Search found 8 matches

by Nimrod
Sat Apr 18, 2009 7:18 pm
Forum: Advanced Help
Topic: little help with shaders
Replies: 5
Views: 609

If you are wondering about how to send a variable to your GLSL codes, the answer is in example/tutorial 10. In short, set the variable with setVertexShaderConstant in the callback. for example if this is in the callback: irr::core::vector3df pos(0,0,1); services->setVertexShaderConstant("mLight...
by Nimrod
Fri Apr 17, 2009 6:26 pm
Forum: Advanced Help
Topic: loading Textures into Shaders...
Replies: 1
Views: 547

I have only used GLSL before, but I came across this thread that might help you. http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=31940 According to one of the the post, all you need to do is set the material texture in irrlicht, and in your HLSL code, initialize with sampler2d xTexture0 : reg...
by Nimrod
Fri Mar 20, 2009 4:14 pm
Forum: Beginners Help
Topic: Irrlicht/Newton Integration Compile Error--Code Blocks
Replies: 17
Views: 1099

Since I have stepped into this thread already, I will give it a random guess: When I see "undefined reference to: wired obscure thing" I would check and see if the libraries are properly linked. Note I am not familiar with Code::Blocks, it's just a guess. Edit: Another possibility is that ...
by Nimrod
Fri Mar 20, 2009 3:50 pm
Forum: Beginners Help
Topic: Irrlicht/Newton Integration Compile Error--Code Blocks
Replies: 17
Views: 1099

The original code has "class MyEventReceiver"; it doesn't seem like you have it in your code.

Edit: sorry never mind, I mistaken abhishekdey1985's code as your code.
by Nimrod
Fri Mar 20, 2009 3:12 pm
Forum: Beginners Help
Topic: Best way to add moving platforms?
Replies: 6
Views: 437

My suggestion is to use a customized animator. Here's a quick and dirty example that might help you: #include "irrlicht.h" namespace irr{ namespace scene{ class CSceneNodeBackForwardAnimator : public ISceneNodeAnimator{ public: CSceneNodeBackForwardAnimator(){start_timeMs=0;}; virtual void...
by Nimrod
Sat Feb 28, 2009 10:15 pm
Forum: Beginners Help
Topic: Best way to control camera manually
Replies: 2
Views: 414

So how do I keep that straight ahead?
Move the target with setTarget as well?
by Nimrod
Sat Feb 28, 2009 8:15 am
Forum: Beginners Help
Topic: graphics update rate (Irrlicht + ODE)
Replies: 2
Views: 271

http://irrlicht.sourceforge.net/phpBB2/ ... framedelta

Look for the part about frameDelta.

It doesn't make the frame rate constant, but it makes the movement constant.

Also,

http://opende.sourceforge.net/mediawiki ... e_timestep
by Nimrod
Tue Feb 24, 2009 10:47 pm
Forum: Beginners Help
Topic: Children transformation delayed
Replies: 2
Views: 424

I ran into the same problem and tried to fix it with the UpdateAbsoluteTransformationAndChildren codes. However, it still doesn't work if I have animators attach to the character node. After looking through the source code (v 1.5), I found that the problem is there because somehow in CBoneSceneNode....