I solved the problem;
1. it was my mistake because I called both camera callback for events...
it requires only left one.
2. the look-at position is working for only inside the map.
#if 0
// get the focus point
// this function call is not working if the FPS object is out of map boundary ...
Search found 28 matches
- Fri Mar 04, 2011 3:10 pm
- Forum: Code Snippets
- Topic: Stereo Camera
- Replies: 21
- Views: 10673
- Fri Mar 04, 2011 6:28 am
- Forum: Code Snippets
- Topic: Stereo Camera
- Replies: 21
- Views: 10673
- Fri Mar 04, 2011 5:34 am
- Forum: Code Snippets
- Topic: Stereo Camera
- Replies: 21
- Views: 10673
Tere is some artifacts such as studding, wrong angle control, wrong movement steps... and so on...
is there any calling sequence ? or is that a bug ?
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Honda Passport history
is there any calling sequence ? or is that a bug ?
________
Honda Passport history
- Thu Mar 03, 2011 8:19 pm
- Forum: Project Announcements
- Topic: Particle Engine
- Replies: 31
- Views: 131665
- Thu Mar 03, 2011 3:06 pm
- Forum: Project Announcements
- Topic: Particle Engine
- Replies: 31
- Views: 131665
Updated the system a little bit with emitter regions so you don't have to recode a emitter if you just want to change the area of emitting. As well added Interfaces for all classes so it could be added to irrlicht with no hassle.
As well added some options to the trail particle drawer so it can be ...
As well added some options to the trail particle drawer so it can be ...
- Fri May 22, 2009 12:48 am
- Forum: Advanced Help
- Topic: OpenGLES 1.1 Driver Porting Issues
- Replies: 55
- Views: 22655
- Wed May 20, 2009 12:21 am
- Forum: Advanced Help
- Topic: OpenGLES 1.1 Driver Porting Issues
- Replies: 55
- Views: 22655
Even though you guys say that it is working well in the Pandora platform, I am not sure whether my problem in Linux emulator is really the only emulator problem. as I stated before, I used same OS, same emulator, same Irrlicht source... everything are same except the PC H/W.
platform #1 ( old pc ...
platform #1 ( old pc ...
- Fri May 15, 2009 6:05 pm
- Forum: Advanced Help
- Topic: OpenGLES 1.1 Driver Porting Issues
- Replies: 55
- Views: 22655
- Sun May 03, 2009 4:24 am
- Forum: Advanced Help
- Topic: OpenGLES 1.1 Driver Porting Issues
- Replies: 55
- Views: 22655
- Sun May 03, 2009 3:45 am
- Forum: Advanced Help
- Topic: OpenGLES 1.1 Driver Porting Issues
- Replies: 55
- Views: 22655
As the hybrid's statement, if the system doesn't support BRGA888 extension, it requires changing architecture..., but I am not thinking the impact is to Irrlicht engine itself..it could be isolated to only OGLES1 driver.
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Zx14 Vs Hayabusa
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Zx14 Vs Hayabusa
- Fri Apr 24, 2009 3:35 am
- Forum: Advanced Help
- Topic: OpenGLES 1.1 Driver Porting Issues
- Replies: 55
- Views: 22655
while I was looking the difference between 06. 2D graphics & 04. Movement sample application, I realized that only difference is whether program goes through makeColorKeyTexture(...) API to add colorKey in case of 06. 2D graphics...
, but the Irrlicht logo file for 04. Movement sample application ...
, but the Irrlicht logo file for 04. Movement sample application ...
- Thu Mar 19, 2009 5:40 am
- Forum: Advanced Help
- Topic: OpenGLES 1.1 Driver Porting Issues
- Replies: 55
- Views: 22655
- Sun Mar 08, 2009 4:55 pm
- Forum: Advanced Help
- Topic: OpenGLES 1.1 Driver Porting Issues
- Replies: 55
- Views: 22655
- Sun Mar 08, 2009 5:59 am
- Forum: Advanced Help
- Topic: OpenGLES 1.1 Driver Porting Issues
- Replies: 55
- Views: 22655
- Sat Mar 07, 2009 5:00 am
- Forum: Advanced Help
- Topic: OpenGLES 1.1 Driver Porting Issues
- Replies: 55
- Views: 22655