Search found 63 matches
- Wed Oct 12, 2011 8:47 am
- Forum: Beginners Help
- Topic: How to use OnPostRender() for GUI elements
- Replies: 1
- Views: 206
How to use OnPostRender() for GUI elements
Just a curiosity, did someone actualy use OnPostRender() for animating a GUI element before, because i cannot find any examples on how to use it. I know it's supposively made for animating things, i've seen the rts camera snippet from the wiki, but i really have no idea when and how to call it (the ...
- Thu Sep 22, 2011 6:54 am
- Forum: Beginners Help
- Topic: Strange poles of a textured sphere...
- Replies: 2
- Views: 277
Re: Strange poles of a textured sphere...
That always happens with normal spheres try using a geodesic sphere or map a cube to a sphere instead
- Wed Jun 22, 2011 7:01 am
- Forum: Project Announcements
- Topic: Removed project
- Replies: 5
- Views: 1540
- Wed Jan 26, 2011 8:01 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 358634
My main menu is a 3D scene :) The camera is moving in circles around a fixed point. I really like the scene :wink: Many games use this technique including freelancer, my favourite game ever but yeah the scene does look a little empty, you should add something in the center of the scene that attract...
- Sun Jan 23, 2011 6:23 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month January 2011 [Winner announced!]
- Replies: 39
- Views: 16243
There are no rules against it Mel if its rendered with irrlicht it's a valid entry. Got to hand it to Ignddn reverse engineering the mesh file and exporting it to irrlicht takes alot of effort. You manipulative bitch :D want to get to the second place, ey? :lol: Lmao, possibly the funniest reply i e...
- Sun Jan 23, 2011 9:03 am
- Forum: Competition Time!
- Topic: Screenshot of the Month January 2011 [Winner announced!]
- Replies: 39
- Views: 16243
- Thu Jan 20, 2011 10:15 am
- Forum: Bug reports
- Topic: [fixed] Minor CGUISpinBox issue
- Replies: 1
- Views: 422
[fixed] Minor CGUISpinBox issue
There is no EGET_SPINBOX_CHANGED event sent when enter is pressed in a spinbox like one would expect. It can be easily added by changing line 218 in CGUISpinBox.cpp from if ( event.GUIEvent.EventType == EGET_EDITBOX_CHANGED ) to if ( event.GUIEvent.EventType == EGET_EDITBOX_CHANGED || event.GUIEvent...
- Fri Dec 31, 2010 10:03 am
- Forum: Bug reports
- Topic: [fixed] IGUITable is not being clipped
- Replies: 2
- Views: 584
[fixed] IGUITable is not being clipped
The image is from my GUI editor, as you can see the table is not clipped to it's window parent. A quick fix for me is to force the size of the table to always be inside my window by changing the table alignment.
- Fri Dec 17, 2010 1:45 pm
- Forum: Bug reports
- Topic: Minor drawing problem with Context menu
- Replies: 0
- Views: 542
Minor drawing problem with Context menu
When setting the skin to BurningSkin the Context Menu is drawn with a extra 3px at top, it's not a big thing but i wanted to report it. I traced the problem in CGUISkin.cpp at line 615 rect.UpperLeftCorner.Y -= 3; Not really sure why the burning skin needs the extra pixels, removing this line draws ...
- Fri Dec 17, 2010 10:40 am
- Forum: Bug reports
- Topic: [fixed]IGUITabControl added tab drawing bug
- Replies: 1
- Views: 516
[fixed]IGUITabControl added tab drawing bug
Tabs of a tab control aligned to bottom with setTabVerticalAlignment() won't draw as expected when setDrawBackground() is set to true. I'm afraid my english is bad so you might not understand therefore i set up a little testcase. #include <cstdlib> #include <irrlicht.h> using namespace std; using na...
- Wed Dec 15, 2010 9:00 am
- Forum: Bug reports
- Topic: [fixed] CGUIEditBox - selecting text causing segfault
- Replies: 8
- Views: 1610
- Tue Dec 14, 2010 3:40 pm
- Forum: Bug reports
- Topic: [fixed] CGUIEditBox - selecting text causing segfault
- Replies: 8
- Views: 1610
- Tue Dec 14, 2010 2:39 pm
- Forum: Bug reports
- Topic: [fixed] CGUIEditBox - selecting text causing segfault
- Replies: 8
- Views: 1610
- Tue Dec 14, 2010 12:56 pm
- Forum: Bug reports
- Topic: [fixed] CGUIEditBox - selecting text causing segfault
- Replies: 8
- Views: 1610
[fixed] CGUIEditBox - selecting text causing segfault
[UPDATE] Just tried it on windows and it works fine, seems to be only crashing on linux...but why :shock: When selecting a text in the edit box it will, sometimes(everytime if the edit box has a large text into it) cause the application to crash. Here is a test case (try selecting the text in the e...
- Sun Dec 12, 2010 5:59 pm
- Forum: Bug reports
- Topic: IGUIFileOpenDialog changes current working directory
- Replies: 3
- Views: 895