Search found 47 matches
- Thu Mar 05, 2009 12:57 pm
- Forum: Beginners Help
- Topic: Fixing memory leaks
- Replies: 11
- Views: 558
I fixed for the last scene manager, I have to drop the triangleSelector each time I don't need it, I understand now the ->drop() usage. But isn't there a problem with irrXML's memory ? Detected memory leaks! Dumping objects -> .\irrXML.cpp(86) : {7675} client block at 0x0D129FB8, subtype 0, 16 bytes...
- Thu Mar 05, 2009 12:17 pm
- Forum: Beginners Help
- Topic: Fixing memory leaks
- Replies: 11
- Views: 558
Mmm Ok I've dropped the triangleSelector of my plane, now it shows Detected memory leaks! Dumping objects -> {10238} normal block at 0x0D866C08, 432 bytes long. Data: < A A> 00 00 20 C1 00 00 00 00 00 00 20 41 00 00 20 41 .\CSceneManager.cpp(1500) : {10237} client block at 0x0CFDA1D8, subtype 0, 44 ...
- Thu Mar 05, 2009 8:05 am
- Forum: Beginners Help
- Topic: Fixing memory leaks
- Replies: 11
- Views: 558
Fixing memory leaks
Hello, I am using Irrlicht for a DLL plugin, and I get some weird memory leaks error when I close the program which has loaded the DLL. I would like to know if there's a way to clean up everything correctly (I don't know how to do that to ITriangleSelector, IMesh,...) Here's the paste, it contains m...
- Thu Mar 05, 2009 6:30 am
- Forum: Beginners Help
- Topic: [SOLVED] Mesh disappears...
- Replies: 7
- Views: 456
- Thu Mar 05, 2009 12:00 am
- Forum: Beginners Help
- Topic: [SOLVED] Mesh disappears...
- Replies: 7
- Views: 456
- Wed Mar 04, 2009 11:49 pm
- Forum: Beginners Help
- Topic: [SOLVED] Mesh disappears...
- Replies: 7
- Views: 456
- Wed Mar 04, 2009 11:41 pm
- Forum: Beginners Help
- Topic: [SOLVED] Mesh disappears...
- Replies: 7
- Views: 456
[SOLVED] Mesh disappears...
Hello, When I move on my floor and rotate at some angles, it disappears sunddenly... I don't really know where it could come from, maybe my graphics card (Intel GMA 950) under OpenGL, here's the video : http://www.youtube.com/watch?v=VkR92r7sFh0 Here's the code I am using : SMesh *mesh = new SMesh()...
- Wed Mar 04, 2009 8:41 pm
- Forum: Beginners Help
- Topic: [SOLVED] Porting another model format...
- Replies: 2
- Views: 261
- Wed Mar 04, 2009 8:16 pm
- Forum: Beginners Help
- Topic: [SOLVED] Porting another model format...
- Replies: 2
- Views: 261
[SOLVED] Porting another model format...
Hello, I would like to port Renderware model format into my project, here's a sample RWX model, a floor : ModelBegin #stone3 Surface .5 .3 0 Color .6 .6 .6 ClumpBegin Vertex -.4 0 .4 UV 0 0 Vertex .4 0 .4 UV 4 0 Vertex .4 0 -.4 UV 4 4 Vertex -.4 0 -.4 UV 0 4 Quad 4 3 2 1 Texture stone3 TextureModes ...
- Tue Mar 03, 2009 6:52 pm
- Forum: Beginners Help
- Topic: [SOLVED] Exported mesh texture problem
- Replies: 1
- Views: 260
[SOLVED] Exported mesh texture problem
Hello, I am trying to set a texture on my exported blender mesh (it does the same thing with Sketchup), it's COLLADA 1.4, when I put a texture like this : http://img18.imageshack.us/img18/9744/conc001xr3.jpg With this : IMesh *floorMesh = cynScene->getMesh("./assets/models/floors/floor001.dae&q...
- Mon Mar 02, 2009 4:11 pm
- Forum: Beginners Help
- Topic: [SOLVED] Image quality problem
- Replies: 2
- Views: 306
- Mon Mar 02, 2009 3:59 pm
- Forum: Beginners Help
- Topic: [SOLVED] Image quality problem
- Replies: 2
- Views: 306
[SOLVED] Image quality problem
Hello, I want the GUI to draw an image, then I do the following : char logoPath[1024]; sprintf(logoPath, "%s/assets/watermark.png", Path); Driver->setTextureCreationFlag (ETCF_CREATE_MIP_MAPS, false); Driver->setTextureCreationFlag (ETCF_OPTIMIZED_FOR_QUALITY, true); waterMark = GUI->addIm...
- Mon Mar 02, 2009 3:45 pm
- Forum: Beginners Help
- Topic: [SOLVED] Oh My Camera...
- Replies: 4
- Views: 409
- Mon Mar 02, 2009 10:53 am
- Forum: Beginners Help
- Topic: [SOLVED] Oh My Camera...
- Replies: 4
- Views: 409
Ok I got it : // update position vector3df pos = cam->getPosition(); // Update rotation vector3df target = (cam->getTarget() - cam->getAbsolutePosition()); vector3df relativeRotation = target.getHorizontalAngle(); target.set(0,0, core::max_(1.f, pos.getLength())); vector3df movedir = target; matrix4...
- Mon Mar 02, 2009 9:57 am
- Forum: Beginners Help
- Topic: [SOLVED] Oh My Camera...
- Replies: 4
- Views: 409
[SOLVED] Oh My Camera...
Hello, I would like to make a really customized camera, like a FPS one but without freelook... I try with addCameraSceneNode, and can someone please tell me how the hell can I seriously get rid off that autorotating to the target function everytime I move forward and stuff please ??? I tried this, i...