Theres always the possibilty to write your own timer, which works just as well...
time.h gives you the function clock() and the attribute CLOCKS_PER_SEC. Its quite easy to assemble it into a working timer =)
Search found 4 matches
- Thu Mar 12, 2009 7:40 pm
- Forum: Advanced Help
- Topic: What about a method that gives access to the Timer
- Replies: 12
- Views: 950
- Thu Mar 12, 2009 4:47 pm
- Forum: Competition Time!
- Topic: Irrlicht logo animated splash screen type intro
- Replies: 22
- Views: 22630
- Thu Mar 12, 2009 4:42 pm
- Forum: Advanced Help
- Topic: What about a method that gives access to the Timer
- Replies: 12
- Views: 950
- Thu Mar 12, 2009 3:57 pm
- Forum: Beginners Help
- Topic: Collision Detection and Game Logic
- Replies: 1
- Views: 521
Collision Detection and Game Logic
Hey guys! I'm sorry if you've answered this question before, but I couldn't find anything of the likes on the forum. =)
My problem is the following:
The class "ISceneCollisionManager" gives me functions to return an ISceneNode that something has collided with (examples "getSceneNodeFromCameraBB ...
My problem is the following:
The class "ISceneCollisionManager" gives me functions to return an ISceneNode that something has collided with (examples "getSceneNodeFromCameraBB ...