Search found 28 matches

by seongnam
Fri Mar 04, 2011 3:10 pm
Forum: Code Snippets
Topic: Stereo Camera
Replies: 21
Views: 9471

I solved the problem; 1. it was my mistake because I called both camera callback for events... it requires only left one. 2. the look-at position is working for only inside the map. #if 0 // get the focus point // this function call is not working if the FPS object is out of map boundary becasue the...
by seongnam
Fri Mar 04, 2011 6:28 am
Forum: Code Snippets
Topic: Stereo Camera
Replies: 21
Views: 9471

ICameraSceneNode* camLeft = smgr->addCameraSceneNodeFPS(); ICameraSceneNode* camRight = smgr->addCameraSceneNode(camLeft); seems like the camera node setting and the relationship is not working properly... try zoom in to go out the map... the second camera view angle is totally flip... and in the m...
by seongnam
Fri Mar 04, 2011 5:34 am
Forum: Code Snippets
Topic: Stereo Camera
Replies: 21
Views: 9471

Tere is some artifacts such as studding, wrong angle control, wrong movement steps... and so on...
is there any calling sequence ? or is that a bug ?
________
Honda Passport history
by seongnam
Thu Mar 03, 2011 8:19 pm
Forum: Project Announcements
Topic: Particle Engine
Replies: 31
Views: 129241

It is working with only changing the Header file and class... furthermore, changing some class names to eliminate "particle" name space which is nested in "scene" name space. I may be in a little trouble to integrate your new version later by changing it. ________ Kitchen Measures
by seongnam
Thu Mar 03, 2011 3:06 pm
Forum: Project Announcements
Topic: Particle Engine
Replies: 31
Views: 129241

Updated the system a little bit with emitter regions so you don't have to recode a emitter if you just want to change the area of emitting. As well added Interfaces for all classes so it could be added to irrlicht with no hassle. As well added some options to the trail particle drawer so it can be ...
by seongnam
Fri May 22, 2009 12:48 am
Forum: Advanced Help
Topic: OpenGLES 1.1 Driver Porting Issues
Replies: 55
Views: 19383

As titled in this mail thread, I used OpenGL ES 1.1 emulator. not 2.0 and below information is excerpted from the web site.... Exception from PowerVR web site for MBX Core emulation =========================================================================== SDK OpenGL ES1.1 TI OMAP2430 (inc. Samsung...
by seongnam
Wed May 20, 2009 12:21 am
Forum: Advanced Help
Topic: OpenGLES 1.1 Driver Porting Issues
Replies: 55
Views: 19383

Even though you guys say that it is working well in the Pandora platform, I am not sure whether my problem in Linux emulator is really the only emulator problem. as I stated before, I used same OS, same emulator, same Irrlicht source... everything are same except the PC H/W. platform #1 ( old pc ): ...
by seongnam
Fri May 15, 2009 6:05 pm
Forum: Advanced Help
Topic: OpenGLES 1.1 Driver Porting Issues
Replies: 55
Views: 19383

New version is much better then before( good impression )... but still it has some looking points: I have checked on Linux Fedora 10 with Power VR 2.04 version. firstly, as shown in the previous picture, all the Irrlicht logo has a Z order or alpha problem. 02.Quake3Map It is interesting side effect...
by seongnam
Sun May 03, 2009 4:24 am
Forum: Advanced Help
Topic: OpenGLES 1.1 Driver Porting Issues
Replies: 55
Views: 19383

regarding the 06. 2D graphics problem, I don't think that is 16bit textures and 32bit textures problem because of .bmp image style such as 2ddemo.bmp and below my setting for EGL configuration. EGLint attribs[] = { EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_BUFFER_S...
by seongnam
Sun May 03, 2009 3:45 am
Forum: Advanced Help
Topic: OpenGLES 1.1 Driver Porting Issues
Replies: 55
Views: 19383

As the hybrid's statement, if the system doesn't support BRGA888 extension, it requires changing architecture..., but I am not thinking the impact is to Irrlicht engine itself..it could be isolated to only OGLES1 driver.
________
Zx14 Vs Hayabusa
by seongnam
Fri Apr 24, 2009 3:35 am
Forum: Advanced Help
Topic: OpenGLES 1.1 Driver Porting Issues
Replies: 55
Views: 19383

while I was looking the difference between 06. 2D graphics & 04. Movement sample application, I realized that only difference is whether program goes through makeColorKeyTexture(...) API to add colorKey in case of 06. 2D graphics... , but the Irrlicht logo file for 04. Movement sample applicatio...
by seongnam
Thu Mar 19, 2009 5:40 am
Forum: Advanced Help
Topic: OpenGLES 1.1 Driver Porting Issues
Replies: 55
Views: 19383

When I tested 06.2DGraphics example... I got below error message... It came from glTexSubImage2D API calling... but I couldn't figure out why I had the error message... while I was trying to check all the functionality with example applications... I doubt that the OpenGL 1.1 driver was verified.... ...
by seongnam
Sun Mar 08, 2009 4:55 pm
Forum: Advanced Help
Topic: OpenGLES 1.1 Driver Porting Issues
Replies: 55
Views: 19383

If you migrate pre-implemented codes in 1.4 to render plygons, you can fix wire frame problem. 3. 09. Mashviewer - Wire overlay is not working ( change whole object to grey colour without wire effect ) 6. 12.TerrainRendering - wire frame is not showing as 09. Mashviewer problem. //note that PolygonM...
by seongnam
Sun Mar 08, 2009 5:59 am
Forum: Advanced Help
Topic: OpenGLES 1.1 Driver Porting Issues
Replies: 55
Views: 19383

I had done double checking codes... if your repository is not in the source forge, it can be possible to me to get different sources because I downloaded that from the ogl-es branch in source forge, and I saw your recent update in the tree. thus, I believe that I have the latest sources. Anyway, thi...
by seongnam
Sat Mar 07, 2009 5:00 am
Forum: Advanced Help
Topic: OpenGLES 1.1 Driver Porting Issues
Replies: 55
Views: 19383

which version are you saying ? I downloaded the sources from your SourceForge CVS tree...today... and compared with my version...but just couple of different and everything are same with my version. SCM Repositories - irrlicht Files shown: 421 Directory revision: 2250 (of 2257) if you don't have any...