Alright, I've just found how to fix it.
http://irrlicht.sourceforge.net/phpBB2/ ... terpolated
Can someone give me a hint for the rotation smoothing please ?
Thanks.
Search found 47 matches
- Thu Apr 30, 2009 9:11 pm
- Forum: Advanced Help
- Topic: Understanding Network Movement Handling rrrrrrrrrrr....
- Replies: 8
- Views: 1200
- Thu Apr 30, 2009 4:19 pm
- Forum: Advanced Help
- Topic: Understanding Network Movement Handling rrrrrrrrrrr....
- Replies: 8
- Views: 1200
- Tue Apr 28, 2009 8:50 am
- Forum: Advanced Help
- Topic: Understanding Network Movement Handling rrrrrrrrrrr....
- Replies: 8
- Views: 1200
- Mon Apr 27, 2009 1:55 pm
- Forum: Advanced Help
- Topic: Understanding Network Movement Handling rrrrrrrrrrr....
- Replies: 8
- Views: 1200
- Mon Apr 27, 2009 10:27 am
- Forum: Advanced Help
- Topic: Understanding Network Movement Handling rrrrrrrrrrr....
- Replies: 8
- Views: 1200
Understanding Network Movement Handling rrrrrrrrrrr....
Hello,
I am trying to handle a player's movement, for a 3D Chat.
I have thought of something like this : http://img16.imageshack.us/img16/5431/schemat.png
Now the client sends his position every 1 second, with his timeElapsed value.
timeDelta is (currentTime - lastTime) / 1000.
The client ...
I am trying to handle a player's movement, for a 3D Chat.
I have thought of something like this : http://img16.imageshack.us/img16/5431/schemat.png
Now the client sends his position every 1 second, with his timeElapsed value.
timeDelta is (currentTime - lastTime) / 1000.
The client ...
- Sun Apr 19, 2009 9:00 am
- Forum: Advanced Help
- Topic: Terrain Texture Editing
- Replies: 1
- Views: 657
Terrain Texture Editing
Hello,
Now I have my tiled terrain zone system.
I would like to know the possibilities of texture editing on them, but I must not use shaders that requires a newer graphics card like GLSL or HLSL.
Do I have to edit the texture's pixels by getting it's pixels pointer ?
Or is there another easy ...
Now I have my tiled terrain zone system.
I would like to know the possibilities of texture editing on them, but I must not use shaders that requires a newer graphics card like GLSL or HLSL.
Do I have to edit the texture's pixels by getting it's pixels pointer ?
Or is there another easy ...
- Thu Apr 16, 2009 7:53 am
- Forum: Beginners Help
- Topic: Stupid Question : Angles problem
- Replies: 3
- Views: 329
Hello hybrid,
I'm using like this :
I'm using like this :
Code: Select all
vector3df objRot = obj->getRotation();
objRot.Y += 2.5f;
obj->setRotation(objRot);- Thu Apr 16, 2009 7:42 am
- Forum: Beginners Help
- Topic: Stupid Question : Angles problem
- Replies: 3
- Views: 329
Stupid Question : Angles problem
Hello,
When I rotate my node on the left, it gets a negative number, like -1, then it goes -360, -475, -900, -5584,...
How to do like this : -1, -1, -1, I mean, I would like to have the real values between 0 and 360 when I do getRotation();
Thanks.
When I rotate my node on the left, it gets a negative number, like -1, then it goes -360, -475, -900, -5584,...
How to do like this : -1, -1, -1, I mean, I would like to have the real values between 0 and 360 when I do getRotation();
Thanks.
- Tue Apr 14, 2009 4:15 am
- Forum: Project Announcements
- Topic: [WIP] Cynum : 3D Chat for Facebook
- Replies: 7
- Views: 2436
- Mon Apr 13, 2009 5:52 pm
- Forum: Project Announcements
- Topic: [WIP] Cynum : 3D Chat for Facebook
- Replies: 7
- Views: 2436
- Mon Apr 13, 2009 1:28 pm
- Forum: Project Announcements
- Topic: Project Crash Car
- Replies: 13
- Views: 3711
- Sun Apr 12, 2009 6:45 pm
- Forum: Beginners Help
- Topic: Advice needed about a custom tiled zone system
- Replies: 2
- Views: 423
- Sun Apr 12, 2009 1:42 pm
- Forum: Beginners Help
- Topic: Advice needed about a custom tiled zone system
- Replies: 2
- Views: 423
Advice needed about a custom tiled zone system
(EXE to see : http://www.mediafire.com/download.php?mjzumjkm0r3)
Hello,
I have a big lack of optimizations in my tiled zone system.
I would like to make a really infinite ground that we can edit with the mouse.
Here is how I build the mesh to be tiled :
http://img12.imageshack.us/img12/8435 ...
Hello,
I have a big lack of optimizations in my tiled zone system.
I would like to make a really infinite ground that we can edit with the mouse.
Here is how I build the mesh to be tiled :
http://img12.imageshack.us/img12/8435 ...
- Wed Apr 08, 2009 4:48 pm
- Forum: Beginners Help
- Topic: [SOLVED] Prevent sliding when colliding...
- Replies: 5
- Views: 595
- Wed Apr 08, 2009 4:44 pm
- Forum: Beginners Help
- Topic: [SOLVED] Unloading a mesh correctly.
- Replies: 2
- Views: 407