Bump,
This is a few months old now and still a bug that needs addressing =\
Search found 23 matches
- Wed Jan 18, 2006 3:13 am
- Forum: Advanced Help
- Topic: animation revisited with v.0.12.0
- Replies: 2
- Views: 1253
- Wed Dec 07, 2005 11:47 pm
- Forum: Project Announcements
- Topic: Early Chimera Screenshots
- Replies: 12
- Views: 2010
Early Chimera Screenshots
http://www3.telus.net/reiyn/screenshotsmini.jpg
Larger View: http://www3.telus.net/reiyn/screenshots.jpg
Features list so far: List File
Yes, this is my first programming project and it's somewhat ambitious, ...I'm not trying to make an MMO but an online rpg ;) Made the models and textures ...
Larger View: http://www3.telus.net/reiyn/screenshots.jpg
Features list so far: List File
Yes, this is my first programming project and it's somewhat ambitious, ...I'm not trying to make an MMO but an online rpg ;) Made the models and textures ...
- Sun Nov 27, 2005 6:17 pm
- Forum: Project Announcements
- Topic: LOTR Project *** 1st Release ***
- Replies: 106
- Views: 19290
- Fri Oct 21, 2005 1:14 am
- Forum: Advanced Help
- Topic: Shadow decals?
- Replies: 14
- Views: 2954
- Thu Sep 29, 2005 7:06 am
- Forum: Advanced Help
- Topic: MMORPG 3D programmer contract opening
- Replies: 1
- Views: 454
- Mon Sep 12, 2005 6:50 pm
- Forum: Beginners Help
- Topic: Absolutely stupid: Mesh cache
- Replies: 5
- Views: 552
- Mon Sep 12, 2005 6:46 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Trying to be objective
- Replies: 10
- Views: 1651
I don't think you can justify being too critical of a one-man project that is free.
There are many fixes for issues out there, just have to have the motivation to look for them.... There ARE some bugs that aren't fixed, but I can't complain because I sure as heck can't do what Niko and some others ...
There are many fixes for issues out there, just have to have the motivation to look for them.... There ARE some bugs that aren't fixed, but I can't complain because I sure as heck can't do what Niko and some others ...
- Mon Sep 05, 2005 8:26 pm
- Forum: Advanced Help
- Topic: Transparency
- Replies: 21
- Views: 3060
Niko seems to have altered the way EMT_TRANSPARENT_ALPHA_CHANNEL works to be basically the same as EMT_TRANSPARENT_ALPHA_CHANNEL_REF except with the addition of being able to alter the threshold value..
This is a quick bandaid fix to a bug spawned in version 11 =/ (Which I've made a post about on ...
This is a quick bandaid fix to a bug spawned in version 11 =/ (Which I've made a post about on ...
- Wed Aug 31, 2005 7:00 pm
- Forum: Beginners Help
- Topic: About playing sounds....
- Replies: 13
- Views: 985
- Wed Aug 31, 2005 6:51 pm
- Forum: Beginners Help
- Topic: Space Web of destroyed Free...
- Replies: 3
- Views: 334
- Wed Aug 31, 2005 6:40 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: What is a wrapper?
- Replies: 8
- Views: 2585
- Sun Aug 28, 2005 11:40 pm
- Forum: Open Discussion and Dev Announcements
- Topic: I love Irrlicht
- Replies: 15
- Views: 2663
- Thu Aug 25, 2005 7:34 pm
- Forum: Off-topic
- Topic: Happy Birthday NIKO!
- Replies: 12
- Views: 2249
Happy Bday!!!
Happy Birthday!!!! 
- Thu Aug 25, 2005 7:16 pm
- Forum: Bug reports
- Topic: Alpha Transparency Z-Buffer Bug (Post Patch 0.11)
- Replies: 7
- Views: 1948
COOL!
Hey, I couldn't find a more proper post so Ima' say it here:
Version 12 looks amazing! Way to go, I'm very impressed =)
I'm at work, so I can't test it out, but it sounds like you solved a lot of problems, including my own, heh. The new features look very cool, the shaders support and detail ...
Version 12 looks amazing! Way to go, I'm very impressed =)
I'm at work, so I can't test it out, but it sounds like you solved a lot of problems, including my own, heh. The new features look very cool, the shaders support and detail ...
- Mon Aug 01, 2005 5:14 am
- Forum: Bug reports
- Topic: [Fixed]Bilboards culling bug + all node's speed improvement
- Replies: 16
- Views: 4668