Hi, I'm working on a game which uses Irrlicht engine for 3D and OpenAL for sound. Device is instantiated like this:
IrrlichtDevice *device = createDevice(video::EDT_OPENGL, dimension2d<s32>(480, 320), 16, false, false, false, 0);
Then I do some really simple initializations (such as setting window ...
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- Wed Mar 04, 2009 4:53 pm
- Forum: Game Programming
- Topic: [SOLVED] OpenAL won't update
- Replies: 2
- Views: 1520