Search found 17 matches

by Yoshiko
Fri Mar 18, 2011 7:55 am
Forum: Beginners Help
Topic: Alternative irrscene editor?
Replies: 15
Views: 1785

2nespa
Very thx. I will try to use it.

Well... how strange editor... and so buggy... it seems to me that the old IrrEdit better

2pe_ank
I've already tried to export .irr files via maxscript. But I was smashed (look this theme).
by Yoshiko
Fri Mar 18, 2011 6:46 am
Forum: Beginners Help
Topic: Alternative irrscene editor?
Replies: 15
Views: 1785

With pleasure... But Im just modeller and I dont know programing. That is why I want a normal editor.
by Yoshiko
Fri Mar 18, 2011 5:10 am
Forum: Beginners Help
Topic: Alternative irrscene editor?
Replies: 15
Views: 1785

dead-end way

No. It's dead-end way.

We need a NEW opensource level editor for irrlicht. Able to edit the whole scene and load/save it in xml.
Maybe modify the MeshViewer...
by Yoshiko
Thu Mar 17, 2011 1:03 pm
Forum: Beginners Help
Topic: Alternative irrscene editor?
Replies: 15
Views: 1785

Then maybe you know how to compile plugins for IrrEdit with DevCPP?

PS: Im still use IrrEdit 1.4.2
by Yoshiko
Thu Mar 17, 2011 9:10 am
Forum: Beginners Help
Topic: Alternative irrscene editor?
Replies: 15
Views: 1785

eeh, but only export. I cant edit already exist scene with Copper. I need editor that can natively work with irrscene

CopperCube already by itself. Just an abstract 3D editor, having little to do with irrlicht.
After all, normal game engines must have a full map editor.
by Yoshiko
Thu Mar 17, 2011 8:28 am
Forum: Beginners Help
Topic: Alternative irrscene editor?
Replies: 15
Views: 1785

Alternative irrscene editor?

After IrrEdit became CopperCube. It was not free and does not support irrscene (xml), plugins and etc

Where I can find alternative editor that support irrScene and plugins compiled with DevCPP?
by Yoshiko
Wed Sep 23, 2009 6:18 pm
Forum: Project Announcements
Topic: Our 3D game on irrlicht
Replies: 10
Views: 3627

I have not violated these rules (there are at least a screenshot) ... Don't be so angry :roll:
All in good time. Nyaaaa! :)

P.S. Also in the first post have a hint :wink:
by Yoshiko
Wed Sep 23, 2009 4:28 pm
Forum: Project Announcements
Topic: Our 3D game on irrlicht
Replies: 10
Views: 3627

When there will be more than a ten interested I'll tell everything :wink:
by Yoshiko
Wed Sep 23, 2009 8:00 am
Forum: Beginners Help
Topic: WaterSurfaceSceneNode
Replies: 4
Views: 962

I realized - I need a Preloaded mesh! ...
Something like this:
<node type="animatedMesh">

<attributes>
<string name="Name" value="water_mesh" />
<int name="Id" value="-1" />
<vector3d name="Position" value="0.000000, -10.000000, 0.000000" />
<vector3d name="Rotation" value="0.000000, 0.000000 ...
by Yoshiko
Wed Sep 23, 2009 5:58 am
Forum: Advanced Help
Topic: water surface
Replies: 9
Views: 2205

So what!

Irrlicht Engine start at 2003 year. So what...
In topic http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=35029 Im posted too and... nothing.
Feature WaterSurface in irrlicht is dead?
by Yoshiko
Tue Sep 22, 2009 3:42 pm
Forum: Advanced Help
Topic: water surface
Replies: 9
Views: 2205

How to write it in irrXML?
I tried like this:
<node type="waterSurface">

<attributes>
<string name="Name" value="" />
<int name="Id" value="-1" />
<vector3d name="Position" value="0.000000, 10.000000, 10.000000" />
<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
<vector3d ...
by Yoshiko
Tue Sep 22, 2009 3:00 pm
Forum: Project Announcements
Topic: Our 3D game on irrlicht
Replies: 10
Views: 3627

Our 3D game on irrlicht

Someone wants to look at our game?
Image
by Yoshiko
Sat Sep 19, 2009 5:02 am
Forum: Beginners Help
Topic: WaterSurfaceSceneNode
Replies: 4
Views: 962

How to write it in irrXML?
I tried like this:
<node type="waterSurface">

<attributes>
<string name="Name" value="" />
<int name="Id" value="-1" />
<vector3d name="Position" value="0.000000, 10.000000, 10.000000" />
<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
<vector3d ...
by Yoshiko
Fri Mar 13, 2009 6:41 pm
Forum: Beginners Help
Topic: How to export node rotation from 3DS MAX?
Replies: 8
Views: 1267

I don't want to rotate objects in max. I want to calculate coordinates of rotation into the irrlicht for every object of scene.
by Yoshiko
Thu Mar 12, 2009 6:43 pm
Forum: Beginners Help
Topic: How to export node rotation from 3DS MAX?
Replies: 8
Views: 1267


so 3dsm meshes must be rotated by -90° around X to get Y as up vector...
You mean something like this?
format "<vector3d name="Position" value="%, %, %" />\n" irrnode.pos.x irrnode.pos.z irrnode.pos.y to:irrscene -- it's OK
format "<vector3d name="Rotation" value="%, %, %" />\n" (irrnode ...