Alright, I've just found how to fix it.
http://irrlicht.sourceforge.net/phpBB2/ ... terpolated
Can someone give me a hint for the rotation smoothing please ?
Thanks.
Search found 47 matches
- Thu Apr 30, 2009 9:11 pm
- Forum: Advanced Help
- Topic: Understanding Network Movement Handling rrrrrrrrrrr....
- Replies: 8
- Views: 903
- Thu Apr 30, 2009 4:19 pm
- Forum: Advanced Help
- Topic: Understanding Network Movement Handling rrrrrrrrrrr....
- Replies: 8
- Views: 903
Hmmm another thing that I don't understand. You know, I am at position (0,0,50). The server tells me that I am at position (0,0,70). So, to make a very smooth movement, I apply a velocity at each update, very small so it doesn't look like a teleport. When I receive the UPDATE packet with my new coor...
- Tue Apr 28, 2009 8:50 am
- Forum: Advanced Help
- Topic: Understanding Network Movement Handling rrrrrrrrrrr....
- Replies: 8
- Views: 903
- Mon Apr 27, 2009 1:55 pm
- Forum: Advanced Help
- Topic: Understanding Network Movement Handling rrrrrrrrrrr....
- Replies: 8
- Views: 903
Hello Cloudef, Thanks for your reply. I don't still get it... I think the server calculates faster than the client, since it uses a NULL driver and doesn't render anything at all. Let's suppose that the client has a timeDelta of 0.092222 and the server has a timeDelta of 0.001. The client can predic...
- Mon Apr 27, 2009 10:27 am
- Forum: Advanced Help
- Topic: Understanding Network Movement Handling rrrrrrrrrrr....
- Replies: 8
- Views: 903
Understanding Network Movement Handling rrrrrrrrrrr....
Hello, I am trying to handle a player's movement, for a 3D Chat. I have thought of something like this : http://img16.imageshack.us/img16/5431/schemat.png Now the client sends his position every 1 second, with his timeElapsed value. timeDelta is (currentTime - lastTime) / 1000. The client calculates...
- Sun Apr 19, 2009 9:00 am
- Forum: Advanced Help
- Topic: Terrain Texture Editing
- Replies: 1
- Views: 584
Terrain Texture Editing
Hello, Now I have my tiled terrain zone system. I would like to know the possibilities of texture editing on them, but I must not use shaders that requires a newer graphics card like GLSL or HLSL. Do I have to edit the texture's pixels by getting it's pixels pointer ? Or is there another easy soluti...
- Thu Apr 16, 2009 7:53 am
- Forum: Beginners Help
- Topic: Stupid Question : Angles problem
- Replies: 3
- Views: 268
Hello hybrid,
I'm using like this :
I'm using like this :
Code: Select all
vector3df objRot = obj->getRotation();
objRot.Y += 2.5f;
obj->setRotation(objRot);
- Thu Apr 16, 2009 7:42 am
- Forum: Beginners Help
- Topic: Stupid Question : Angles problem
- Replies: 3
- Views: 268
Stupid Question : Angles problem
Hello,
When I rotate my node on the left, it gets a negative number, like -1, then it goes -360, -475, -900, -5584,...
How to do like this : -1, -1, -1, I mean, I would like to have the real values between 0 and 360 when I do getRotation();
Thanks.
When I rotate my node on the left, it gets a negative number, like -1, then it goes -360, -475, -900, -5584,...
How to do like this : -1, -1, -1, I mean, I would like to have the real values between 0 and 360 when I do getRotation();
Thanks.
- Tue Apr 14, 2009 4:15 am
- Forum: Project Announcements
- Topic: [WIP] Cynum : 3D Chat for Facebook
- Replies: 7
- Views: 2284
- Mon Apr 13, 2009 5:52 pm
- Forum: Project Announcements
- Topic: [WIP] Cynum : 3D Chat for Facebook
- Replies: 7
- Views: 2284
Thanks for your replies guys :D I didn't think that I was going to get a good welcome like this one, just because it's the first time I'm announcing something I'm doing seriously :P I hope you can do opera support too, tho its closed browser so it may be hard :/ Atleast linux version would rock =) A...
- Mon Apr 13, 2009 1:28 pm
- Forum: Project Announcements
- Topic: Project Crash Car
- Replies: 13
- Views: 3326
- Sun Apr 12, 2009 6:45 pm
- Forum: Beginners Help
- Topic: Advice needed about a custom tiled zone system
- Replies: 2
- Views: 371
Hey arras, thanks for your reply. I've just found a solution, loading a terrain scene node and tiling it with my method instead of building a custom heavy mesh. I just load a 64x64 heightmap, scale it to 200,200,200 and tile it as I done... I don't know if it would be possible to be infinite, I don'...
- Sun Apr 12, 2009 1:42 pm
- Forum: Beginners Help
- Topic: Advice needed about a custom tiled zone system
- Replies: 2
- Views: 371
Advice needed about a custom tiled zone system
(EXE to see : http://www.mediafire.com/download.php?mjzumjkm0r3) Hello, I have a big lack of optimizations in my tiled zone system. I would like to make a really infinite ground that we can edit with the mouse. Here is how I build the mesh to be tiled : http://img12.imageshack.us/img12/8435/sanstitr...
- Wed Apr 08, 2009 4:48 pm
- Forum: Beginners Help
- Topic: [SOLVED] Prevent sliding when colliding...
- Replies: 5
- Views: 447
- Wed Apr 08, 2009 4:44 pm
- Forum: Beginners Help
- Topic: [SOLVED] Unloading a mesh correctly.
- Replies: 2
- Views: 353