Hi, this sounds very much like the problem that had me banging my head against the wall in some non-irrlicht DX9 rendering engine (based on HGE) I've been tinkering with.
Everything was fine until I decided I needed the extra functionality of rendering to textures with alpha - a common practice for ...
Search found 3 matches
- Wed May 19, 2010 8:46 pm
- Forum: Bug reports
- Topic: RTT alpha channel blended incorrectly
- Replies: 8
- Views: 2870
- Wed Feb 11, 2009 11:30 pm
- Forum: Beginners Help
- Topic: Integrating Irrlicht into existing 2D game
- Replies: 5
- Views: 1238
Nox - you're right about the wanting to change, but unfortunately the "one or two days" estimate would be considerably more. The game engine is a bit of a beast and the graphics aren't easily abstracted.
Rogerborg - yep, I was expecting a performance hit. I've already tried rendering to the window ...
Rogerborg - yep, I was expecting a performance hit. I've already tried rendering to the window ...
- Wed Feb 11, 2009 2:13 pm
- Forum: Beginners Help
- Topic: Integrating Irrlicht into existing 2D game
- Replies: 5
- Views: 1238
Integrating Irrlicht into existing 2D game
Hi all,
I want to prove a 3d concept by adding irrlicht into an existing 2d game engine (DirectDraw) - with the aim of moving totally to irrlicht if it's suitable.
I want to blend a 3d image into my existing 2d drawing chain - I'm thinking the way to do this is to export my current backbuffer to ...
I want to prove a 3d concept by adding irrlicht into an existing 2d game engine (DirectDraw) - with the aim of moving totally to irrlicht if it's suitable.
I want to blend a 3d image into my existing 2d drawing chain - I'm thinking the way to do this is to export my current backbuffer to ...