Search found 33 matches

by Ein
Sat Aug 15, 2009 1:58 pm
Forum: Beginners Help
Topic: Convert irr::core::vector3d< T > to another data type?
Replies: 2
Views: 391

Convert irr::core::vector3d< T > to another data type?

Is it possible to convert irr::core::vector3d< T > to another data type, such as char?

I would like to be able to pass the node position, which is a irr::core::vector3df, to the buff argument of the send() function see Here

It says that I need to "A pointer to a buffer containing the data to be ...
by Ein
Thu Aug 13, 2009 4:32 pm
Forum: Game Programming
Topic: How would i go about starting a mmo
Replies: 51
Views: 17341

I agree 100% with that, if you want to make a MMO,and you are happy to learn and are not in a hurry then great ^_^ you learn what your doing and make your way up to a working MMO, and also as long as your main aim is to see your MMO idea in 3D and playable, you can look back and see how much you ...
by Ein
Tue Mar 24, 2009 10:07 am
Forum: Beginners Help
Topic: Getting the 3rd person's camera's direction.
Replies: 4
Views: 623

you might need to use something like camera->getTarget and then change the position of your circle to that with a delay maybe.
by Ein
Mon Mar 16, 2009 11:58 am
Forum: Code Snippets
Topic: [C++] Postprocessing class and shaders (GLSL and HLSL)
Replies: 41
Views: 29882

This looks great, now all I need to do is learn about shaders ^_^
Thank you for the code I will keep it safe and once I know what it is doing, i'm sure I'll use it ^_^
by Ein
Tue Mar 10, 2009 8:42 pm
Forum: Beginners Help
Topic: 3D pick up class
Replies: 3
Views: 904

you want some sort of Inventory system with item located in "game" and you pick up the items.

If this is what you want you will need to think about it logicaly.
What's the first thing that will happen? Well you will create the item on the ground say, then you would move the player over to the ...
by Ein
Tue Mar 10, 2009 10:40 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 531768

Woo Suvi Looking great ^_^
by Ein
Mon Mar 09, 2009 9:58 pm
Forum: Everything 2d/3d Graphics
Topic: March 2009 screenshot of the month submissions thread
Replies: 32
Views: 10871

http://img24.imageshack.us/img24/8181/3dsound4.th.jpg
Landsacape created with EarthSculptor, uses irrKlang for 3D Sound ^_^

http://img21.imageshack.us/img21/344/lightmap0.th.jpg
Created with irrEdit

They are all created with irrLicht.

Well I know that it is nothing special but, i'm sure you ...
by Ein
Sun Mar 08, 2009 10:02 pm
Forum: Bug reports
Topic: Particle Box Emitter and scaled particle system
Replies: 11
Views: 2323

ah I was unaware that there was a work around >_<

I'm not botherd if the bug gets fixed (which now that I understand what I am doing I realise that this is just me not understanding the code) I know there are better things todo, I was just makeing sure that I provided all the information that I ...
by Ein
Sat Mar 07, 2009 12:26 pm
Forum: Bug reports
Topic: Particle Box Emitter and scaled particle system
Replies: 11
Views: 2323

Any news on this?
Heres the whole code that I was working on when I got this.


#include <irrlicht.h>
#include <iostream>
#include <windows.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace gui;

#ifdef _MSC_VER
#pragma comment(lib ...
by Ein
Mon Feb 23, 2009 3:11 pm
Forum: Beginners Help
Topic: I need more tutorials
Replies: 7
Views: 799

I too have been looking for applications that use irrlicht, you might want to try googleing some of the projects listed here Clicky

A comment to the web designer of irrlicht homepage, add some hyperlinks to the actual projects homepages if they have any, I can't seam to find some of the projects ...
by Ein
Sat Feb 21, 2009 12:16 pm
Forum: Open Discussion and Dev Announcements
Topic: What are the renderers YOU are using?
Replies: 32
Views: 5992

OpenGL all the way, nice and cross platform ^_^
by Ein
Wed Feb 18, 2009 1:17 pm
Forum: Beginners Help
Topic: arkanoid
Replies: 22
Views: 2279

Thanks zillion I knew it would be something like that, i've been thinking that it might besomething along those lines but I couldent, put my finger on it.

This is vector maths? time for some google-ing.

I think that it is the "(" in the link that the forum dosent like.
Thanks,
Pete
by Ein
Tue Feb 17, 2009 8:57 pm
Forum: Beginners Help
Topic: [Solved] Creating a Function
Replies: 9
Views: 1033

I shall read them now, thank you for this ^_^
by Ein
Tue Feb 17, 2009 8:39 pm
Forum: Beginners Help
Topic: Changing Mouse Cursor Position?
Replies: 2
Views: 584

Re: Changing Mouse Cursor Position?

Squarefox2 wrote:... checking the position of the mouse-cursor...
virtual core::position2d<s32> irr::gui::ICursorControl::getPosition()
and cliky and the 2D tutorial shows some use of it clicky

HTH,
Pete
by Ein
Tue Feb 17, 2009 8:36 pm
Forum: Beginners Help
Topic: [Solved] Creating a Function
Replies: 9
Views: 1033

Code: Select all

void yourFunction(IrrlichtDevice *device)
{
   device->getWhatEverYouWant();
}
If I were to use the above code, does this tell the function that the class (device) is located at this memory address?