Search found 20 matches

by kryton9
Fri Jul 09, 2010 7:57 am
Forum: Code Snippets
Topic: raw opengl custom scene node example
Replies: 0
Views: 2202

raw opengl custom scene node example

I was looking for something like this and decided to make one, once I figured out how to. I took the custom scene node tutorial #3 in the examples folder and added to it some simple raw opengl. I made 2 display lists in the constructor and also draw a quad in the render method along with calling the...
by kryton9
Mon Aug 10, 2009 11:53 pm
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 170750

... irrb 0.4 - Physics/collision, tangents, hardware mapping hits, 32 bit indices, and vertex type selection. Release - 1st week of Sep. 2009 irrb 0.5 - Particles & sound. Release - end of Nov. 2009 irrb 0.6 - Current irrb functionality working with Blender 2.5. and Blender ID Properties interf...
by kryton9
Fri Aug 07, 2009 9:39 pm
Forum: Beginners Help
Topic: Cameras
Replies: 10
Views: 2318

I am having similar problems too. If I derive from the class, I can't seem to add it using scenemanager. Can someone write a tutorial showing how to implement a custom camera with a custom animator. Or-- can we just use camera and make a custom animator... whatever is the best way to do it? I downlo...
by kryton9
Fri Aug 07, 2009 2:27 am
Forum: Off-topic
Topic: Syntax Highlighting using this MOD for phpBB
Replies: 1
Views: 624

Syntax Highlighting using this MOD for phpBB

It would be great to have syntax highlighting as in other forums that show code. Here is a link to the popular mod for phpBB.

http://www.phpbb.com/community/viewtopi ... 0&t=547293

Hope a forum moderator sees this post.
by kryton9
Sat Aug 01, 2009 7:51 am
Forum: Beginners Help
Topic: camera nodes, why two?
Replies: 12
Views: 1044

the solution

I realized I forgot to post the solution, so here is a basic example: // WSAD to move the camera // mouse to steer // // Escape to exit // // Arrow keys to set the // camera's move speed // // Up twice as fast // Down 1/10 as fast // Left 1/100 as fast // Right reset to original speed (0.1f) // #inc...
by kryton9
Thu Jul 30, 2009 1:48 am
Forum: Beginners Help
Topic: Create an huge world
Replies: 15
Views: 2270

Re: Create an huge world

PS. I already searched on this forum, but i didn't found nothing relative to this question. Hello. So search more! I know myself at least two threads I've been reading not long ago discussing that exact issue (with solutions too). I have seen many good questions asked so far on the forums and unfor...
by kryton9
Tue Jul 21, 2009 4:18 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: SMART TUTORIAL
Replies: 8
Views: 9726

Thanks

Thanks geronika2004, this is a great idea! I am pretty new to Irrlicht and this is such a great way to wrap ones head around all that is in irrlicht!
by kryton9
Sun Jun 28, 2009 5:24 pm
Forum: Beginners Help
Topic: camera nodes, why two?
Replies: 12
Views: 1044

About code breaking, yes... too late to change now. And as you pointed out it is mentioned clearly in the documentation, so not really complaining just confused, but now I have a clearer picture of how it works. The posts here helped thanks to all responders.
by kryton9
Sun Jun 28, 2009 3:33 am
Forum: Beginners Help
Topic: camera nodes, why two?
Replies: 12
Views: 1044

@Ion Dune Thanks, I got it working with the tips that you gave. About the FPS camera, it is confusing I think. It should be called DemoCamera then and not FPS Camera or FPCamera, First Person Camera. FPS stands for First Person Shooter and that usually means many more functions, jump, crouch, crawl...
by kryton9
Sat Jun 27, 2009 9:49 am
Forum: Beginners Help
Topic: camera nodes, why two?
Replies: 12
Views: 1044

ISceneNodeAnimatorCameraFPS class inherits ICameraSceneNode, so all the methods available there are also available in FPSCamera. No it doesn't. However, by using getAnimators() on your camera and searching for the animator with the type ESNAT_CAMERA_FPS , you can locate the pointer of the animator,...
by kryton9
Sat Jun 27, 2009 5:18 am
Forum: Beginners Help
Topic: camera nodes, why two?
Replies: 12
Views: 1044

camera nodes, why two?

ISceneNode which gives functions to ICameraSceneNode, has many of the camera functions like position, target and FOV... And irr::scene::ISceneNodeAnimatorCameraFPS has speed related stuff. How would I combine their functionality so that my camera can take advantage of all the useful methods from the...
by kryton9
Sat Jun 27, 2009 3:59 am
Forum: Beginners Help
Topic: all referencing, no pointers
Replies: 4
Views: 372

@vitek Thanks. I asked, one to learn and understand after trying everything I could find on the subject from many hours of tinkering. I have seen libraries that don't have -> and have the . notation and wondered how they pulled it off. DirectX uses pointers and I always wondered how those library w...
by kryton9
Sat Jun 27, 2009 1:39 am
Forum: Beginners Help
Topic: all referencing, no pointers
Replies: 4
Views: 372

all referencing, no pointers

I thought this should work from what I read, but I get errors. How would the proper conversion be done, I am stuck after trying many combinations. I just posted this test, as to the best of my understanding it should work? IrrlichtDevice *device = createDevice(video::EDT_DIRECT3D9,dimension2d<s32>(1...
by kryton9
Fri Jun 26, 2009 2:41 am
Forum: Advanced Help
Topic: What's wrong with my blender models?
Replies: 6
Views: 718

Since you have your md2 file, did you try altering Irrlichts first tutorial Hello World. Change line 172 in the HelloWorld.cpp file: IAnimatedMesh* mesh = smgr->getMesh("../../media/sydney.md2"); Place your md2 file in the irrlicht media folder and change the sydney.md2 to your superm4_31....
by kryton9
Thu Jun 25, 2009 11:13 pm
Forum: Advanced Help
Topic: What's wrong with my blender models?
Replies: 6
Views: 718

In the Blender Materials menu, be sure to set your material not to recieve shadows by clicking the "Shadeless" button. Then when you export you should see your model. For static meshes, things that won't move, basically the level scene objects, you will texture bake your lighting and textu...