Search found 9 matches
- Wed Oct 21, 2009 7:22 pm
- Forum: Beginners Help
- Topic: question about worldMatrix
- Replies: 0
- Views: 392
question about worldMatrix
hi, i just read the matrix stuff in the dirextX sdk manual about worldTransformation and there is something i don't get:D the manual says that the worldMatrix is used to translate/rotate an object from its local coords into worldcoords and there is an example which goes like: void C3DModel::MakeWorl...
- Thu Oct 08, 2009 10:57 pm
- Forum: Beginners Help
- Topic: Camera problem
- Replies: 6
- Views: 383
maybe the camera is looking to its target, set by
Code: Select all
virtual void irr::scene::ICameraSceneNode::setTarget ( const core::vector3df & pos )
- Thu Oct 08, 2009 7:21 pm
- Forum: Beginners Help
- Topic: Orthogonal Camera causing racasting problem
- Replies: 12
- Views: 719
i have a similiar problem with
if i switch to a orthogonal camera, it doesn't find any objects, but works with a normal camera
Code: Select all
getSceneCollisionManager()->getSceneNodeFromScreenCoordinatesBB(mousePosition)
- Wed Oct 07, 2009 5:33 am
- Forum: Beginners Help
- Topic: orthogonal projection - not working somehow
- Replies: 0
- Views: 390
orthogonal projection - not working somehow
hi, i'm rendering a few spheres to the screen and the problem is that when i'm scrolling to the edge of the screen, the spheres are looking more like ellipses than like circles. so i think i need to switch the camera to orthogonal projection and i tried the following code: camera = smgr->addCameraSc...
- Wed Oct 07, 2009 4:55 am
- Forum: Beginners Help
- Topic: Frustrated with keyboard input
- Replies: 5
- Views: 302
- Mon Aug 10, 2009 3:32 pm
- Forum: Code Snippets
- Topic: event handler
- Replies: 0
- Views: 1548
event handler
i had this idea of using callbacks for eventhandling and wrote this code: CInputManager.h #ifndef CINPUTMANAGER_H #define CINPUTMANAGER_H #include <math.h> #include <vector> #include <list> using namespace std; #include <irrlicht.h> class CInputManager : public irr::IEventReceiver { private: static ...
- Mon Aug 10, 2009 3:13 pm
- Forum: Bug reports
- Topic: [fixed] gui event count
- Replies: 1
- Views: 524
[fixed] gui event count
hi guys, just did some stuff with the event receiver and found that in the IEventReceiver.h is a counter for the mouseEvent but not for the guiEvents line 74 - 104 in IEventReceiver.h enum EMOUSE_INPUT_EVENT { //! Left mouse button was pressed down. EMIE_LMOUSE_PRESSED_DOWN = 0, ... //! No real even...
- Wed May 13, 2009 7:57 pm
- Forum: Beginners Help
- Topic: core::list with own class
- Replies: 2
- Views: 323
oh jeah, thanks here's the working code: class CPlanetList { private: core::list<CPlanet*> pList; core::list<CPlanet*>::Iterator it; public: CPlanetList() { it = pList.begin(); } void FrameControl() { for(it = pList.begin(); it != pList.end(); ++it) (**it).Orbit(); } void AddPlanet(CPlanet *planet) ...
- Wed May 13, 2009 4:54 pm
- Forum: Beginners Help
- Topic: core::list with own class
- Replies: 2
- Views: 323
core::list with own class
hey guys, i'm using the core::list and have a litte problem with the pointers. i have 2 classes the first one is a planet and the second one is a planetlist. here is the CPlanetList.h: class CPlanetList { private: core::list<CPlanet> pList; core::list<CPlanet>::Iterator it; public: CPlanetList() { i...