Thanks for the mirrors they are very nice.
Search found 13 matches
- Fri Mar 13, 2009 5:52 am
- Forum: Code Snippets
- Topic: (C++) Mirror node for use with Irrlicht
- Replies: 45
- Views: 28772
- Thu Mar 12, 2009 9:05 pm
- Forum: Beginners Help
- Topic: "random" numbers
- Replies: 3
- Views: 504
I like my numbers to be very random so I wrote my own random functions not based off rand(). #include <time.h> bool RandomChance(s32 Chance); bool RandomChance(float Chance); s32 Random(s32 min, s32 max); float Random(float min, float max); s32 SystemTimeRet(SYSTEMTIME* Sys); bool RandomChance(s32 C...
- Thu Mar 12, 2009 7:02 am
- Forum: Beginners Help
- Topic: Edge detection with XEffects
- Replies: 7
- Views: 3502
uniform sampler2D ScreenMapSampler; uniform sampler2D DepthMapSampler; float unpackFloat(vec4 value) { float extractedDistance = (value.r + value.g / 256.0); return extractedDistance; } float calcSample(float depth, vec2 texCoords) { vec4 tempDepth = texture2D(DepthMapSampler, texCoords); float oth...
- Mon Mar 09, 2009 11:14 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Turn to target in 3D
- Replies: 17
- Views: 10773
- Mon Mar 09, 2009 3:57 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Turn to target in 3D
- Replies: 17
- Views: 10773
- Mon Mar 09, 2009 1:23 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Normal Mapping made easy with Gimp! Tut
- Replies: 3
- Views: 3924
- Mon Mar 09, 2009 1:18 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Rotate a Node, face another node
- Replies: 22
- Views: 42372
- Sun Mar 08, 2009 5:21 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Normal Mapping made easy with Gimp! Tut
- Replies: 3
- Views: 3924
Normal Mapping made easy with Gimp! Tut
To start if you dont have Gimp or the Gimp Normal Map Plug in download these. Get Gimp http://www.gimp.org/ Get the Normal Map Plugin for Gimp http://nifelheim.dyndns.org/~cocidius/normalmap/ Once installed open the texture you wish to make 3D. http://img3.imageshack.us/img3/7043/85338680.jpg Then d...
- Sat Mar 07, 2009 2:52 pm
- Forum: Project Announcements
- Topic: Maria Snake 3D (Download)
- Replies: 11
- Views: 2939
Well, no matter how hard you protect it, as soon as you release it there will be people able to steal it (which does not mean they will do it though). Agreed but most people able to steal it really wouldn't bother with much stuff here. And that's where releasing unobfuscated content helps. When you...
- Sat Mar 07, 2009 5:52 am
- Forum: Project Announcements
- Topic: Maria Snake 3D (Download)
- Replies: 11
- Views: 2939
Coming from a hacker that can bypass Game Guard. I say your .ice format is a good thing. It will keep honest people from stealing your work. I plain on making all my game data load from a single file or even pack it in the exe with simple encryption. It wont keep every one from getting a hold of it ...
- Fri Mar 06, 2009 5:47 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 378070
- Tue Mar 03, 2009 2:28 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 378070
- Tue Mar 03, 2009 3:12 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 378070
Some Screens
Heres some screens from my game http://img12.imageshack.us/img12/9999/tripod1io3.png http://img23.imageshack.us/img23/6885/tripod2nz2.png http://img21.imageshack.us/img21/4757/tripod3dl8.png I paused the game and took all 3 from different angles. Using XEffects and some personal modifications to Irr...