Search found 4 matches

by LunarEffect
Thu Mar 12, 2009 7:40 pm
Forum: Advanced Help
Topic: What about a method that gives access to the Timer
Replies: 12
Views: 950

Theres always the possibilty to write your own timer, which works just as well...

time.h gives you the function clock() and the attribute CLOCKS_PER_SEC. Its quite easy to assemble it into a working timer =)
by LunarEffect
Thu Mar 12, 2009 4:47 pm
Forum: Competition Time!
Topic: Irrlicht logo animated splash screen type intro
Replies: 22
Views: 22630

Good idea, I like it =D
by LunarEffect
Thu Mar 12, 2009 4:42 pm
Forum: Advanced Help
Topic: What about a method that gives access to the Timer
Replies: 12
Views: 950

Its not that hard really?

ITimer *timer = device->getTimer();

and then all you have to do is...

timer->getTime();
by LunarEffect
Thu Mar 12, 2009 3:57 pm
Forum: Beginners Help
Topic: Collision Detection and Game Logic
Replies: 1
Views: 521

Collision Detection and Game Logic

Hey guys! I'm sorry if you've answered this question before, but I couldn't find anything of the likes on the forum. =)

My problem is the following:
The class "ISceneCollisionManager" gives me functions to return an ISceneNode that something has collided with (examples "getSceneNodeFromCameraBB ...