Hi,
I'm back again with a rather advanced question.
How do you set the application icons?
I've read about resources and the .rc compiler and that you can compile the icons into your exe.
That works so far for me, but Windows doesn't use the icon resources correctly!
Here is what I've done ...
Search found 17 matches
- Mon Jul 20, 2009 9:25 pm
- Forum: Advanced Help
- Topic: Setting the application icons ...
- Replies: 1
- Views: 492
- Mon Jun 22, 2009 2:06 pm
- Forum: Advanced Help
- Topic: Alpha Blending or get the Color from the Background?
- Replies: 1
- Views: 732
Alpha Blending or get the Color from the Background?
Hi,
I have a shader question and I hope that somebody has an answer to it.
My scene consists of an plane background object with a texture and a moving object with a texture (plane/or 3D).
http://62.75.187.72/pics/slides_1a.png
What I want to achieve is that the moving object gets coloured like ...
I have a shader question and I hope that somebody has an answer to it.
My scene consists of an plane background object with a texture and a moving object with a texture (plane/or 3D).
http://62.75.187.72/pics/slides_1a.png
What I want to achieve is that the moving object gets coloured like ...
- Tue Apr 14, 2009 12:38 pm
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 126084
- Mon Apr 13, 2009 5:12 pm
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 126084
- Tue Mar 17, 2009 3:39 pm
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 126084
- Mon Mar 16, 2009 7:16 pm
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 126084
- Fri Feb 20, 2009 5:38 pm
- Forum: Beginners Help
- Topic: How do I compile Irrlicht lib with code::blocks?
- Replies: 10
- Views: 1100
- Fri Feb 20, 2009 5:27 pm
- Forum: Beginners Help
- Topic: How do I compile Irrlicht lib with code::blocks?
- Replies: 10
- Views: 1100
- Fri Feb 20, 2009 5:25 pm
- Forum: Beginners Help
- Topic: How do I compile Irrlicht lib with code::blocks?
- Replies: 10
- Views: 1100
- Tue Feb 17, 2009 8:14 pm
- Forum: Beginners Help
- Topic: How do I compile Irrlicht lib with code::blocks?
- Replies: 10
- Views: 1100
- Tue Feb 17, 2009 1:34 pm
- Forum: Beginners Help
- Topic: How do I compile Irrlicht lib with code::blocks?
- Replies: 10
- Views: 1100
How do I compile Irrlicht lib with code::blocks?
Hi,
As the topic says: I would like to know how do I compile Irrlicht for Win32 with code::blocks.
I already know, that you need to have:
1. MinGW gcc compiler for windows
2. DirectX SDK
3. code::blocks
4. The Irrlicht sources (i.e. from the svn trunk)
Step 1
Open the Irrlicht project file ...
As the topic says: I would like to know how do I compile Irrlicht for Win32 with code::blocks.
I already know, that you need to have:
1. MinGW gcc compiler for windows
2. DirectX SDK
3. code::blocks
4. The Irrlicht sources (i.e. from the svn trunk)
Step 1
Open the Irrlicht project file ...
- Mon Feb 16, 2009 10:22 pm
- Forum: Bug reports
- Topic: [Fixed] removeAnimator in animateNode()
- Replies: 2
- Views: 1189
- Sat Feb 14, 2009 7:54 pm
- Forum: Advanced Help
- Topic: Parsing complex XML files
- Replies: 10
- Views: 1511
- Sat Feb 14, 2009 5:03 pm
- Forum: Advanced Help
- Topic: Parsing complex XML files
- Replies: 10
- Views: 1511
- Fri Feb 13, 2009 3:57 pm
- Forum: Advanced Help
- Topic: Parsing complex XML files
- Replies: 10
- Views: 1511