Seems really useful
It reminds me the track editor of this old game I used to play when I was a child:
http://www.abandonia.com/en/games/73/Stunts.html
Search found 43 matches
- Sat May 28, 2011 5:32 pm
- Forum: Project Announcements
- Topic: RoadCreator
- Replies: 28
- Views: 9395
- Thu May 12, 2011 11:26 am
- Forum: Game Programming
- Topic: Looking to join a game dev team
- Replies: 20
- Views: 6625
If it updates with 1.f every frame, we should be coping with a huge precision error right now, anybody see any time anomalies the last couple of days/weeks/months/years? Yes, old threads that have died seem to revive for no apparent reason; clearly this implies that time is messing with us and old ...
- Sat Apr 16, 2011 6:19 am
- Forum: Beginners Help
- Topic: Voxels in Irrlich ?
- Replies: 18
- Views: 2644
- Wed Apr 13, 2011 3:17 pm
- Forum: Project Announcements
- Topic: Biology project
- Replies: 15
- Views: 13920
- Wed Mar 23, 2011 8:27 pm
- Forum: Beginners Help
- Topic: Transformed bounding box collision problem
- Replies: 20
- Views: 7105
:shock: @Shadowslair: Because that's a box oriented as the node and can be used for collision detection..... I thought that's what he was asking for.... @ChaiRuiPeng: bullet is indeed better than this, but this is probably a bit quicker :) Edit: I do not mean quicker than bullet, I just mean this wo...
- Wed Mar 23, 2011 8:18 pm
- Forum: Beginners Help
- Topic: Transformed bounding box collision problem
- Replies: 20
- Views: 7105
- Tue Mar 22, 2011 12:18 am
- Forum: Beginners Help
- Topic: is there any 'on the fly' beveled cube mesh creator?
- Replies: 10
- Views: 609
- Tue Mar 22, 2011 12:02 am
- Forum: Beginners Help
- Topic: Newb C++ issue
- Replies: 6
- Views: 520
Re: Newb C++ issue
int main() { initGame Init; initGame(); Init.CreateDevice(); <------------ PROBLEM HERE Init.StartGame(); <--------------- PROBLEM HERE return 0; } void initGame::StartGame() { graphics->setWindowCaption(L"SAFSSDFSDFS"); } int initGame::CreateDevice() { video::E_DRIVER_TYPE driverType; Ir...
- Thu Mar 17, 2011 5:08 pm
- Forum: Game Programming
- Topic: Script evaluation
- Replies: 44
- Views: 14522
- Wed Mar 16, 2011 9:03 pm
- Forum: Off-topic
- Topic: Anyone knows a good UML application?
- Replies: 20
- Views: 3424
I think i have problems with UML applications lol. I tried 6 different programs and seems that even the simplest diagram require lot of works. They are not intuitive (or i'm very noob with them.. writing diagrams on paper is much more faster and relaxing. that's my opinion) I found automatic code g...
- Mon Mar 14, 2011 2:12 pm
- Forum: Off-topic
- Topic: Anyone knows a good UML application?
- Replies: 20
- Views: 3424
- Sat Mar 12, 2011 7:22 pm
- Forum: Off-topic
- Topic: Anyone knows a good UML application?
- Replies: 20
- Views: 3424
- Wed Feb 09, 2011 9:19 pm
- Forum: Code Snippets
- Topic: Setting Position of Bullet Affected Nodes
- Replies: 4
- Views: 1524
Re: Setting Position of Bullet Affected Nodes
World->removeCollisionObject(Body, false); Node->setPosition(position); IRigidBox *Body = World->addRigidBody(Shape); IRigidBox can be changed to any other body type. Body is the body affecting Node. Node is the pointer to an ISceneNode. World is obviously a pointer to IrrBulletWorld. Hi, what is &...
- Mon Jan 04, 2010 8:34 pm
- Forum: Beginners Help
- Topic: when irrlicht engine support dae animation?
- Replies: 5
- Views: 695
On this day You should use *.x or *.b3d file formats for animated meshes in Irrlicht. I know, that Blender has got good exporters for this both file formats, so You can export to *.dae from Maya, next import this *.dae file in Blender and export to *.x or *.b3d from it. BTW. Faster solution will be...
- Sun Dec 13, 2009 2:36 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Deled to become open source in Jan2010
- Replies: 10
- Views: 4851