Search found 71 matches

by ilbuzzo
Tue Mar 27, 2007 8:16 pm
Forum: Project Announcements
Topic: DeleD DXS Loader SDK released
Replies: 3
Views: 1169

Hi Guys,
@white tiger
Si sono italiano!
Per quel che riguarda il castello viene fornito insieme alla installazione di DeleD 1.6+.
Per l' utilizzo credo non ci siano prolemi ma contatta il team di DeleD per sicurezza.
[for non italians]
I'm italian!
Concerning castle it's contained in DeleD 1.6 ...
by ilbuzzo
Tue Mar 27, 2007 1:17 pm
Forum: Project Announcements
Topic: DeleD DXS Loader SDK released
Replies: 3
Views: 1169

DeleD DXS Loader SDK released

Hi All,
It's been a long time since I've written on these forums, but owing to DeleD file format change I've created a new loader for this format xml based (DXS).
You can download from my site at the following address:
http://www.ilbuzzo.net/downloads/DXSLoaderSDK.zip
And here you are a preview of ...
by ilbuzzo
Mon Apr 03, 2006 7:53 am
Forum: Beginners Help
Topic: [SOLVED]Loading a dmf model
Replies: 16
Views: 1306



scene::IAnimatedMeshSceneNode* anms = smgr->addAnimatedMeshSceneNode(
smgr->getMesh("map\room.dmf"));

Hi ,
Your sintax is not correct, in fact your string has just one \, so the compiler will consider \r just like a command and will try to load a file called :"mapoom.dmf", that obviously ...
by ilbuzzo
Sat Feb 04, 2006 12:31 am
Forum: Project Announcements
Topic: Irrlicht ScreenSaver Template
Replies: 1
Views: 640

Irrlicht ScreenSaver Template

Hi guys,
as promised some time ago I'm releasing an irrlicht template for Code::Blocks users of RC2 and Visual C++ Toolkit 2003.
You can Download it from [just 47KB]:
http://www.ilbuzzo.net/downloads/irrsavertemplate.zip
when you've downloaded just extract all files in codeblocks template ...
by ilbuzzo
Sat Feb 04, 2006 12:31 am
Forum: Project Announcements
Topic: DeleD Irrlicht ScreenSaver
Replies: 13
Views: 2327

Hi guys,
as promised some time ago I'm releasing an irrlicht template for Code::Blocks users of RC2 and Visual C++ Toolkit 2003.
You can Download it from [just 47KB]:
http://www.ilbuzzo.net/downloads/irrsavertemplate.zip
when you've downloaded just extract all files in codeblocks template ...
by ilbuzzo
Mon Jan 30, 2006 10:22 am
Forum: Project Announcements
Topic: DeleD Irrlicht ScreenSaver
Replies: 13
Views: 2327

Yes,
I think by the end of this week, I'm trying to write a better documented code.
I'll release a framework that shows how to create setting up dialog too.
Please be patient I've been very busy with University.
Bye ;)
by ilbuzzo
Tue Jan 03, 2006 9:54 am
Forum: Project Announcements
Topic: DeleD Irrlicht ScreenSaver
Replies: 13
Views: 2327

Hi,
Framework is almost ready, I'll release a codeblocks project file for Visual C++ toolkit, you can easily extend to other windows compilers (MinGW etc..).
Bye.
by ilbuzzo
Fri Dec 30, 2005 11:07 pm
Forum: Project Announcements
Topic: DeleD Irrlicht ScreenSaver
Replies: 13
Views: 2327

Hi Guys,
New version put on-line right now, you can download from:
http://www.ilbuzzo.net/downloads/DelIrrScreensaver.zip
Note you need to uninstall precedent version before installing this (I've changed name from Delirrsaver.scr to DelIrrSv.scr)...
Bye All Wink :wink:
by ilbuzzo
Sat Dec 24, 2005 3:25 am
Forum: Project Announcements
Topic: DeleD Irrlicht ScreenSaver
Replies: 13
Views: 2327

Hi Guys,
As Promised I'm finally releasing my full version, of Deled Irrlicht Screensaver!!!!
In this version just as addition to latest version completed features are present:

-some utility functions added (GetCenter() etc...)
-you can add particles effects (how many you want)
-you can set your ...
by ilbuzzo
Sun Dec 18, 2005 10:53 pm
Forum: Project Announcements
Topic: DeleD Irrlicht ScreenSaver
Replies: 13
Views: 2327

Hi Guys,
Sorry but I forgot to remove an audio debug instruction (path dependant) that caused screen saver to fail on some installations, so I've updated to my site a new version (now you can add skyboxes).
Please if you downloaded prior this message re-download and re-install from:
http://www ...
by ilbuzzo
Thu Dec 15, 2005 8:50 pm
Forum: Project Announcements
Topic: DeleD Irrlicht ScreenSaver
Replies: 13
Views: 2327

DeleD Irrlicht ScreenSaver

Hi All,
I'm glad to announce you DeleD Irrlicht Screensaver first public alpha release.....
It has been programmed using visual c++ Toolkit 2003 with codeblocks and windows PDK 2003...
I'll soon release a screensaver framework to use with Irrlicht...;)..
http://www.ilbuzzo.net/img ...
by ilbuzzo
Mon Dec 12, 2005 11:05 am
Forum: Beginners Help
Topic: Deled Pro Lightmap problem...
Replies: 3
Views: 415

Hi and Welcome to Irrlicht,
I think you'd better use DeleD Pro 1.36 (new version) cause DMFLoader is supposed to work right with DeleD 1.1+ (Pro or Lite) versions (I wrote it ;)) because of some issues (lightmap flipping) with previous versions.
So I suggest you to update to DeleD Pro 1.36 rebuilt ...
by ilbuzzo
Sun Dec 11, 2005 2:12 pm
Forum: Project Announcements
Topic: .Net Poser by Il Buzzo
Replies: 2
Views: 798

Hi Guys,
I'm finally releasing a beta of my .Net Poser (remember you need Net Framework 2.0 installed to make it work).
You can download from the following address:
http://www.ilbuzzo.net/downloads/NetPoser.zip
Enjoy and let me know.
Bye ;).
by ilbuzzo
Thu Dec 08, 2005 2:04 am
Forum: Project Announcements
Topic: Save Screenshot Library for Irrlicht with Directx9
Replies: 4
Views: 1232

Save Screenshot Library for Irrlicht with Directx9

Hi Guys,
As explained in .Net Poser by Il Buzzo topic I'm releasing a library written by me to save screenshots from irrlicht with Directx9 device.
You just need to pass SExposedData with dimension of control to my function and the game is done, a file dialog request to save will pop up to let you ...
by ilbuzzo
Thu Dec 08, 2005 1:58 am
Forum: Project Announcements
Topic: .Net Poser by Il Buzzo
Replies: 2
Views: 798

.Net Poser by Il Buzzo

Hi Guys,
While playing with .Net Framework 2.0 and Visual Studio 2005 express I've realised this small app:
http://www.ilbuzzo.net/img/netposer.jpg
You can load every model supported by Irrlicht and eventually you can load a weapon model (good for md2 meshes), you can play an animation move around ...