Search found 44 matches
- Tue Apr 21, 2009 5:59 am
- Forum: Beginners Help
- Topic: cuestion FlyStraightAnimator
- Replies: 1
- Views: 263
cuestion FlyStraightAnimator
I have this code trans = smgr->createFlyStraightAnimator(inicio, destino, 1500, false); pieza->addAnimator(trans); and i want to know is there any function that can tellme if the animation has stoped, i dont want to use a counter to know how much time has pass i would be easier with a function is th...
- Mon Apr 20, 2009 2:47 am
- Forum: Beginners Help
- Topic: if anybody can help me
- Replies: 6
- Views: 361
thanks
thanks a lot that what i was looking for i did so little modification but i used as a base code
- Mon Apr 20, 2009 1:48 am
- Forum: Beginners Help
- Topic: if anybody can help me
- Replies: 6
- Views: 361
yes something like that
but the problem is the numbers of loops is based on a counter that is no dependance of the time, a is the same problem in some computers and in some it ends to quicly in others to late i have tried this code alpha =0; u32 time = -1; const f32 MOVEMENT_SPEED = 1.f; u32 then = device->getTimer()->getT...
- Mon Apr 20, 2009 1:17 am
- Forum: Beginners Help
- Topic: if anybody can help me
- Replies: 6
- Views: 361
i dont want to prevent it
i dont want to prevent it, i want to chage my code to get a counter of the local time of the computer and each 5 tic the counter raise or something to make the code dependand of the time or something else not the capabilities of the computer
- Mon Apr 20, 2009 12:46 am
- Forum: Beginners Help
- Topic: if anybody can help me
- Replies: 6
- Views: 361
if anybody can help me
I have this code /*icon2=0; alpha =0; while(device->run() && driver &&(icon2<750)) { driver->setTextureCreationFlag(video::ETCF_OPTIMIZED_FOR_QUALITY, true); driver->beginScene(true, true, video::SColor(100,0,0,0)); icon2++; if(icon2<254)alpha++; if(icon2>500) alpha--; driver->draw2D...
- Sat Apr 18, 2009 1:51 am
- Forum: Beginners Help
- Topic: can anyone can give an example of onover
- Replies: 3
- Views: 365
yes but
in the example they use the camera direction to identify de vector an draw a line to the object but what can i do if my camera is static
- Fri Apr 17, 2009 5:33 am
- Forum: Beginners Help
- Topic: can anyone can give an example of onover
- Replies: 3
- Views: 365
can anyone can give an example of onover
for example i got a cube in a 3d space and i want , when i put the mouse pointer over the cube something happend like showing some text or an image can anyone can help me with a sample code or something and if its possible?
- Thu Apr 16, 2009 3:41 am
- Forum: Beginners Help
- Topic: Trouble building Irrlicht
- Replies: 5
- Views: 363
there are some troubles compiling it
if you doesnt have installed dx8 and 9 it will not compile just compile de examples and if you need it in your project copy de irrlicht.dll and that it
a precompiled irrlicht so you dont have to compile it and get that error just copy the .dll
a precompiled irrlicht so you dont have to compile it and get that error just copy the .dll
- Wed Apr 15, 2009 6:31 pm
- Forum: Game Programming
- Topic: Complications of a Networking game?
- Replies: 6
- Views: 1781
wll
With my very little experience you need to know what protocols will you use, if you use a server to save user or something, obviously if your engine support it, the refresh rate (taking care to not fullfill the bandwith), if you will use a secure conection, how many bit your protocol can loose in tr...
- Wed Apr 15, 2009 1:02 am
- Forum: Project Announcements
- Topic: [NEW GAME] SAJAN
- Replies: 14
- Views: 3306
YEAH
yeah, that was a good point, look my new peaces http://ttsajan.wordpress.com/files/2009/04/7.jpg it's just that i hadn't the time on working new scenarios as you can see the program can load various but the ai is taking me to loong im in the part that you dont see buts its necesary :evil: this is an...
- Tue Apr 14, 2009 11:12 pm
- Forum: Beginners Help
- Topic: how to put something in second plane
- Replies: 4
- Views: 274
YES I HAVE DONE THAT
i have done that bus its prettey complicated to do for just a simple loader a thogth that irrlicht have something similar or anybody have a better idea
- Tue Apr 14, 2009 10:23 pm
- Forum: Project Announcements
- Topic: Irrlicht Game Logic Engine Released! [ GHS-GLE ]
- Replies: 13
- Views: 3384
- Tue Apr 14, 2009 10:06 pm
- Forum: Project Announcements
- Topic: Irrlicht Game Logic Engine Released! [ GHS-GLE ]
- Replies: 13
- Views: 3384
i have a question
in your video it look like very cartoony im developing a game for kids could you give advices and examples to make my game look like yours
mine is SAJAN i want mine to look like yours
mine is SAJAN i want mine to look like yours
- Tue Apr 14, 2009 10:03 pm
- Forum: Beginners Help
- Topic: how to put something in second plane
- Replies: 4
- Views: 274
yes
i will do that in a loop but fur loading i have to write
//dosomething
drawall()
//dosomething else
drawall()
dosomething else else XD
drawall
and i want something like this
makealooptoshowsomeanimation()
//start loading
//load somthing else
//everything is loaded
stoptheanimation()
//dosomething
drawall()
//dosomething else
drawall()
dosomething else else XD
drawall
and i want something like this
makealooptoshowsomeanimation()
//start loading
//load somthing else
//everything is loaded
stoptheanimation()
- Tue Apr 14, 2009 9:23 pm
- Forum: Project Announcements
- Topic: [NEW GAME] SAJAN
- Replies: 14
- Views: 3306
a ok
a ok now i get it yes it a building its a representention of my school a yes im working o new scenarios but my time its very limited XD i have a lot of work a so little time XD in a week or two i would have a test of my project if you want to test it http://upload.wikimedia.org/wikipedia/commons/thu...