Search found 28 matches
- Fri Mar 04, 2011 3:10 pm
- Forum: Code Snippets
- Topic: Stereo Camera
- Replies: 21
- Views: 9471
I solved the problem; 1. it was my mistake because I called both camera callback for events... it requires only left one. 2. the look-at position is working for only inside the map. #if 0 // get the focus point // this function call is not working if the FPS object is out of map boundary becasue the...
- Fri Mar 04, 2011 6:28 am
- Forum: Code Snippets
- Topic: Stereo Camera
- Replies: 21
- Views: 9471
ICameraSceneNode* camLeft = smgr->addCameraSceneNodeFPS(); ICameraSceneNode* camRight = smgr->addCameraSceneNode(camLeft); seems like the camera node setting and the relationship is not working properly... try zoom in to go out the map... the second camera view angle is totally flip... and in the m...
- Fri Mar 04, 2011 5:34 am
- Forum: Code Snippets
- Topic: Stereo Camera
- Replies: 21
- Views: 9471
Tere is some artifacts such as studding, wrong angle control, wrong movement steps... and so on...
is there any calling sequence ? or is that a bug ?
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Honda Passport history
is there any calling sequence ? or is that a bug ?
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Honda Passport history
- Thu Mar 03, 2011 8:19 pm
- Forum: Project Announcements
- Topic: Particle Engine
- Replies: 31
- Views: 129241
- Thu Mar 03, 2011 3:06 pm
- Forum: Project Announcements
- Topic: Particle Engine
- Replies: 31
- Views: 129241
Updated the system a little bit with emitter regions so you don't have to recode a emitter if you just want to change the area of emitting. As well added Interfaces for all classes so it could be added to irrlicht with no hassle. As well added some options to the trail particle drawer so it can be ...
- Fri May 22, 2009 12:48 am
- Forum: Advanced Help
- Topic: OpenGLES 1.1 Driver Porting Issues
- Replies: 55
- Views: 19383
As titled in this mail thread, I used OpenGL ES 1.1 emulator. not 2.0 and below information is excerpted from the web site.... Exception from PowerVR web site for MBX Core emulation =========================================================================== SDK OpenGL ES1.1 TI OMAP2430 (inc. Samsung...
- Wed May 20, 2009 12:21 am
- Forum: Advanced Help
- Topic: OpenGLES 1.1 Driver Porting Issues
- Replies: 55
- Views: 19383
Even though you guys say that it is working well in the Pandora platform, I am not sure whether my problem in Linux emulator is really the only emulator problem. as I stated before, I used same OS, same emulator, same Irrlicht source... everything are same except the PC H/W. platform #1 ( old pc ): ...
- Fri May 15, 2009 6:05 pm
- Forum: Advanced Help
- Topic: OpenGLES 1.1 Driver Porting Issues
- Replies: 55
- Views: 19383
New version is much better then before( good impression )... but still it has some looking points: I have checked on Linux Fedora 10 with Power VR 2.04 version. firstly, as shown in the previous picture, all the Irrlicht logo has a Z order or alpha problem. 02.Quake3Map It is interesting side effect...
- Sun May 03, 2009 4:24 am
- Forum: Advanced Help
- Topic: OpenGLES 1.1 Driver Porting Issues
- Replies: 55
- Views: 19383
regarding the 06. 2D graphics problem, I don't think that is 16bit textures and 32bit textures problem because of .bmp image style such as 2ddemo.bmp and below my setting for EGL configuration. EGLint attribs[] = { EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_BUFFER_S...
- Sun May 03, 2009 3:45 am
- Forum: Advanced Help
- Topic: OpenGLES 1.1 Driver Porting Issues
- Replies: 55
- Views: 19383
As the hybrid's statement, if the system doesn't support BRGA888 extension, it requires changing architecture..., but I am not thinking the impact is to Irrlicht engine itself..it could be isolated to only OGLES1 driver.
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Zx14 Vs Hayabusa
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Zx14 Vs Hayabusa
- Fri Apr 24, 2009 3:35 am
- Forum: Advanced Help
- Topic: OpenGLES 1.1 Driver Porting Issues
- Replies: 55
- Views: 19383
- Thu Mar 19, 2009 5:40 am
- Forum: Advanced Help
- Topic: OpenGLES 1.1 Driver Porting Issues
- Replies: 55
- Views: 19383
When I tested 06.2DGraphics example... I got below error message... It came from glTexSubImage2D API calling... but I couldn't figure out why I had the error message... while I was trying to check all the functionality with example applications... I doubt that the OpenGL 1.1 driver was verified.... ...
- Sun Mar 08, 2009 4:55 pm
- Forum: Advanced Help
- Topic: OpenGLES 1.1 Driver Porting Issues
- Replies: 55
- Views: 19383
If you migrate pre-implemented codes in 1.4 to render plygons, you can fix wire frame problem. 3. 09. Mashviewer - Wire overlay is not working ( change whole object to grey colour without wire effect ) 6. 12.TerrainRendering - wire frame is not showing as 09. Mashviewer problem. //note that PolygonM...
- Sun Mar 08, 2009 5:59 am
- Forum: Advanced Help
- Topic: OpenGLES 1.1 Driver Porting Issues
- Replies: 55
- Views: 19383
I had done double checking codes... if your repository is not in the source forge, it can be possible to me to get different sources because I downloaded that from the ogl-es branch in source forge, and I saw your recent update in the tree. thus, I believe that I have the latest sources. Anyway, thi...
- Sat Mar 07, 2009 5:00 am
- Forum: Advanced Help
- Topic: OpenGLES 1.1 Driver Porting Issues
- Replies: 55
- Views: 19383
which version are you saying ? I downloaded the sources from your SourceForge CVS tree...today... and compared with my version...but just couple of different and everything are same with my version. SCM Repositories - irrlicht Files shown: 421 Directory revision: 2250 (of 2257) if you don't have any...