Search found 10 matches
- Tue Dec 04, 2012 8:34 pm
- Forum: Bug reports
- Topic: Compile SVN on OSX
- Replies: 1
- Views: 701
Re: Compile SVN on OSX
When I apply those paches to 1.8, it does compile
- Tue Dec 04, 2012 8:12 pm
- Forum: Bug reports
- Topic: Compile SVN on OSX
- Replies: 1
- Views: 701
Compile SVN on OSX
MacOS X 10.8, lastest xclode, Apple LLVM 4.1 /Users/jpenguin/irrlicht/source/Irrlicht/CColorConverter.cpp WARN: /Users/jpenguin/irrlicht/source/Irrlicht/CColorConverter.cpp:614:10: 7 enumeration values not handled in switch: 'ECF_R16F', 'ECF_G16R16F', 'ECF_A16B16G16R16F'... /Users/jpenguin/irrlicht/...
- Wed Mar 16, 2011 9:30 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Latest Mac OS X irrlicht framework + tutorial
- Replies: 11
- Views: 8506
So, with 1.8 will there be an XCode project included that allows compiling as a framework; with 64bit support (no carbon)
@pippy3-- what do you mean by "automatic"; can't you just include my XCode templates and call it good?
My Website
Hello World example
@pippy3-- what do you mean by "automatic"; can't you just include my XCode templates and call it good?
My Website
Hello World example
- Wed Mar 16, 2011 5:15 pm
- Forum: Code Snippets
- Topic: Simple ball falling down on plane using bullet
- Replies: 9
- Views: 8287
Nevermind
Sorry about that. I got it, I just forgot to include LinearMath.framwork
xCode project folder
Single file xCode project
xCode project folder
Single file xCode project
- Wed Mar 16, 2011 3:42 am
- Forum: Code Snippets
- Topic: Simple ball falling down on plane using bullet
- Replies: 9
- Views: 8287
Sorry for resurrecting an old topic, but I get errs with bullet 2.77 I edited your oop format example to use mac-style headers/frameworks Build BallBullet of project BallBullet with configuration Release Ld build/Release/BallBullet.app/Contents/MacOS/BallBullet normal i386 cd /Users/jpenguin/Irrlich...
- Mon Mar 07, 2011 6:31 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Latest Mac OS X irrlicht framework + tutorial
- Replies: 11
- Views: 8506
- Sun Mar 06, 2011 7:05 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Latest Mac OS X irrlicht framework + tutorial
- Replies: 11
- Views: 8506
Thanks, it work, to bad Irrlicht doesn't 64-bit on the mac. I wonder how supertuxkart supports joysticks on the mac? They use Irrlicht (IrrFramework.framework)...
An xcode template for use withe the Irrlicht.framework is available here
An xcode template for use withe the Irrlicht.framework is available here
- Fri Mar 04, 2011 11:39 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Latest Mac OS X irrlicht framework + tutorial
- Replies: 11
- Views: 8506
Framework won't compile
[quote] Build Irrlicht of project MacOSX with configuration Release Ld build/MacOSX.build/Release/Irrlicht.build/Objects-normal/ppc/Irrlicht normal ppc cd /Users/jpenguin/irrlicht-1.7.1/source/Irrlicht/irrlicht-framework-xcode-1.7.1 setenv MACOSX_DEPLOYMENT_TARGET 10.4 /Developer/usr/bin/g++-4.0 -a...
- Fri Mar 04, 2011 10:31 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [Tutorial] Getting started on Mac OS X
- Replies: 81
- Views: 91115
I'm still trying to get it to work, bu I found one-
http://karlkirch.com/blog/2010/03/10/irrlicht-xcode/
http://karlkirch.com/blog/2010/03/10/irrlicht-xcode/
- Mon Feb 16, 2009 8:17 pm
- Forum: Beginners Help
- Topic: Need recomendation for network lib
- Replies: 7
- Views: 523
Need recomendation for network lib
Hi, the game I am working on is going to move from PLIB to irrlicht in a couple versions. I want to code an in-game package manage that will (1) list files from an FTP or HTTP directory, let the user select one, and download the selected file.. Does anyone know of a library (C++, Cross-Platform) tha...