Search found 10 matches
- Mon Sep 03, 2012 10:00 am
- Forum: Advanced Help
- Topic: Irrlicht 1.5 compiled for CodeGearâ„¢ RAD Studio 2009
- Replies: 7
- Views: 2287
Re: Irrlicht 1.5 compiled for CodeGearâ„¢ RAD Studio 2009
Nice, but is there a tutorial to include newest version of Irrlicht in Rad Studio C++Builder 2009?
- Thu Mar 05, 2009 6:03 pm
- Forum: Beginners Help
- Topic: add shine-effect for a select object
- Replies: 6
- Views: 1336
- Wed Mar 04, 2009 2:52 pm
- Forum: Beginners Help
- Topic: Cubes, Cylinderr, Spheres and Pipes
- Replies: 4
- Views: 638
Cubes, Cylinderr, Spheres and Pipes
Hi.
what is the best way to create standard objects in irrlicht? i see only cubes in api.
next step is to transform this standard objects. example the cube get a new length of 6, but height und width is 4. Or a self created pipe get a new lenght of 20 in runtime.
have anybody a tutorial for this ...
what is the best way to create standard objects in irrlicht? i see only cubes in api.
next step is to transform this standard objects. example the cube get a new length of 6, but height und width is 4. Or a self created pipe get a new lenght of 20 in runtime.
have anybody a tutorial for this ...
- Wed Mar 04, 2009 1:54 pm
- Forum: Beginners Help
- Topic: add shine-effect for a select object
- Replies: 6
- Views: 1336
- Mon Mar 02, 2009 11:01 pm
- Forum: Beginners Help
- Topic: add shine-effect for a select object
- Replies: 6
- Views: 1336
add shine-effect for a select object
hi. i have cubes, spheres and meshes and want select one object and this should shine little brighter.
how can i realize this? all objects have a texture.
can i give a shine-color for all objects, so its look similar selected?
i mean, a green texture cube sould shine how a brown texture sphere ...
how can i realize this? all objects have a texture.
can i give a shine-color for all objects, so its look similar selected?
i mean, a green texture cube sould shine how a brown texture sphere ...
- Mon Mar 02, 2009 10:11 pm
- Forum: Code Snippets
- Topic: (HLSL) Cel (Toon) Shading
- Replies: 66
- Views: 58448
- Mon Mar 02, 2009 6:01 pm
- Forum: Code Snippets
- Topic: (HLSL) Cel (Toon) Shading
- Replies: 66
- Views: 58448
Is someone here knows how this guy achieved this nice toon shading effect? It showed the same effect as that NARUTO game on Playstation 2.
http://gpower-en.blogspot.com/2006/03/hlsl-image-processing-cartoon-effect.html
I found here this url http://www.paulsprojects.net/opengl/celshading/celshading ...
http://gpower-en.blogspot.com/2006/03/hlsl-image-processing-cartoon-effect.html
I found here this url http://www.paulsprojects.net/opengl/celshading/celshading ...
- Fri Feb 27, 2009 12:30 pm
- Forum: Beginners Help
- Topic: school project: Irrlicht with RAD 2009 (C++Builder 2009)
- Replies: 2
- Views: 456
- Fri Feb 27, 2009 11:43 am
- Forum: Project Announcements
- Topic: bcb6 (borland) and irrlicht v1.0
- Replies: 34
- Views: 11138
- Fri Feb 27, 2009 10:12 am
- Forum: Beginners Help
- Topic: school project: Irrlicht with RAD 2009 (C++Builder 2009)
- Replies: 2
- Views: 456
school project: Irrlicht with RAD 2009 (C++Builder 2009)
hello.
in my school we want create a little application for control a virtual robotor (fun project!).
in this time we are creating inputs (VCL components) and with Canvas we draw the robotor and his moves in 2D. with vcl gui we observe the robotor action and correct roboter mistakes.
now i want ...
in my school we want create a little application for control a virtual robotor (fun project!).
in this time we are creating inputs (VCL components) and with Canvas we draw the robotor and his moves in 2D. with vcl gui we observe the robotor action and correct roboter mistakes.
now i want ...