Search found 63 matches

by ceyron
Wed Oct 12, 2011 8:47 am
Forum: Beginners Help
Topic: How to use OnPostRender() for GUI elements
Replies: 1
Views: 206

How to use OnPostRender() for GUI elements

Just a curiosity, did someone actualy use OnPostRender() for animating a GUI element before, because i cannot find any examples on how to use it. I know it's supposively made for animating things, i've seen the rts camera snippet from the wiki, but i really have no idea when and how to call it (the ...
by ceyron
Thu Sep 22, 2011 6:54 am
Forum: Beginners Help
Topic: Strange poles of a textured sphere...
Replies: 2
Views: 277

Re: Strange poles of a textured sphere...

That always happens with normal spheres try using a geodesic sphere or map a cube to a sphere instead
by ceyron
Wed Jun 22, 2011 7:01 am
Forum: Project Announcements
Topic: Removed project
Replies: 5
Views: 1540

Aww that looked so nice, hope it's only temporary but still i am sad now :cry:
by ceyron
Wed Jan 26, 2011 8:01 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 358634

My main menu is a 3D scene :) The camera is moving in circles around a fixed point. I really like the scene :wink: Many games use this technique including freelancer, my favourite game ever but yeah the scene does look a little empty, you should add something in the center of the scene that attract...
by ceyron
Sun Jan 23, 2011 6:23 pm
Forum: Competition Time!
Topic: Screenshot of the Month January 2011 [Winner announced!]
Replies: 39
Views: 16243

There are no rules against it Mel if its rendered with irrlicht it's a valid entry. Got to hand it to Ignddn reverse engineering the mesh file and exporting it to irrlicht takes alot of effort. You manipulative bitch :D want to get to the second place, ey? :lol: Lmao, possibly the funniest reply i e...
by ceyron
Sun Jan 23, 2011 9:03 am
Forum: Competition Time!
Topic: Screenshot of the Month January 2011 [Winner announced!]
Replies: 39
Views: 16243

Ignddn has a really impressive screen. I think he "borrowed" all the models from Zhu Xian / Jade Dynasty a game developed by Perfect World that's why it looks impressive. But still he has a nice entry, just think of the possibilities here, maybe in the near future the devs at Perfect Worl...
by ceyron
Thu Jan 20, 2011 10:15 am
Forum: Bug reports
Topic: [fixed] Minor CGUISpinBox issue
Replies: 1
Views: 422

[fixed] Minor CGUISpinBox issue

There is no EGET_SPINBOX_CHANGED event sent when enter is pressed in a spinbox like one would expect. It can be easily added by changing line 218 in CGUISpinBox.cpp from if ( event.GUIEvent.EventType == EGET_EDITBOX_CHANGED ) to if ( event.GUIEvent.EventType == EGET_EDITBOX_CHANGED || event.GUIEvent...
by ceyron
Fri Dec 31, 2010 10:03 am
Forum: Bug reports
Topic: [fixed] IGUITable is not being clipped
Replies: 2
Views: 584

[fixed] IGUITable is not being clipped

The image is from my GUI editor, as you can see the table is not clipped to it's window parent. A quick fix for me is to force the size of the table to always be inside my window by changing the table alignment.

Image
by ceyron
Fri Dec 17, 2010 1:45 pm
Forum: Bug reports
Topic: Minor drawing problem with Context menu
Replies: 0
Views: 542

Minor drawing problem with Context menu

When setting the skin to BurningSkin the Context Menu is drawn with a extra 3px at top, it's not a big thing but i wanted to report it. I traced the problem in CGUISkin.cpp at line 615 rect.UpperLeftCorner.Y -= 3; Not really sure why the burning skin needs the extra pixels, removing this line draws ...
by ceyron
Fri Dec 17, 2010 10:40 am
Forum: Bug reports
Topic: [fixed]IGUITabControl added tab drawing bug
Replies: 1
Views: 516

[fixed]IGUITabControl added tab drawing bug

Tabs of a tab control aligned to bottom with setTabVerticalAlignment() won't draw as expected when setDrawBackground() is set to true. I'm afraid my english is bad so you might not understand therefore i set up a little testcase. #include <cstdlib> #include <irrlicht.h> using namespace std; using na...
by ceyron
Wed Dec 15, 2010 9:00 am
Forum: Bug reports
Topic: [fixed] CGUIEditBox - selecting text causing segfault
Replies: 8
Views: 1610

Works now, thank you for fixing it
by ceyron
Tue Dec 14, 2010 3:40 pm
Forum: Bug reports
Topic: [fixed] CGUIEditBox - selecting text causing segfault
Replies: 8
Views: 1610

OK i included irrlicht source directory and copied both CGUIEditbox.h & CGUIEditbox.cpp into my project folder the only lines that i changed from the code posted above are #include "CGUIEditBox.h" //after #include <irrlicht.h> //and creating the element like this gui::IGUIEditBox* e1 =...
by ceyron
Tue Dec 14, 2010 2:39 pm
Forum: Bug reports
Topic: [fixed] CGUIEditBox - selecting text causing segfault
Replies: 8
Views: 1610

This is what NetBeans shows in call stack
Image
by ceyron
Tue Dec 14, 2010 12:56 pm
Forum: Bug reports
Topic: [fixed] CGUIEditBox - selecting text causing segfault
Replies: 8
Views: 1610

[fixed] CGUIEditBox - selecting text causing segfault

[UPDATE] Just tried it on windows and it works fine, seems to be only crashing on linux...but why :shock: When selecting a text in the edit box it will, sometimes(everytime if the edit box has a large text into it) cause the application to crash. Here is a test case (try selecting the text in the e...
by ceyron
Sun Dec 12, 2010 5:59 pm
Forum: Bug reports
Topic: IGUIFileOpenDialog changes current working directory
Replies: 3
Views: 895

Ok, thanks for your answer...you could update the documentation to specify that it will change the working directory :wink: