Search found 47 matches

by Linaxys
Thu Apr 30, 2009 9:11 pm
Forum: Advanced Help
Topic: Understanding Network Movement Handling rrrrrrrrrrr....
Replies: 8
Views: 862

Alright, I've just found how to fix it.
http://irrlicht.sourceforge.net/phpBB2/ ... terpolated

Can someone give me a hint for the rotation smoothing please ?

Thanks.
by Linaxys
Thu Apr 30, 2009 4:19 pm
Forum: Advanced Help
Topic: Understanding Network Movement Handling rrrrrrrrrrr....
Replies: 8
Views: 862

Hmmm another thing that I don't understand. You know, I am at position (0,0,50). The server tells me that I am at position (0,0,70). So, to make a very smooth movement, I apply a velocity at each update, very small so it doesn't look like a teleport. When I receive the UPDATE packet with my new coor...
by Linaxys
Tue Apr 28, 2009 8:50 am
Forum: Advanced Help
Topic: Understanding Network Movement Handling rrrrrrrrrrr....
Replies: 8
Views: 862

Hmm, okay thanks guys, I see clearlier now... :)
by Linaxys
Mon Apr 27, 2009 1:55 pm
Forum: Advanced Help
Topic: Understanding Network Movement Handling rrrrrrrrrrr....
Replies: 8
Views: 862

Hello Cloudef, Thanks for your reply. I don't still get it... I think the server calculates faster than the client, since it uses a NULL driver and doesn't render anything at all. Let's suppose that the client has a timeDelta of 0.092222 and the server has a timeDelta of 0.001. The client can predic...
by Linaxys
Mon Apr 27, 2009 10:27 am
Forum: Advanced Help
Topic: Understanding Network Movement Handling rrrrrrrrrrr....
Replies: 8
Views: 862

Understanding Network Movement Handling rrrrrrrrrrr....

Hello, I am trying to handle a player's movement, for a 3D Chat. I have thought of something like this : http://img16.imageshack.us/img16/5431/schemat.png Now the client sends his position every 1 second, with his timeElapsed value. timeDelta is (currentTime - lastTime) / 1000. The client calculates...
by Linaxys
Sun Apr 19, 2009 9:00 am
Forum: Advanced Help
Topic: Terrain Texture Editing
Replies: 1
Views: 539

Terrain Texture Editing

Hello, Now I have my tiled terrain zone system. I would like to know the possibilities of texture editing on them, but I must not use shaders that requires a newer graphics card like GLSL or HLSL. Do I have to edit the texture's pixels by getting it's pixels pointer ? Or is there another easy soluti...
by Linaxys
Thu Apr 16, 2009 7:53 am
Forum: Beginners Help
Topic: Stupid Question : Angles problem
Replies: 3
Views: 259

Hello hybrid,
I'm using like this :

Code: Select all

vector3df objRot = obj->getRotation();
objRot.Y += 2.5f;
obj->setRotation(objRot);
by Linaxys
Thu Apr 16, 2009 7:42 am
Forum: Beginners Help
Topic: Stupid Question : Angles problem
Replies: 3
Views: 259

Stupid Question : Angles problem

Hello,
When I rotate my node on the left, it gets a negative number, like -1, then it goes -360, -475, -900, -5584,...

How to do like this : -1, -1, -1, I mean, I would like to have the real values between 0 and 360 when I do getRotation();

Thanks.
by Linaxys
Tue Apr 14, 2009 4:15 am
Forum: Project Announcements
Topic: [WIP] Cynum : 3D Chat for Facebook
Replies: 7
Views: 2245

Frank Dodd wrote:How about firefox? I believe its market share is only second to IE.
Yes, I'm still keeping doing it for Firefox, it's the simplest way right now :wink:
by Linaxys
Mon Apr 13, 2009 5:52 pm
Forum: Project Announcements
Topic: [WIP] Cynum : 3D Chat for Facebook
Replies: 7
Views: 2245

Thanks for your replies guys :D I didn't think that I was going to get a good welcome like this one, just because it's the first time I'm announcing something I'm doing seriously :P I hope you can do opera support too, tho its closed browser so it may be hard :/ Atleast linux version would rock =) A...
by Linaxys
Mon Apr 13, 2009 1:28 pm
Forum: Project Announcements
Topic: Project Crash Car
Replies: 13
Views: 3247

Very nice ! I love it !
by Linaxys
Sun Apr 12, 2009 6:45 pm
Forum: Beginners Help
Topic: Advice needed about a custom tiled zone system
Replies: 2
Views: 366

Hey arras, thanks for your reply. I've just found a solution, loading a terrain scene node and tiling it with my method instead of building a custom heavy mesh. I just load a 64x64 heightmap, scale it to 200,200,200 and tile it as I done... I don't know if it would be possible to be infinite, I don'...
by Linaxys
Sun Apr 12, 2009 1:42 pm
Forum: Beginners Help
Topic: Advice needed about a custom tiled zone system
Replies: 2
Views: 366

Advice needed about a custom tiled zone system

(EXE to see : http://www.mediafire.com/download.php?mjzumjkm0r3) Hello, I have a big lack of optimizations in my tiled zone system. I would like to make a really infinite ground that we can edit with the mouse. Here is how I build the mesh to be tiled : http://img12.imageshack.us/img12/8435/sanstitr...
by Linaxys
Wed Apr 08, 2009 4:48 pm
Forum: Beginners Help
Topic: [SOLVED] Prevent sliding when colliding...
Replies: 5
Views: 427

Well, I think I'm going to implement my own, I didn't know that I was able to do that.

Thanks for the hint !
by Linaxys
Wed Apr 08, 2009 4:44 pm
Forum: Beginners Help
Topic: [SOLVED] Unloading a mesh correctly.
Replies: 2
Views: 339

Thanks, it solved my problem.

I haven't dropped the meshBuffer and the mesh, because I was afraid to get a debugging error (yes, we can't drop everything...) and I did it, it solved my problem, the used ram size doesn't move anymore.