Bump,
This is a few months old now and still a bug that needs addressing =\
Search found 23 matches
- Wed Jan 18, 2006 3:13 am
- Forum: Advanced Help
- Topic: animation revisited with v.0.12.0
- Replies: 2
- Views: 1092
- Wed Dec 07, 2005 11:47 pm
- Forum: Project Announcements
- Topic: Early Chimera Screenshots
- Replies: 12
- Views: 1450
Early Chimera Screenshots
http://www3.telus.net/reiyn/screenshotsmini.jpg Larger View: http://www3.telus.net/reiyn/screenshots.jpg Features list so far: List File Yes, this is my first programming project and it's somewhat ambitious, ...I'm not trying to make an MMO but an online rpg ;) Made the models and textures obviousl...
- Sun Nov 27, 2005 6:17 pm
- Forum: Project Announcements
- Topic: LOTR Project *** 1st Release ***
- Replies: 106
- Views: 12886
I think your project is the coolest, most progressed Irrlicht game I've seen :D Very nice -- Keep at it :D I'm jealous of your mount system, I imagine it was hard to make =O Awesome job!! I program as you said, with lots of booleans and variables, lol =X Oh well, it works :) I could list off some id...
- Fri Oct 21, 2005 1:14 am
- Forum: Advanced Help
- Topic: Shadow decals?
- Replies: 14
- Views: 2364
- Thu Sep 29, 2005 7:06 am
- Forum: Advanced Help
- Topic: MMORPG 3D programmer contract opening
- Replies: 1
- Views: 349
- Mon Sep 12, 2005 6:50 pm
- Forum: Beginners Help
- Topic: Absolutely stupid: Mesh cache
- Replies: 5
- Views: 345
- Mon Sep 12, 2005 6:46 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Trying to be objective
- Replies: 10
- Views: 1051
I don't think you can justify being too critical of a one-man project that is free. There are many fixes for issues out there, just have to have the motivation to look for them.... There ARE some bugs that aren't fixed, but I can't complain because I sure as heck can't do what Niko and some others a...
- Mon Sep 05, 2005 8:26 pm
- Forum: Advanced Help
- Topic: Transparency
- Replies: 21
- Views: 2153
Niko seems to have altered the way EMT_TRANSPARENT_ALPHA_CHANNEL works to be basically the same as EMT_TRANSPARENT_ALPHA_CHANNEL_REF except with the addition of being able to alter the threshold value.. This is a quick bandaid fix to a bug spawned in version 11 =/ (Which I've made a post about on th...
- Wed Aug 31, 2005 7:00 pm
- Forum: Beginners Help
- Topic: About playing sounds....
- Replies: 13
- Views: 668
Fmod is only one DLL while Audiere seems to need about 4 or so... =/ Also I can get Fmod working easily with Dev-CPP however Audiere doesn't like DEVCPP :( I am curious though, getting FMOD to load an mp3 from a .zip is really convoluted and complicated enough I haven't figured it out or found suppo...
- Wed Aug 31, 2005 6:51 pm
- Forum: Beginners Help
- Topic: Space Web of destroyed Free...
- Replies: 3
- Views: 227
- Wed Aug 31, 2005 6:40 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: What is a wrapper?
- Replies: 8
- Views: 2264
- Sun Aug 28, 2005 11:40 pm
- Forum: Open Discussion and Dev Announcements
- Topic: I love Irrlicht
- Replies: 15
- Views: 1781
- Thu Aug 25, 2005 7:34 pm
- Forum: Off-topic
- Topic: Happy Birthday NIKO!
- Replies: 12
- Views: 1440
Happy Bday!!!
Happy Birthday!!!!
- Thu Aug 25, 2005 7:16 pm
- Forum: Bug reports
- Topic: Alpha Transparency Z-Buffer Bug (Post Patch 0.11)
- Replies: 7
- Views: 1658
COOL!
Hey, I couldn't find a more proper post so Ima' say it here: Version 12 looks amazing! Way to go, I'm very impressed =) I'm at work, so I can't test it out, but it sounds like you solved a lot of problems, including my own, heh. The new features look very cool, the shaders support and detail mapping...
- Mon Aug 01, 2005 5:14 am
- Forum: Bug reports
- Topic: [Fixed]Bilboards culling bug + all node's speed improvement
- Replies: 16
- Views: 3875