I was looking for something like this and decided to make one, once I figured out how to.
I took the custom scene node tutorial #3 in the examples folder and added to it some simple raw opengl. I made 2 display lists in the constructor and also draw a quad in the render method along with calling the ...
Search found 20 matches
- Fri Jul 09, 2010 7:57 am
- Forum: Code Snippets
- Topic: raw opengl custom scene node example
- Replies: 0
- Views: 2363
- Mon Aug 10, 2009 11:53 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 240123
- Fri Aug 07, 2009 9:39 pm
- Forum: Beginners Help
- Topic: Cameras
- Replies: 10
- Views: 2622
- Fri Aug 07, 2009 2:27 am
- Forum: Off-topic
- Topic: Syntax Highlighting using this MOD for phpBB
- Replies: 1
- Views: 719
Syntax Highlighting using this MOD for phpBB
It would be great to have syntax highlighting as in other forums that show code. Here is a link to the popular mod for phpBB.
http://www.phpbb.com/community/viewtopi ... 0&t=547293
Hope a forum moderator sees this post.
http://www.phpbb.com/community/viewtopi ... 0&t=547293
Hope a forum moderator sees this post.
- Sat Aug 01, 2009 7:51 am
- Forum: Beginners Help
- Topic: camera nodes, why two?
- Replies: 12
- Views: 1326
the solution
I realized I forgot to post the solution, so here is a basic example:
// WSAD to move the camera
// mouse to steer
//
// Escape to exit
//
// Arrow keys to set the
// camera's move speed
//
// Up twice as fast
// Down 1/10 as fast
// Left 1/100 as fast
// Right reset to original speed (0.1f ...
// WSAD to move the camera
// mouse to steer
//
// Escape to exit
//
// Arrow keys to set the
// camera's move speed
//
// Up twice as fast
// Down 1/10 as fast
// Left 1/100 as fast
// Right reset to original speed (0.1f ...
- Thu Jul 30, 2009 1:48 am
- Forum: Beginners Help
- Topic: Create an huge world
- Replies: 15
- Views: 2770
Re: Create an huge world
PS. I already searched on this forum, but i didn't found nothing relative to this question.
Hello.
So search more! I know myself at least two threads I've been reading not long ago discussing that exact issue (with solutions too).
I have seen many good questions asked so far on the forums and ...
Hello.
So search more! I know myself at least two threads I've been reading not long ago discussing that exact issue (with solutions too).
I have seen many good questions asked so far on the forums and ...
- Tue Jul 21, 2009 4:18 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: SMART TUTORIAL
- Replies: 8
- Views: 10318
Thanks
Thanks geronika2004, this is a great idea! I am pretty new to Irrlicht and this is such a great way to wrap ones head around all that is in irrlicht!
- Sun Jun 28, 2009 5:24 pm
- Forum: Beginners Help
- Topic: camera nodes, why two?
- Replies: 12
- Views: 1326
- Sun Jun 28, 2009 3:33 am
- Forum: Beginners Help
- Topic: camera nodes, why two?
- Replies: 12
- Views: 1326
- Sat Jun 27, 2009 9:49 am
- Forum: Beginners Help
- Topic: camera nodes, why two?
- Replies: 12
- Views: 1326
- Sat Jun 27, 2009 5:18 am
- Forum: Beginners Help
- Topic: camera nodes, why two?
- Replies: 12
- Views: 1326
camera nodes, why two?
ISceneNode which gives functions to ICameraSceneNode, has many of the camera functions like position, target and FOV... And irr::scene::ISceneNodeAnimatorCameraFPS has speed related stuff.
How would I combine their functionality so that my camera can take advantage of all the useful methods from ...
How would I combine their functionality so that my camera can take advantage of all the useful methods from ...
- Sat Jun 27, 2009 3:59 am
- Forum: Beginners Help
- Topic: all referencing, no pointers
- Replies: 4
- Views: 655
@vitek Thanks. I asked, one to learn and understand after trying everything I could find on the subject from many hours of tinkering.
I have seen libraries that don't have -> and have the . notation and wondered how they pulled it off. DirectX uses pointers and I always wondered how those library ...
I have seen libraries that don't have -> and have the . notation and wondered how they pulled it off. DirectX uses pointers and I always wondered how those library ...
- Sat Jun 27, 2009 1:39 am
- Forum: Beginners Help
- Topic: all referencing, no pointers
- Replies: 4
- Views: 655
all referencing, no pointers
I thought this should work from what I read, but I get errors.
How would the proper conversion be done, I am stuck after trying many combinations. I just posted this test, as to the best of my understanding it should work?
IrrlichtDevice *device = createDevice(video::EDT_DIRECT3D9,dimension2d<s32 ...
How would the proper conversion be done, I am stuck after trying many combinations. I just posted this test, as to the best of my understanding it should work?
IrrlichtDevice *device = createDevice(video::EDT_DIRECT3D9,dimension2d<s32 ...
- Fri Jun 26, 2009 2:41 am
- Forum: Advanced Help
- Topic: What's wrong with my blender models?
- Replies: 6
- Views: 872
- Thu Jun 25, 2009 11:13 pm
- Forum: Advanced Help
- Topic: What's wrong with my blender models?
- Replies: 6
- Views: 872
In the Blender Materials menu, be sure to set your material not to recieve shadows by clicking the "Shadeless" button.
Then when you export you should see your model.
For static meshes, things that won't move, basically the level scene objects, you will texture bake your lighting and textures. But ...
Then when you export you should see your model.
For static meshes, things that won't move, basically the level scene objects, you will texture bake your lighting and textures. But ...