Just a curiosity, did someone actualy use OnPostRender() for animating a GUI element before, because i cannot find any examples on how to use it.
I know it's supposively made for animating things, i've seen the rts camera snippet from the wiki, but i really have no idea when and how to call it ...
Search found 63 matches
- Wed Oct 12, 2011 8:47 am
- Forum: Beginners Help
- Topic: How to use OnPostRender() for GUI elements
- Replies: 1
- Views: 318
- Thu Sep 22, 2011 6:54 am
- Forum: Beginners Help
- Topic: Strange poles of a textured sphere...
- Replies: 2
- Views: 389
Re: Strange poles of a textured sphere...
That always happens with normal spheres try using a geodesic sphere or map a cube to a sphere instead
- Wed Jun 22, 2011 7:01 am
- Forum: Project Announcements
- Topic: Removed project
- Replies: 5
- Views: 2080
- Wed Jan 26, 2011 8:01 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 563644
- Sun Jan 23, 2011 6:23 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month January 2011 [Winner announced!]
- Replies: 39
- Views: 21227
There are no rules against it Mel if its rendered with irrlicht it's a valid entry. Got to hand it to Ignddn reverse engineering the mesh file and exporting it to irrlicht takes alot of effort.
You manipulative bitch :D want to get to the second place, ey? :lol:
Lmao, possibly the funniest reply ...
You manipulative bitch :D want to get to the second place, ey? :lol:
Lmao, possibly the funniest reply ...
- Sun Jan 23, 2011 9:03 am
- Forum: Competition Time!
- Topic: Screenshot of the Month January 2011 [Winner announced!]
- Replies: 39
- Views: 21227
- Thu Jan 20, 2011 10:15 am
- Forum: Bug reports
- Topic: [fixed] Minor CGUISpinBox issue
- Replies: 1
- Views: 558
[fixed] Minor CGUISpinBox issue
There is no EGET_SPINBOX_CHANGED event sent when enter is pressed in a spinbox like one would expect. It can be easily added by changing line 218 in CGUISpinBox.cpp from
if ( event.GUIEvent.EventType == EGET_EDITBOX_CHANGED ) to
if ( event.GUIEvent.EventType == EGET_EDITBOX_CHANGED || event ...
if ( event.GUIEvent.EventType == EGET_EDITBOX_CHANGED ) to
if ( event.GUIEvent.EventType == EGET_EDITBOX_CHANGED || event ...
- Fri Dec 31, 2010 10:03 am
- Forum: Bug reports
- Topic: [fixed] IGUITable is not being clipped
- Replies: 2
- Views: 765
[fixed] IGUITable is not being clipped
The image is from my GUI editor, as you can see the table is not clipped to it's window parent. A quick fix for me is to force the size of the table to always be inside my window by changing the table alignment.


- Fri Dec 17, 2010 1:45 pm
- Forum: Bug reports
- Topic: Minor drawing problem with Context menu
- Replies: 0
- Views: 735
Minor drawing problem with Context menu
When setting the skin to BurningSkin the Context Menu is drawn with a extra 3px at top, it's not a big thing but i wanted to report it. I traced the problem in CGUISkin.cpp at line 615 rect.UpperLeftCorner.Y -= 3;
Not really sure why the burning skin needs the extra pixels, removing this line draws ...
Not really sure why the burning skin needs the extra pixels, removing this line draws ...
- Fri Dec 17, 2010 10:40 am
- Forum: Bug reports
- Topic: [fixed]IGUITabControl added tab drawing bug
- Replies: 1
- Views: 642
[fixed]IGUITabControl added tab drawing bug
Tabs of a tab control aligned to bottom with setTabVerticalAlignment() won't draw as expected when setDrawBackground() is set to true.
I'm afraid my english is bad so you might not understand therefore i set up a little testcase.
#include <cstdlib>
#include <irrlicht.h>
using namespace std ...
I'm afraid my english is bad so you might not understand therefore i set up a little testcase.
#include <cstdlib>
#include <irrlicht.h>
using namespace std ...
- Wed Dec 15, 2010 9:00 am
- Forum: Bug reports
- Topic: [fixed] CGUIEditBox - selecting text causing segfault
- Replies: 8
- Views: 2071
- Tue Dec 14, 2010 3:40 pm
- Forum: Bug reports
- Topic: [fixed] CGUIEditBox - selecting text causing segfault
- Replies: 8
- Views: 2071
- Tue Dec 14, 2010 2:39 pm
- Forum: Bug reports
- Topic: [fixed] CGUIEditBox - selecting text causing segfault
- Replies: 8
- Views: 2071
- Tue Dec 14, 2010 12:56 pm
- Forum: Bug reports
- Topic: [fixed] CGUIEditBox - selecting text causing segfault
- Replies: 8
- Views: 2071
[fixed] CGUIEditBox - selecting text causing segfault
[UPDATE]
Just tried it on windows and it works fine, seems to be only crashing on linux...but why :shock:
When selecting a text in the edit box it will, sometimes(everytime if the edit box has a large text into it) cause the application to crash.
Here is a test case (try selecting the text in the ...
Just tried it on windows and it works fine, seems to be only crashing on linux...but why :shock:
When selecting a text in the edit box it will, sometimes(everytime if the edit box has a large text into it) cause the application to crash.
Here is a test case (try selecting the text in the ...
- Sun Dec 12, 2010 5:59 pm
- Forum: Bug reports
- Topic: IGUIFileOpenDialog changes current working directory
- Replies: 3
- Views: 1102
