Ani2Pov v0.92 is available.
_ Several bugs have been fixed.
_ It can now export to .irrmesh from ASSIMP
Search found 23 matches
- Fri Apr 29, 2011 6:28 am
- Forum: Project Announcements
- Topic: Ani2Pov can export to .irrmesh
- Replies: 8
- Views: 3151
- Mon Feb 01, 2010 7:22 pm
- Forum: Project Announcements
- Topic: Ani2Pov can export to .irrmesh
- Replies: 8
- Views: 3151
- Mon Jan 25, 2010 6:59 pm
- Forum: Project Announcements
- Topic: Ani2Pov can export to .irrmesh
- Replies: 8
- Views: 3151
- Sat Jan 23, 2010 8:54 am
- Forum: Project Announcements
- Topic: Ani2Pov can export to .irrmesh
- Replies: 8
- Views: 3151
- Fri Jan 22, 2010 8:36 am
- Forum: Project Announcements
- Topic: Ani2Pov can export to .irrmesh
- Replies: 8
- Views: 3151
Adler1337, my big problem is that i am not an artist and i do not have a lot of .an8 files with animations for my tests. I do not understand your problem very well. All influences are converted to weights in Ani2Pov (with a problem of accuracy, this why i highly recommand to convert influences to pa...
- Mon Jan 18, 2010 8:26 am
- Forum: Project Announcements
- Topic: Ani2Pov can export to .irrmesh
- Replies: 8
- Views: 3151
Ani2Pov can export to .irrmesh
Ani2Pov v0.90 is available. This is a file converter for Anim8or. This new version can now convert .an8 files to Irrlicht 3D (.irrmesh). Animations can only be exported to MilkShape3D and .smd for the time beeing. Any bug report are welcome. Ani2Pov can import files from: # Collada ( *.dae ) # 3D St...
- Sat Jan 09, 2010 12:29 pm
- Forum: Bug reports
- Topic: Possible bug in ogre file loader
- Replies: 1
- Views: 379
Possible bug in ogre file loader
Hi, i am writting an ogre exporter. One of my test file seems to be loaded well by Ogre, but not by Irrlicht 3D (using the mesh viewer, nothing is displayed). Here you can find the .mesh and the .mesh.xml (maybe it can help), and also the .material http://texel3d.free.fr/bugs/ogre_bug.zip PS: I am n...
- Sat Jul 25, 2009 10:17 am
- Forum: Beginners Help
- Topic: Big problems with lights
- Replies: 6
- Views: 617
Ok. I understand now. Some tutorial seems to be wrong on the web. They modify read only data of SLight (type). Example: http://www.portail-irrlicht.fr/wiki/index.php?title=Doc:irrLight http://www.siteduzero.com/tutoriel-3-5612-que-la-lumiere-soit.html It's strange to mix read only and non read only ...
- Sat Jul 25, 2009 9:23 am
- Forum: Beginners Help
- Topic: Big problems with lights
- Replies: 6
- Views: 617
- Sat Jul 25, 2009 8:49 am
- Forum: Beginners Help
- Topic: Big problems with lights
- Replies: 6
- Views: 617
Big problems with lights
Hi, i have a big problem with lights. I can't do what i want to do. How can i put infinite point light ? Is is possible ? and how ? How can i put directionnal light ? The tutorials and examples only show how to use point light with attenuation. And The documentation is very limited, and when i follo...
- Thu Jul 16, 2009 10:31 am
- Forum: Beginners Help
- Topic: My models are black with DirectX
- Replies: 5
- Views: 813
My problem comes from lights and not from my mesh. (i have converted my .an8 file to .3DS and i have the same problem) Is there a complet tutorial about how to use Directional light (and light in general) with irrlicht ? I can't do what i want. The result are different with DirectX and OpenGL. The e...
- Tue Jul 14, 2009 3:31 pm
- Forum: Beginners Help
- Topic: My models are black with DirectX
- Replies: 5
- Views: 813
I have modified my model loader to use: meshBuffer->Material.NormalizeNormals = true; It do not solve the problem. My vertices colors are white (for every vertices): vertices[0].Color = video::SColor(255,255,255,255); vertices[1].Color = video::SColor(255,255,255,255); vertices[2].Color = video::SCo...
- Tue Jul 14, 2009 12:00 pm
- Forum: Beginners Help
- Topic: My models are black with DirectX
- Replies: 5
- Views: 813
Texture and colors are displayed with: model->setMaterialFlag(video::EMF_LIGHTING, false); It tells me that the problem comes from lighting, but why ? Why does it work with OpenGL ? What's wong in the way i add my light ? // Add a light scene::ILightSceneNode* nodeLight = smgr->addLightSceneNode(0, ...
- Tue Jul 14, 2009 10:35 am
- Forum: Beginners Help
- Topic: My models are black with DirectX
- Replies: 5
- Views: 813
My models are black with DirectX
Hi, i try to load Anim8or files in Irrlicht 3d (1.5 under Windows and Visual C++ 2005). It seems to work with OpenGL but not with DirectX (9 and 8 ). With OpenGL i have my texture with lights, but with DirectX 3D models are black. Why ? You can download the .exe and the source code here (it is very ...
- Thu Jun 11, 2009 8:43 pm
- Forum: Project Announcements
- Topic: irrAn8Loader: an Anim8or file loader for Irrlicht
- Replies: 2
- Views: 882
For the time beeing irrAn8Loader can only load one object (made of several meshes). I will make it support more materials type. After it will be able to load the scene in one node but without lights, camera and environement (objects will be duplicated for each of their instance). After that i don't ...