Search found 43 matches

by hayate
Sat May 28, 2011 5:32 pm
Forum: Project Announcements
Topic: RoadCreator
Replies: 28
Views: 9395

Seems really useful :D
It reminds me the track editor of this old game I used to play when I was a child:

http://www.abandonia.com/en/games/73/Stunts.html
by hayate
Thu May 12, 2011 11:26 am
Forum: Game Programming
Topic: Looking to join a game dev team
Replies: 20
Views: 6625

If it updates with 1.f every frame, we should be coping with a huge precision error right now, anybody see any time anomalies the last couple of days/weeks/months/years? Yes, old threads that have died seem to revive for no apparent reason; clearly this implies that time is messing with us and old ...
by hayate
Sat Apr 16, 2011 6:19 am
Forum: Beginners Help
Topic: Voxels in Irrlich ?
Replies: 18
Views: 2644

OT
Adler1337 wrote:
pixartist wrote:Well, okay, I want an engine similar to minecraft etc. which often is called "Voxel Engine"
Yet another minecraft cloner :roll: I am starting to hate that game.
Did you prefer the average "how-to-do-MMORPG-fast" thread ? :lol:
/OT
by hayate
Wed Apr 13, 2011 3:17 pm
Forum: Project Announcements
Topic: Biology project
Replies: 15
Views: 13920

Iyad wrote:
I'll reverse you the question, why have I to try that if the source is not available?
I will re-reverse you the question. Why would you want the source code of a program that you did not even tryed? :D
:shock:
Because that way he knows it doesn't contain any malicious code, maybe?
by hayate
Wed Mar 23, 2011 8:27 pm
Forum: Beginners Help
Topic: Transformed bounding box collision problem
Replies: 20
Views: 7105

:shock: @Shadowslair: Because that's a box oriented as the node and can be used for collision detection..... I thought that's what he was asking for.... @ChaiRuiPeng: bullet is indeed better than this, but this is probably a bit quicker :) Edit: I do not mean quicker than bullet, I just mean this wo...
by hayate
Wed Mar 23, 2011 8:18 pm
Forum: Beginners Help
Topic: Transformed bounding box collision problem
Replies: 20
Views: 7105

Why don't you add an invisible cube (or another simple geometry) as child of your node and then use this to do a more accurate collision detection after the first check with the AABBox?
by hayate
Tue Mar 22, 2011 12:18 am
Forum: Beginners Help
Topic: is there any 'on the fly' beveled cube mesh creator?
Replies: 10
Views: 609

Nice...uh....beveled cube.... :shock:
....just something's strange....
by hayate
Tue Mar 22, 2011 12:02 am
Forum: Beginners Help
Topic: Newb C++ issue
Replies: 6
Views: 520

Re: Newb C++ issue

int main() { initGame Init; initGame(); Init.CreateDevice(); <------------ PROBLEM HERE Init.StartGame(); <--------------- PROBLEM HERE return 0; } void initGame::StartGame() { graphics->setWindowCaption(L"SAFSSDFSDFS"); } int initGame::CreateDevice() { video::E_DRIVER_TYPE driverType; Ir...
by hayate
Thu Mar 17, 2011 5:08 pm
Forum: Game Programming
Topic: Script evaluation
Replies: 44
Views: 14522

i would recommend having a look at chaiscript. designed specifically for C++ and seems very easy to use. http://chaiscript.com seems to be as easy as: ChaiScript chai; chai.add(fun(&add), "add"); //register our 'add' function under the name "add" to bind a function. It seems...
by hayate
Wed Mar 16, 2011 9:03 pm
Forum: Off-topic
Topic: Anyone knows a good UML application?
Replies: 20
Views: 3424

I think i have problems with UML applications lol. I tried 6 different programs and seems that even the simplest diagram require lot of works. They are not intuitive (or i'm very noob with them.. writing diagrams on paper is much more faster and relaxing. that's my opinion) I found automatic code g...
by hayate
Mon Mar 14, 2011 2:12 pm
Forum: Off-topic
Topic: Anyone knows a good UML application?
Replies: 20
Views: 3424

A little correction: ArgoUml doesn't do reverse engineering (from c++ to UML), it only generates c++ code from a diagram

@KP84: I saw his warning, but it's a good program, just not very intuitive and easy to use
by hayate
Sat Mar 12, 2011 7:22 pm
Forum: Off-topic
Topic: Anyone knows a good UML application?
Replies: 20
Views: 3424

I found these four:
OpenAmeos
ArgoUML
BoUML
StarUML

All of these seem very nice and offer c++ generator and c++ reverse engineering (from code to UML diagram)

I'm still testing them to choose one
by hayate
Wed Feb 09, 2011 9:19 pm
Forum: Code Snippets
Topic: Setting Position of Bullet Affected Nodes
Replies: 4
Views: 1524

Re: Setting Position of Bullet Affected Nodes

World->removeCollisionObject(Body, false); Node->setPosition(position); IRigidBox *Body = World->addRigidBody(Shape); IRigidBox can be changed to any other body type. Body is the body affecting Node. Node is the pointer to an ISceneNode. World is obviously a pointer to IrrBulletWorld. Hi, what is &...
by hayate
Mon Jan 04, 2010 8:34 pm
Forum: Beginners Help
Topic: when irrlicht engine support dae animation?
Replies: 5
Views: 695

On this day You should use *.x or *.b3d file formats for animated meshes in Irrlicht. I know, that Blender has got good exporters for this both file formats, so You can export to *.dae from Maya, next import this *.dae file in Blender and export to *.x or *.b3d from it. BTW. Faster solution will be...
by hayate
Sun Dec 13, 2009 2:36 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Deled to become open source in Jan2010
Replies: 10
Views: 4851

ErUs wrote:its written in delphi... good luck finding many people who know it
Here's one, I started programming with TurboPascal and Delphi :D