Search found 20 matches
- Fri Jul 09, 2010 7:57 am
- Forum: Code Snippets
- Topic: raw opengl custom scene node example
- Replies: 0
- Views: 2202
raw opengl custom scene node example
I was looking for something like this and decided to make one, once I figured out how to. I took the custom scene node tutorial #3 in the examples folder and added to it some simple raw opengl. I made 2 display lists in the constructor and also draw a quad in the render method along with calling the...
- Mon Aug 10, 2009 11:53 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 170750
- Fri Aug 07, 2009 9:39 pm
- Forum: Beginners Help
- Topic: Cameras
- Replies: 10
- Views: 2318
I am having similar problems too. If I derive from the class, I can't seem to add it using scenemanager. Can someone write a tutorial showing how to implement a custom camera with a custom animator. Or-- can we just use camera and make a custom animator... whatever is the best way to do it? I downlo...
- Fri Aug 07, 2009 2:27 am
- Forum: Off-topic
- Topic: Syntax Highlighting using this MOD for phpBB
- Replies: 1
- Views: 624
Syntax Highlighting using this MOD for phpBB
It would be great to have syntax highlighting as in other forums that show code. Here is a link to the popular mod for phpBB.
http://www.phpbb.com/community/viewtopi ... 0&t=547293
Hope a forum moderator sees this post.
http://www.phpbb.com/community/viewtopi ... 0&t=547293
Hope a forum moderator sees this post.
- Sat Aug 01, 2009 7:51 am
- Forum: Beginners Help
- Topic: camera nodes, why two?
- Replies: 12
- Views: 1044
the solution
I realized I forgot to post the solution, so here is a basic example: // WSAD to move the camera // mouse to steer // // Escape to exit // // Arrow keys to set the // camera's move speed // // Up twice as fast // Down 1/10 as fast // Left 1/100 as fast // Right reset to original speed (0.1f) // #inc...
- Thu Jul 30, 2009 1:48 am
- Forum: Beginners Help
- Topic: Create an huge world
- Replies: 15
- Views: 2270
Re: Create an huge world
PS. I already searched on this forum, but i didn't found nothing relative to this question. Hello. So search more! I know myself at least two threads I've been reading not long ago discussing that exact issue (with solutions too). I have seen many good questions asked so far on the forums and unfor...
- Tue Jul 21, 2009 4:18 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: SMART TUTORIAL
- Replies: 8
- Views: 9726
Thanks
Thanks geronika2004, this is a great idea! I am pretty new to Irrlicht and this is such a great way to wrap ones head around all that is in irrlicht!
- Sun Jun 28, 2009 5:24 pm
- Forum: Beginners Help
- Topic: camera nodes, why two?
- Replies: 12
- Views: 1044
- Sun Jun 28, 2009 3:33 am
- Forum: Beginners Help
- Topic: camera nodes, why two?
- Replies: 12
- Views: 1044
@Ion Dune Thanks, I got it working with the tips that you gave. About the FPS camera, it is confusing I think. It should be called DemoCamera then and not FPS Camera or FPCamera, First Person Camera. FPS stands for First Person Shooter and that usually means many more functions, jump, crouch, crawl...
- Sat Jun 27, 2009 9:49 am
- Forum: Beginners Help
- Topic: camera nodes, why two?
- Replies: 12
- Views: 1044
ISceneNodeAnimatorCameraFPS class inherits ICameraSceneNode, so all the methods available there are also available in FPSCamera. No it doesn't. However, by using getAnimators() on your camera and searching for the animator with the type ESNAT_CAMERA_FPS , you can locate the pointer of the animator,...
- Sat Jun 27, 2009 5:18 am
- Forum: Beginners Help
- Topic: camera nodes, why two?
- Replies: 12
- Views: 1044
camera nodes, why two?
ISceneNode which gives functions to ICameraSceneNode, has many of the camera functions like position, target and FOV... And irr::scene::ISceneNodeAnimatorCameraFPS has speed related stuff. How would I combine their functionality so that my camera can take advantage of all the useful methods from the...
- Sat Jun 27, 2009 3:59 am
- Forum: Beginners Help
- Topic: all referencing, no pointers
- Replies: 4
- Views: 372
@vitek Thanks. I asked, one to learn and understand after trying everything I could find on the subject from many hours of tinkering. I have seen libraries that don't have -> and have the . notation and wondered how they pulled it off. DirectX uses pointers and I always wondered how those library w...
- Sat Jun 27, 2009 1:39 am
- Forum: Beginners Help
- Topic: all referencing, no pointers
- Replies: 4
- Views: 372
all referencing, no pointers
I thought this should work from what I read, but I get errors. How would the proper conversion be done, I am stuck after trying many combinations. I just posted this test, as to the best of my understanding it should work? IrrlichtDevice *device = createDevice(video::EDT_DIRECT3D9,dimension2d<s32>(1...
- Fri Jun 26, 2009 2:41 am
- Forum: Advanced Help
- Topic: What's wrong with my blender models?
- Replies: 6
- Views: 718
- Thu Jun 25, 2009 11:13 pm
- Forum: Advanced Help
- Topic: What's wrong with my blender models?
- Replies: 6
- Views: 718