance, I have created a small animator to follow a defined path), you cannot call directly call removeAnimator() from the animator class' animateNode ...
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- Fri Feb 06, 2009 5:55 pm
- Forum: Bug reports
- Topic: [Fixed] removeAnimator in animateNode()
- Replies: 2
- Views: 1229