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- Wed Jul 08, 2009 8:08 am
- Forum: Advanced Help
- Topic: CSkinnedMesh in pluggable loader
- Replies: 1
- Views: 430
CSkinnedMesh in pluggable loader
Hi, I'm in the process of writing a Collada loader that creates CSkinnedMeshes in an effort to support skinning. Up to now I'm replacing the original DAE loader in my local Irrlicht source tree, but I would prefer to do so in a new ImeshLoader used calling ISceneManager::addExternalMeshLoader. But C...