Thanks for the replies.
Using a second scene manager sounds easy i never thought of that.
And the class IGUIScenemanager does the same.
I'll try out the second scenemanager, because i have already a window with objects inside.
Search found 5 matches
- Wed Mar 18, 2009 11:04 am
- Forum: Advanced Help
- Topic: Custom rendering
- Replies: 3
- Views: 678
- Tue Mar 17, 2009 10:51 am
- Forum: Advanced Help
- Topic: Custom rendering
- Replies: 3
- Views: 678
Custom rendering
Hi, i hope i will get some help here.
In my game i use diffrent viewports.
One for the main window and another one for a inventory window.
In the main window i can draw easily scene nodes by calling smgr->drawall().
In my inventory window i have to draw single objects.
here are the steps i have ...
In my game i use diffrent viewports.
One for the main window and another one for a inventory window.
In the main window i can draw easily scene nodes by calling smgr->drawall().
In my inventory window i have to draw single objects.
here are the steps i have ...
- Mon Mar 09, 2009 4:08 pm
- Forum: Project Announcements
- Topic: [Help Wanted] - Irrhack
- Replies: 21
- Views: 5536
- Mon Mar 02, 2009 10:03 am
- Forum: Project Announcements
- Topic: [Help Wanted] - Irrhack
- Replies: 21
- Views: 5536
- Fri Feb 20, 2009 3:07 pm
- Forum: Project Announcements
- Topic: [Help Wanted] - Irrhack
- Replies: 21
- Views: 5536
[Help Wanted] - Irrhack
I together i'm developeing a 2d tile base game with VC++6.
(At the moment for windows but linux should be possible)
This game is more or less a graphical interface for Nethack.
I planned to go a step further as "Falcon Eye" did in his Nethack version.
Now i have a built my own stable version with ...
(At the moment for windows but linux should be possible)
This game is more or less a graphical interface for Nethack.
I planned to go a step further as "Falcon Eye" did in his Nethack version.
Now i have a built my own stable version with ...