Search found 23 matches

by texel3d
Fri Apr 29, 2011 6:28 am
Forum: Project Announcements
Topic: Ani2Pov can export to .irrmesh
Replies: 8
Views: 3151

Ani2Pov v0.92 is available.
_ Several bugs have been fixed.
_ It can now export to .irrmesh from ASSIMP
by texel3d
Mon Feb 01, 2010 7:22 pm
Forum: Project Announcements
Topic: Ani2Pov can export to .irrmesh
Replies: 8
Views: 3151

The problem seems to be solved in Ani2Pov v0.91.
by texel3d
Mon Jan 25, 2010 6:59 pm
Forum: Project Announcements
Topic: Ani2Pov can export to .irrmesh
Replies: 8
Views: 3151

Yeah i'll send you something when i have some time.
Thanks.
i will also try to reproduce the problem.
by texel3d
Sat Jan 23, 2010 8:54 am
Forum: Project Announcements
Topic: Ani2Pov can export to .irrmesh
Replies: 8
Views: 3151

i have forgotten to say that Ani2Pov can only export one material per mesh.
The material given to the mesh is the one used by the first face of the mesh.
Maybe it can be the source of your problem.
by texel3d
Fri Jan 22, 2010 8:36 am
Forum: Project Announcements
Topic: Ani2Pov can export to .irrmesh
Replies: 8
Views: 3151

Adler1337, my big problem is that i am not an artist and i do not have a lot of .an8 files with animations for my tests. I do not understand your problem very well. All influences are converted to weights in Ani2Pov (with a problem of accuracy, this why i highly recommand to convert influences to pa...
by texel3d
Mon Jan 18, 2010 8:26 am
Forum: Project Announcements
Topic: Ani2Pov can export to .irrmesh
Replies: 8
Views: 3151

Ani2Pov can export to .irrmesh

Ani2Pov v0.90 is available. This is a file converter for Anim8or. This new version can now convert .an8 files to Irrlicht 3D (.irrmesh). Animations can only be exported to MilkShape3D and .smd for the time beeing. Any bug report are welcome. Ani2Pov can import files from: # Collada ( *.dae ) # 3D St...
by texel3d
Sat Jan 09, 2010 12:29 pm
Forum: Bug reports
Topic: Possible bug in ogre file loader
Replies: 1
Views: 379

Possible bug in ogre file loader

Hi, i am writting an ogre exporter. One of my test file seems to be loaded well by Ogre, but not by Irrlicht 3D (using the mesh viewer, nothing is displayed). Here you can find the .mesh and the .mesh.xml (maybe it can help), and also the .material http://texel3d.free.fr/bugs/ogre_bug.zip PS: I am n...
by texel3d
Sat Jul 25, 2009 10:17 am
Forum: Beginners Help
Topic: Big problems with lights
Replies: 6
Views: 617

Ok. I understand now. Some tutorial seems to be wrong on the web. They modify read only data of SLight (type). Example: http://www.portail-irrlicht.fr/wiki/index.php?title=Doc:irrLight http://www.siteduzero.com/tutoriel-3-5612-que-la-lumiere-soit.html It's strange to mix read only and non read only ...
by texel3d
Sat Jul 25, 2009 9:23 am
Forum: Beginners Help
Topic: Big problems with lights
Replies: 6
Views: 617

When i write "infinite light" i mean light without attenuation.
And what about my other problems ?
by texel3d
Sat Jul 25, 2009 8:49 am
Forum: Beginners Help
Topic: Big problems with lights
Replies: 6
Views: 617

Big problems with lights

Hi, i have a big problem with lights. I can't do what i want to do. How can i put infinite point light ? Is is possible ? and how ? How can i put directionnal light ? The tutorials and examples only show how to use point light with attenuation. And The documentation is very limited, and when i follo...
by texel3d
Thu Jul 16, 2009 10:31 am
Forum: Beginners Help
Topic: My models are black with DirectX
Replies: 5
Views: 813

My problem comes from lights and not from my mesh. (i have converted my .an8 file to .3DS and i have the same problem) Is there a complet tutorial about how to use Directional light (and light in general) with irrlicht ? I can't do what i want. The result are different with DirectX and OpenGL. The e...
by texel3d
Tue Jul 14, 2009 3:31 pm
Forum: Beginners Help
Topic: My models are black with DirectX
Replies: 5
Views: 813

I have modified my model loader to use: meshBuffer->Material.NormalizeNormals = true; It do not solve the problem. My vertices colors are white (for every vertices): vertices[0].Color = video::SColor(255,255,255,255); vertices[1].Color = video::SColor(255,255,255,255); vertices[2].Color = video::SCo...
by texel3d
Tue Jul 14, 2009 12:00 pm
Forum: Beginners Help
Topic: My models are black with DirectX
Replies: 5
Views: 813

Texture and colors are displayed with: model->setMaterialFlag(video::EMF_LIGHTING, false); It tells me that the problem comes from lighting, but why ? Why does it work with OpenGL ? What's wong in the way i add my light ? // Add a light scene::ILightSceneNode* nodeLight = smgr->addLightSceneNode(0, ...
by texel3d
Tue Jul 14, 2009 10:35 am
Forum: Beginners Help
Topic: My models are black with DirectX
Replies: 5
Views: 813

My models are black with DirectX

Hi, i try to load Anim8or files in Irrlicht 3d (1.5 under Windows and Visual C++ 2005). It seems to work with OpenGL but not with DirectX (9 and 8 ). With OpenGL i have my texture with lights, but with DirectX 3D models are black. Why ? You can download the .exe and the source code here (it is very ...
by texel3d
Thu Jun 11, 2009 8:43 pm
Forum: Project Announcements
Topic: irrAn8Loader: an Anim8or file loader for Irrlicht
Replies: 2
Views: 882

For the time beeing irrAn8Loader can only load one object (made of several meshes). I will make it support more materials type. After it will be able to load the scene in one node but without lights, camera and environement (objects will be duplicated for each of their instance). After that i don't ...